hehe And in the real world?
In the real world the prices could just as well go up, everything about making money is about maximizing profits.
Used games is the new evil, you wouldn't download a used car!
hehe And in the real world?
I'm quite certain for dev/publisher used games are worse than piracy.Used games is the new evil, you wouldn't download a used car!
I'm quite certain for dev/publisher used games are worse than piracy.
No, this is not sarcasm.
Basically it boils down to how many sales would they gain when one or the other would become impossible.I can see why they would think that, people that want to use money on games but not that many
Basically it boils down to how many sales would they gain when one or the other would become impossible.
People buying used games would mostly move over to retail ones, possibly waiting for a little while for prices to drop to used games range. People pirating things would rarely buy anything.
I can't recall what game it was but someone did some tests by gradually going from no DRM to something pretty well-working. Every time they made pirating harder they gained around one sale per 1000 less pirates. I would imagine for used games it's much closer to 1:2.
In the real world the prices could just as well go up, everything about making money is about maximizing profits.
Used games is the new evil, you wouldn't download a used car!
If they can redownload it again, which is easily controlled, then no. If overwriting your card meant losing the game on it, the system will never take off. There's no way I'd destroy my £40 of game every time I wanted a new one!That's an interesting point. To extend it to the kiosk/reflashing concept proposed here, would reflashing a card to install a new game on it constitute an abdigation of ownership to that game?
$70+ games + no used (budget) games market = fail.
Also, say goodbye to the "platinum hits" $20 games as well.
Cards would be a nice OPTION next to optical discs, but that expensive option with all it entails would be a disaster if mandated.
This would be handing the generation over to Sony on a silver platter (I'm sure some here would be thrilled with the notion though ) .
You could potentially allow for both - sell games on carts and allow someone to take a storage device into a store and download it to that, saving a few dollars but with the usual DRM style restrictions. Carts also allow for additional usage restrictions that ROM optical disks are incapable of applying.
Would also some flexibility for different regions where different practices may be preferred (or outright rejected).
I can quite image MS wanting to avoid putting a BR drive in every system, and covering all bases like this might allow them to pull it off. Maybe.
Could someone tell me how Flash based games would be an advantage vs harddrive full install/partial installs? I have a hard time figuring out where my game gets better with flash.
function said:Games on some kind of SSD, so the basic console doesn't need a HDD or flash cache
Could someone tell me how Flash based games would be an advantage vs harddrive full install/partial installs? I have a hard time figuring out where my game gets better with flash.