1. 20W of console power and greater difficulties in cooling. If the console is coming in at 120W-150W post PSU, 20W represents about 13-18% of the total power budget which could be spent on either making the system cooling quieter or making the overall system faster within the same budget.
KK.
2. It represents an additional cost of $20-40 depending on specs of drive and whether or not media playback is enabled. Remember Blu Ray playback costs ~$9.50 on top of the physical drive costs. They have to pay this cost no matter whether someone buys very few optical disc games because they rely on digital distribution and streaming or if they buy a lot of games.
There could be an option to purchase a license, similar like wma and flash has to be activated. Do these the costs include H264/AAC/DTS licenses - if yes then part of this will be necessary for a "streamer" too (unless you really want to go the way of a philosophically "free" VP8/Vorbis/HTML5 only device)
3. It requires extra hardware just to mitigate the performance limitations and this adds to the total size, cost and power budget. You'd need extra RAM, perhaps a HDD etc to make up for the shortfall in latency and streaming speed.
Extra RAM would be useful for way more than just buffering, and given that next-gen will have atleast an option for HDD, why not just add a (slow&cheap) flash-based HDD in your cheapest model?
its not like you are limited to mechanical drives, so your "HDDs wont get cheaper" argument wont hold.
4. It inflates the size of games. Developers releasing 6-15GB games would be a lot more practical to distribute electronically than 12-50GB titles and to receive these titles on the console for storage you'd also need to use a much larger HDD, say 500GB instead of say 180-250GB which is an additional cost for any HDD inclusive SKU and prevents the use of solid state memory for a SKU which has a HDD.
huh, you say that hitting devs with size restrictions is a good thing? You can put as much or little on a disc, small games stay small games.
Having to work your ass off to fit the game on a cartridge certainly cant be better than having to work around drive speed limits - there are a few BD games like Uncharted that manage this nicely.
Also some people like me greatly appreciate having all languages on one disc, and space for extras - something thats not given on cartridges as that would likely be the first thing to be cut away.
5. It gives an inferior user experience because of the noise of the spinning disc and the time it takes to stream or download any title. Many people resort to installing games on the HDD in order to improve streaming speed and reduce noise, a cartridge gives an even better use experience than this without the wait.
I really doubt we will see cheap
and fast
cartridges in the near future.
6. Publishers are concerned about used titles and the used game market. They couldn't monetize used games and rentals in nearly the same way with optical discs given the fact that they're all mass produced and stamped the same.
Already worked around with things like Online pass - of course not as flexible as having writeable memory.
7. You gain nothing in a console from taking advantage of the power of the internet, streaming etc by including an optical drive.
the power of the internet??? man Im happy I dont have to rely on the net and services running. Sounds like you`d be served right with a tabled and onlive, I certainly aint.
8. People just might not think it's nearly as cool.
What? show me one person who played around with flashcards the way he gazed at
CDs at one point in his life. :smile:
and related to point 6: flash has the problem of being writeable, and so far every cartridge-system got some hardware that electrically emulated the cartridges - with rather cheap electronic components. Making 1:1 copies of optical disc still requires hugely expensive factories.
So either you have to add some sophisticated locks and cryptography (in every cartridge) to deny someone simply flashing the newest game over a old cartridge, reseting usercount (or whatever you use to disallow used sales) - adding to cost, possibly reducing performance.
Or you end up with quite alot more lost sales than the used market is responsible for.
(or even both if your security measures get broken)