What are the margins on those things?? I've seen £50 for £45, so more than £5.
Yes, but DD isn't embraced by everyone. If it was, there wouldn't be optical drives in the consoles. As long as people are buying physical copy, you need a physical format, and optical is the cheap-ass solution to that.
They are only wanting to draw people's attention to the report, plus talking about money which is what devs reading Gamasutra mostly likely care about. Seeing more money is spent per month on physical games than digital content is usefully informative.
Is that money spent on New Physical Media or is a good chunk of it spent on Used Physical Media, where the original developers and publishers see $0 benefit from those re-sales?
UHD blurays was just a means to an end for MS the increase in cost wasn't very much and gave them more 4k features for their box. I would expect to see sku's without it next gen unless we get a 7nm opticalless xbox one s next year at the $200 markMoar data....
https://www.gamasutra.com/view/news..._still_prefer_physical_games_over_digital.php
Anyway, this thread is celebrating it's 10 year anniversary. So this is my highlights of the current status....
Ubisoft said the future is games as a service exclusively.
Sony continues to expand PS Now, said they will invest more into it for next gen. But exec said PS5 will still have physical/optical. No info about DRM.
Both mid-gen launched with a bluray drive. Still no sign of an optical-less SKU from either company.
MS doubled down on bluray with UHD playback, but want games as a service exclusively to ditch optical. Or not. I can't decode MS PR anymore.
Polls still show a strong preference for physical on the console side. Next gen will have to be optical, but maybe optional SKU without.
Nintendo dropped out of the home console competition. Went portable level hardware with docking option. ROM-based media.
All non-portable consoles still come with both an HDD and ODD, even the niche high-end SKU. No SSD yet.
Drama: Sony pissed off fans making GTS always online even for single player content. Time will tell if this remain the only outlier.
Your forgetting stuff like EA access and Gamepass as a way to replace used sales and make moeny off it instead of places like gamestopThe two numbers are oranges and apples. There are no guarantee used games means a full price sale otherwise, and it also means lower sales elsewhere. Loss of value from loss of ownership, lower price tier not reaching some lower income markets. It's obviously nowhere near the claims of a doubled sales fantasy from a mandatory DRM world. The positive and negative might end up a negative sum. It was the analysts guesses explaining EA throwing MS under the bus about their online DRM plans.
https://cdn.netzpolitik.org/wp-upload/2017/09/displacement_study.pdf
Used games spending is a small percentage, the data instead supports the theory that used games grows the user base by creating a secondary, accessible tier. And used game still generate DLC and microtransaction income.
Considering the dev's make 0 off of used game sales any small percent that will buy is still a gain.The thing is that a big percentage of people who buy used games would not have bought them new. The same thing with piracy. When Denuvo was working and it took a year or more to crack games there wasn't a massive surge in PC game sales.
Optical is here to stay until at least the next next gen console come out.
The reduced impression of value and the risk of not being able to resell a game when it's not up to par, are also having an impact on the market the other way around, with fewer impulse buys. Those who don't like the game, and can't resell it, wouldn't buy any DLC anyway.It's (conservatively) 36% of the total revenue from full-game purchases and people who trade in games are unlikely to buy additional content for games they intend to sell. It is obviously a net negative for developers and publishers. To be clear, I'm not arguing that because of this we as consumers should care about this. We should act in our own interest and if people want to sell and buy used games more power to them. I am saying that I understand why companies making content would prefer to get all of the money possible from sales of their content and it is indisputable that that would be a larger number if used games didn't exist even if there wouldn't be a perfect conversion rate of used game sales to new game sales.
Moar data....
https://www.gamasutra.com/view/news..._still_prefer_physical_games_over_digital.php
Polls still show a strong preference for physical on the console side. Next gen will have to be optical, but maybe optional SKU without.
The thing is that a big percentage of people who buy used games would not have bought them new. The same thing with piracy. When Denuvo was working and it took a year or more to crack games there wasn't a massive surge in PC game sales.
Optical is here to stay until at least the next next gen console come out.
The reduced impression of value and the risk of not being able to resell a game when it's not up to par, are also having an impact on the market the other way around, with fewer impulse buys. Those who don't like the game, and can't resell it, wouldn't buy any DLC anyway.
OTOH, the new buyer will access the game either as a gift, borrowed, used purchase, and might like it more than the reviews suggest, and then buy DLCs or microtransaction. There are gains and losses to any decision to change what the user gets for his money.
The thing is that a big percentage of people who buy used games would not have bought them new. The same thing with piracy. When Denuvo was working and it took a year or more to crack games there wasn't a massive surge in PC game sales.
Optical is here to stay until at least the next next gen console come out.