Ya ya ya, whatever, when I said it's just software, you relied:
and kept quoting the same sentences again and again while not understanding what Cerny is saying, is not going to help your case, keep on trucking.
Can we ditch the bickering and turn this into an adult conversation? You may want to clarify your argument. I'm thinking that you're saying PS4 has not got a hardware advantage over XB1 for partial installs where you see DSoup as advocating this position. If so, the argument can be made a lot stronger by talking about the hardwares rather than talking about one's choice of sentences.
It's certainly
possible that PS4 is architected to support 'through writes' to HDD from BRD. That little support chip that installs from downloads could, and should for consistency, be working the same from a disc as from a download, the difference being the disc represents a ~200mbps download speed. It might have enough cache for file IO without main RAM needing to be involved. It's a bit of an unknown at this point, unless I've missed some details in the tear-downs.
As such, the PS4 PlayGo install system would be designed to download the starting amount of data. This download will be too slow for realtime loading in the beginning. 1 GB may take, I dunno, 10 minutes. You can't have the game loading for 10 minutes and very slowly building up the main interface - it'd look ridiculous. So instead, you force a wait on the system menu to preload the first piece of the game.
Using
exactly that same system, you'd precache the initial beginnings of game from BRD, only it'd take 40 seconds instead of 10 minutes. Then it's ready to launch. There's no reason to do it any other way. This way requires only one solution and is homogenous. Direct play from disc like a PS2 would require a second load and install system which just isn't necessary.
So, a 40 second initial install makes sense. The question then becomes whether the data is loaded from disk into RAM and then copied out to HDD, or copied to HDD and RAM at the same time, or copied to HDD independently from RAM and loaded from there via the game. I don't see how those particulars matter at all.
It works and they're all much of a muchness.
XB1's requirement for larger installs seems to be a software issue as some titles have partial installs. That suggests either a manual implementation is needed by devs, or there are caveats.