If there's hope, we''ll eventually see a new forecast that will reflect this. I follow analysts because their job consist of knowing much more than I do.
They need a huge number of layers and masks for the higher capacities so I don't think it's that simple. Suppose a chip needs dozens of metal layers, this isn't nearly the same cost and yield than three layers. We know it's improving and they averted the wall of reliability, but they did so by going back to 40nm. We don't know how far this will keep improving.
Oh, I don't think we'll see these flippers in ROM form ever again. Might as well put 2 discs in the box with a nice image on it.
So three layers would be 150GB, 250GB and 500GB.
Or two layers version, 100GB, 166GB, 330GB.
Singulus Technologies already announced a triple layer replication machine. So it's fair to assume this will be a reality. And considering the difference between 1 and 2 layers is only 15 cents, how can the third be a huge amount?
On XB1 perhaps... but have you seen the install time on PS4? It's less than a minute. As far as I'm concerned this takes care of any issue with media speed. the most important thing next gen is the speed of the internal storage
http://www.thesixthaxis.com/2013/11/28/game-install-times-on-xbox-one-ps4-compared/
This is a non-issue on PS4, I doubt next gen will have any problem with it either. The day I got my PS4, I put Knack in it, and I missed the install bar while I was looking at the settings menu. By the time I finished the first level, the disc had spun down and it was entirely installed. Local storage is the most important thing for load times.
Food for thought... if we want BC, the drive is an important asset, to say the least.