Prophecy2k
Veteran
I do wonder though, because it's not as if we haven't seen a commercial system on the market which uses flash-based SSD memory cards as it's primary distribution method.
Ninendo's DS, now the 3DS and Vita all use SSD cards, and it seems as if the end user cost of those games aren't any different to what they would be if those consoles used spinning disc media.
I guess there is of course an ostensible capacity difference, as Vita cards are 3GB max (iirc) and I dunno what the DS and 3DS carts were.
Perhaps some kind of MLC flash based solution can be manufactured cheaply enough such that the cost can be absorbed by the consumer in the nominal "next-gen" $5-$10 game price increase that we get each gen? After all, if dev costs can stabilise by devs saving time in being able to render their source assets directly (with smart LOD systems handling transitions on the fly), then they'll need something to justify the increase in next-gen game prices?
Ninendo's DS, now the 3DS and Vita all use SSD cards, and it seems as if the end user cost of those games aren't any different to what they would be if those consoles used spinning disc media.
I guess there is of course an ostensible capacity difference, as Vita cards are 3GB max (iirc) and I dunno what the DS and 3DS carts were.
Perhaps some kind of MLC flash based solution can be manufactured cheaply enough such that the cost can be absorbed by the consumer in the nominal "next-gen" $5-$10 game price increase that we get each gen? After all, if dev costs can stabilise by devs saving time in being able to render their source assets directly (with smart LOD systems handling transitions on the fly), then they'll need something to justify the increase in next-gen game prices?