No my argument is to use a bigger card. What game wouldn't fit on a nand chip ? We have sd cards up to 512 gig and micro sd cards up to 256 gigs. That's beyond bluray xl sizes which top out at 128 gigs.
No my argument is to use a bigger card. What game wouldn't fit on a nand chip ? We have sd cards up to 512 gig and micro sd cards up to 256 gigs. That's beyond bluray xl sizes which top out at 128 gigs.
Your buying physical games that don't have the full game or final game on them. So your already giving up that freedomDigital is regressive ; taking away our ability to own and sell games. People always want to give up freedoms I guess. Anytime I can I buy physical I do, very rarely will I buy digital, only for the best games where I have no choice.
I don't see a problem with patches since they can fix games , there were patched games since the Atari and maybe even further back. The difference is your were SOL if you bought the game with bugs and a new edition of the cart was made with the bugs fixed.Consoles have been regressing since the 7th generation ; patches (incomplete games), dlc, increasing emphasis on digital. 6th generation and earlier, now those were real consoles. Now we just have gimped PC's (Albeit with less software issues), but at least physical games have value unlike on PC. These things were inevitable with the rising cost and time of game development, but it still sucks.
I don't know, I'm assuming the PS4 Pro is 14nm and the Xbox One S is 28nm. Simply a tiny new revision and binning of the same chip (it adds at best an output mode? is that even just wiring/support components and firmware?), shaving a few tens of millivolts here and there, a new motherboards that adds a few % efficiency on the VRMs, a design inherently less power hungry than the original PS4 (RAM and GPU specs), even shape of fan blades.
I think that about does it, even a 5% lower CPU or GPU voltage goes a long way. I might have made a bad joke in my previous post.
/edit : I guess I'm just stupid as a web search says it's built on 16FF.
For the Scorpio the thermals might be another story, sure. Quite a specs bump but if they want it quiet it's design choices about sizing the console or cooling.
I am a big board game player , that's what 90% of my time at pax east is spent doingDigital is doubly stupid. There were such things as analog video games, but they predated the VCS 2600. How about some information highways, thanks.
$4.5 ~$5 contract price for poxy 16GB SD, minus copying and extra security hardware. Large cards would potentially waste tens of GB of space. It's an incredibly expensive and wasteful proposition when mobile isn't a consideration. Most SD cards are not remotely in the 300 MB/s range, and the ones that are cost a lot more.You sould tell transcend and sandisk they are doing it wrong since I can buy a 16GB SD card for $8 shipped to me from amazon in packaging. I think your prices are out of date. Also a publisher would be able to select the size of the card they want. They aren't limited. If a game fits on a 16GB card they can do that , if they need a 32gig go for that instead and so on and so forth
you mean driving up costs ? thought we couldn't do that or is that only when its nand chips.Nothing to stop games coming on multiple BRs, or having several tens of GB of download data, or in the future coming on multiple 100GB BR disks. SD will never get close to the distribution cost of BR in the lifetime of Scorpio, and the move is towards online distribution where there is no up front media cost.
Problem with Multiple BRs is that your going to still need to install them. I believe your limited to 2TB 2.5 inch drives right now. So if your shipping a multiple 100GB disc game your going to fit just a few games on your drive. So bluray is just going to cost you else where. I guess maybe put in multiple hardrives in the console
Yet this was 4 years ago and we saw the out rage over DD and online authentication . So MS / Sony weren't really free to design the consoles as they wanted too.Console fans didn't design these machines. MS and Sony both set out to make the best, most attractive console they could. Both had the option of using cheaper, faster, better SD cards for their games as you predicted (to the point of saying there wasn't a valid argument to the contrary), yet both went with BRD.
Or perhaps gamers would embrace the sd cards and enjoy faster loads . We can see now a subset of gamers wanting to put SSD drives into their ps4s or gamers trying to get the fastest external drives for the xbox one to squeeze seconds off load times. So there is certainly a sub set of gamers out there that want a premium experience .If gamers had any impact on the consoles like they did with XB1's policies, you'd have seen a console announced that used cheaper, faster, better SD cards for games, then the gamers complain across the internet, and then the companies changing their minds and putting a BRD in there. Probably delaying release a year at least (redesign, change manufacturing, press launch game discs etc.). That didn't happen. The technical experts and engineers made that call, not gamers.
Instead of blaming gamers, you need to either state MS and Sony engineers are more backward and unintelligent than you, or acknowledge that your 2011 predictions were wrong and flash wasn't a viable option.
Your reply when presented with the case of wanting three 40 GB games was to install the third onto the internal SSD. And then if you wanted a download to download to the SSD. Nothing at all about using a larger card (or adding that expense on the cost of the console for the end user).
And you were definitely talking about installing on external SD cards as a user expansion as the above was a continuation of this:
I explained why - the backlash was after MS announced their plans. Ergo if it was gamers holding back SD adoption, it would have happened after one of the consoles was announced as using SD cards. Ergo the design decision was an engineering one, hence you need to decide and state whether MS and Sony got it wrong and you are a better engineer than them, at least when it comes to calculating best distribution method, or that you were mistaken and your beliefs in 2011 about the future economy of SD cards were wrong and SD cards weren't a viable alternative.why we already have an actual example 4 years ago of gamers over turning choices made by MS engineers. The negative backlash on their plans was a problem .
Yet this was 4 years ago and we saw the out rage over DD and online authentication . So MS / Sony weren't really free to design the consoles as they wanted too.
Or perhaps gamers would embrace the sd cards and enjoy faster loads . We can see now a subset of gamers wanting to put SSD drives into their ps4s or gamers trying to get the fastest external drives for the xbox one to squeeze seconds off load times. So there is certainly a sub set of gamers out there that want a premium experience .
https://www.bhphotovideo.com/c/prod...3_30tb.html/?gclid=CN_O6ci37dICFZaFswod1owJRwI mean its a nice road map , is there any dates at all ? Any of this avalible. I don't see 300GB discs avalible .
You sould tell transcend and sandisk they are doing it wrong since I can buy a 16GB SD card for $8 shipped to me from amazon in packaging. I think your prices are out of date.
Also a publisher would be able to select the size of the card they want. They aren't limited. If a game fits on a 16GB card they can do that , if they need a 32gig go for that instead and so on and so forth
you mean driving up costs ? thought we couldn't do that or is that only when its nand chips.
Problem with Multiple BRs is that your going to still need to install them. I believe your limited to 2TB 2.5 inch drives right now. So if your shipping a multiple 100GB disc game your going to fit just a few games on your drive. So bluray is just going to cost you else where. I guess maybe put in multiple hardrives in the console.
I can't tell if he honestly thinks a 512GB flash cart is a viable distribution format for games, or if he's just been trolling for 9 years.
Will HDD density increase once again? It's been stagnating with the vendors just adding platters and using a silly trick with overlapping tracks (for archival grade HDD although that would work for games you mostly write once)
But if it doubles, and is thus (sqrt 2) faster than the current state of the art, it might be good enough. Like, quite possibly 200MB/s average on 5400 rpm.
Allow a CPU core to burst at 3.5+GHz even if it's just a special mode for loading screens. Yes, about 3x the single-thread performance of a 2.1GHz Jaguar, should be good for something?
NAND, perhaps more accurately 3D-NAND / V-NAND : yes it improves, maybe you'll see your 1TB for $100 and saturating the interface speed but well, that will still be expensive. And risky, as Moore's law can actually be ending for good or perhaps just cycles of overinvestment and underinvestment. We might be entering an era where it's like with DRAM prices (or oil prices) : year on year the price might be down 50%, but in a bad year it doubles in a matter of months/weeks.
even a $10 card/cart will still be $10. I wish we had $0.50 128MB cards (or bigger size), in a form factor we can write on. Floppy replacement! But I've never seen stuff cheaper than about $5. And with no parallelized read/writes that's slow as hell.
Yes and both xbox systems now can use SD cards games just don't currently ship on them. I have already admitted in numerous previous posts that neither company went with shipping a console using only sd cards in 2013. But again this is not 2013 anymore and again the market has changed and continues to change. Think about it how there was a new generation with xbox one and ps4 but now we have higher end premium upgrades and not a new generationI explained why - the backlash was after MS announced their plans. Ergo if it was gamers holding back SD adoption, it would have happened after one of the consoles was announced as using SD cards. Ergo the design decision was an engineering one, hence you need to decide and state whether MS and Sony got it wrong and you are a better engineer than them, at least when it comes to calculating best distribution method, or that you were mistaken and your beliefs in 2011 about the future economy of SD cards were wrong and SD cards weren't a viable alternative.
"Last Update: Mar.23 2017 18:10 (GMT+8)"
http://www.dramexchange.com/
My prices are up to date; your expectations are unrealistic.
Which is why there would be pressure for smaller sizes and compressed / quality reduced / cut games. And DD would be inflated as a consequence too. Worse product, higher prices.
You really want to compare going from $0.5 to $1 for two BR disks to requiring a 128 GB SD card?
Ten BR disk for around the price of a 16GB SD card. It's not a contest. That's why things are the way they are.
Wut.
Problem with dozens of flash cards is that you have to pay for them.
Two or three HDDs work out massively cheaper than buying dozens of high capacity, high speed SD cards. And they're a lot more efficient as a single 1TB drive can store 15 ~ 30 AAA games, minimising wasted space. SD cards? No.
It's not even close.
Thanks for the link , ican't find this drive anywhere . What are its specs read / write speeds where can I get the discs. I could use this at work.I can't tell if he honestly thinks a 512GB flash cart is a viable distribution format for games, or if he's just been trolling for 9 years.
https://www.bhphotovideo.com/c/prod...3_30tb.html/?gclid=CN_O6ci37dICFZaFswod1owJRw
First generation of this cartridge was BDXL. This is Gen 2 using 300GB discs, the next cartridges size will be 6TB, and the next one will be 12TB. Enterprise is where the money is for this capacity, same thing happened with BDXL, but they did try some PC drives.
For real world applications, see Amazon Glacier, Facebook, and many VFX and production studios. This is replacing LTO-WORM with true nearline cold storage, random access, and infinite read robustness.
This exactly what holodisc promised for the enterprise, didn't you love holodisc?
I see your link and I looked but the prices are interesting and I have n way of seeing how they get those prices since its a pay site. Why would I buy a 16 gig sd card from them for $5 when amazon has them for $7 . Why would microsoft go to them for nand / flash when they can simply go to micron or Samsung and have them fab them for them . Why go through this middle man.
You don't buy from Dram-exchange, they report the contract prices for various types of memory. You have to pay for more detailed reports.
They're the best source that us plebs have.
If your opinions are at odds with Dram Exchange, your opinions are most likely wrong.
Like I said why are their pricing for SD cards similar to end user prices (about $3). Doesn't make much sense there. Why would anyone create and sell 16GB cards at this point.
You've been assuming margins are significant. SD cards are a highly competitive market and they're sold in crazy volumes, so margins are pushed right down. There's zero way of knowing how an Amazon price relates to the best price a console company could get from the manufacturer because the profit margin could be tiny or far larger.Like I said why are their pricing for SD cards similar to end user prices (about $3). Doesn't make much sense there. Why would anyone create and sell 16GB cards at this point.
could be , but like I said I can't see how many units that is for. Is it in 10k quanities ? 100k ? 1m ? MS or Sony would buy 10s of millions perhaps 100s of millions worth a year and like I said I am sure they would get a better deal than dram exchangeBecause margins are tight for low end SD cards.
Point remains, these are the actual contract prices for SD cards. I don't know where you're coming from if you're going to call out DRAM Exchange as being liars.
Have you considered that they're accurate, and that it's your unsupported world view that might need recalibrating?
I would think they would make some type of money. If SD cards are only $1-2 above the dram exchange price and this is what they are actually paying then I don't see how they could stay in business. After all that $1-2 has to go to the memory card maker , they have to pay for packaging , they have to ship it to amazon and then amazon needs to make profit and they need to then ship it out. Of course like I 've said the SD card maker may be ordering at higher amounts than what dramexchange tracks and thus are getting better deals on the nand chip and consoles move 10s if not 100s of games a year.You've been assuming margins are significant. SD cards are a highly competitive market and they're sold in crazy volumes, so margins are pushed right down. There's zero way of knowing how an Amazon price relates to the best price a console company could get from the manufacturer because the profit margin could be tiny or far larger.