Keep me honest, but isn't a "free" 5-10% improvement a pretty large win?So I guess variable rate shading is going to be a standard now?
I'm really not sure it's that useful. Similar results are already obtained for alpha particles, and have been around for ages. They look like crap but have been used as a necessary performance saver. As for temporal downsampling, temporal upsampling and AA and etc. already does this very well. Ultimately I'm not sure this is an entirely necessary hardware feature except for a few very specific use cases. The results from Wolfenstein certainly aren't encouraging. But hell maybe some developer will prove me wrong.