Sounds expensive. If the game is on the cart and you're going to copy it to SSD, why not just use optical?why put it on an sd card and no just put it on the ssd that comes with the system ? I said I would include both the ssd and the sd reader or a custom cart like the switch. The sd card or custom cart would be sold in stores with the game on it. If you want DD you just download it to the drive .
I don't see the advantage. If the SD card is no faster than an HDD, use the HDD as we currently do. If you want way faster than the HDD, you could use fancy carts but they'd cost loads. Or you could use an SSD which'd mean way less storage for the money but you could use cheaper optical storage.Oh I don't know. I can get a 64 gig SD card with a 80MB/s for $20. These capacities didn't exist 5 years ago and when they were introduced cost hundreds . I can go up again to a 128GB SD card that offers a 150MB/s and pay $60. These are of course prices after amazon and Lexar in the case of the cards I looked at get a cut and oh at least shipping from Lexar to amazon to me is factored in. Bluray tops out at 72MB/s at 16x but I believe the xbox one and ps4 have a 6x speed 27MB/s drive. The internal hardrive would top out at around a 150MB/s with the average speed around a 100MB/s
But that's slower than HDD using your above figures. the moment you have faster-than-HDD speeds, the cost increases, and the references to these prices are always much more than just a few bucks. AFAICS your figures are mostly guesses based on retail prices? With no idea what the margins are on those, we don't know how cheap the devices (plus effort to copy contents across) would really be, and I definitely think you're low-balling it by a large amount. I doubt 64 GB of 300 MB/s cart will be less than the order of $20 at best, looking at $80+ games. And as function points out, if you have to appease the B&M retailers that whacks up the price of your download titles too. Imagine Console A has COD for $60 in the download store and Console B has it for $80, and that goes for all the other titles. I'm sure the backlash would be far higher than the positive noise about lower load times.I believe we could go about $5 more for a 64gig cart. Perhaps $10 for a 128 gig.
You buy a 64 GB card and download a 40 GB game - it fits. You then want another 40 GB game, so buy another card. In total you've 128 GBs and 80 GBs of data. You then want another 40 GB game. You have the spare capacity but still need to buy another 64 GB card because you can't split games across cards. However, you probably could split games with a fancy file system, while large cards would reduce wastage.
Their needs would be the same as Nintendo unless they go back to some online DRM scheme. Otherwise, how would they authenticate the cart as a genuine copy and prevent the production of bootlegs? If they use generic NAND, they would still need to add a separate chip providing copy-protection, and they would still need a cart copy service for mass production.MS wouldn't need this however. They can create their own software copy protection something like bit locker or the like and MS would buy up a ton of nand as they can use it for their other product lines too. It would be interesting to see whats up
@MrFox I would hope it didn't and they went with flash or DD only . However i'm sure they will have a 4k bluray drive most likely due to supporting past xbox one/360 games for BC
1) you keep saying copy it to the ssd. I'm not saying to do that. You don't need to copy it if its on a cart. If the cart is already capable of 150MB/s then its on par or faster with the current drives in consoles. If its 300MB/s then it will be faster almost in ssd territorySounds expensive. If the game is on the cart and you're going to copy it to SSD, why not just use optical?
I don't see the advantage. If the SD card is no faster than an HDD, use the HDD as we currently do. If you want way faster than the HDD, you could use fancy carts but they'd cost loads. Or you could use an SSD which'd mean way less storage for the money but you could use cheaper optical storage.
But that's slower than HDD using your above figures. the moment you have faster-than-HDD speeds, the cost increases, and the references to these prices are always much more than just a few bucks. AFAICS your figures are mostly guesses based on retail prices? With no idea what the margins are on those, we don't know how cheap the devices (plus effort to copy contents across) would really be, and I definitely think you're low-balling it by a large amount. I doubt 64 GB of 300 MB/s cart will be less than the order of $20 at best, looking at $80+ games. And as function points out, if you have to appease the B&M retailers that whacks up the price of your download titles too. Imagine Console A has COD for $60 in the download store and Console B has it for $80, and that goes for all the other titles. I'm sure the backlash would be far higher than the positive noise about lower load times.
SD cards already have DRM buil into them although we can't know what it is unless we buy a liscense from the SD association . But regardless I wasn't advocating for SD card per say. I was more of the thinking that MS / Sony could use the nand chips in their own format with a proprietary connector that doesn't exist in the pc .Their needs would be the same as Nintendo unless they go back to some online DRM scheme. Otherwise, how would they authenticate the cart as a genuine copy and prevent the production of bootlegs? If they use generic NAND, they would still need to add a separate chip providing copy-protection, and they would still need a cart copy service for mass production.
Crypto only prevents modifying data and decoding content, and provides the integrity check (i.e. validates the data itself is genuine). It doesn't help copy protection. The missing link is a robust key exchange between the cart and the hypervisor.
I'm saying if you have an SSD, copy to it as it's faster. And you're the one who said there'd be an SSD in there!1) you keep saying copy it to the ssd.
I said I would include both the ssd and the sd reader
But then it's crazy expensive.I'm not saying to do that. You don't need to copy it if its on a cart. If the cart is already capable of 150MB/s then its on par or faster with the current drives in consoles. If its 300MB/s then it will be faster almost in ssd territory
That's an unfair comparison. What if Console A was more powerful and cheaper and had cheaper games? Talking about the choices available with the parameter being considered, the choice isn't 'more expensive games on a better console versus cheaper games on a less powerful console' but 'more expensive games with a shorter load/install time versus cheaper games with longer load/install times'.What if Console B was more powerful and cheaper than console A also ? Would consumers be willing to spend the money spread out over games vs a cheaper console upfront that is also more powerful.
I'm saying if you have an SSD, copy to it as it's faster. And you're the one who said there'd be an SSD in there!
But then it's crazy expensive.
That's an unfair comparison. What if Console A was more powerful and cheaper and had cheaper games? Talking about the choices available with the parameter being considered, the choice isn't 'more expensive games on a better console versus cheaper games on a less powerful console' but 'more expensive games with a shorter load/install time versus cheaper games with longer load/install times'.
Although it's not quite that because the proposition seems muddled. I can't tell if you're talking about a system with an internal SSD or a system with superfast carts, or both. But as I said before, the argument for both is virtually non-existant. If you already have an SSD, install and run from that. Or rather use it as a smart cache.
Which spec are you talking about? The argument from you was if a game had to be split over cards, it could be installed on the SSD instead. Ergo I'm guessing the SSD is as fast or faster than the cart.Depends on the ssd and what the cart is doesn't it ? Some ssd's are not much faster than high end SD cards.
I don't know. Neither do you, so it shouldn't be presented as an argument. You present lots of speculation - same could be speculated on the other system. There are many possibilities, none of which we can predict. eg. What if they add $2 on every game and still undercut the cost of their rivals by $10? They could sell cheaper and recoup more in software sales. Instead of second-guessing every option, what we can do is look at actual data and talk about the stuff we can actually get a bit of a handle on without resorting to blind guesswork.How do you know ?
At which point the whole thing is very expensive. Or do you think a 512 GB SSD is going to be cheaper than a cheap HDD and optical drive?Look SSD's are still expensive. So you create a system with a nand cart. If they are only capable of 150MB/s then yes the ssd will still be much faster however if they are 300MB/s then that would be close to the cheaper ssd drives esp if they use sata 3. Then you can ship with a 512gig ssd . If the drive is about the same speed as the SSD you wouldn't need to install to it.
It's been moving forwards for 9 years. It's gotten faster and denser as HDDs and optical drives haven't improved anywhere near as quickly. Exactly the same arguments you make now were made 5+ years ago. eg: March 2011We also know that Nand tech isn't sitting still. Its still moving forward and a good clip. IF you build smartly and intergrate a UHS-III interface tis capable of up to 624MB/s . So as we continue forward nand gets cheaper and faster load times can continue to decrease as the generation goes on and games can continue to increase in size and loading times would stay the same or decrease.
By the end of 2011 there was apparently a hard time arguing against flash in consoles, so what the heck were the console companies thinking?! All these engineers, all with actual data and costs instead of speculation, going with BRD in their 2013 consoles. Madness, or does that point to your price and performance speculations being well wide of the mark?eastmen said:The reality is going to get hardier to hide from as the year progresses and you see the price of flash drop like a rock. By the end of this year even you will have a hard time arguging against flash in consoles.
Scorpio with 375 GB of RAM confirmed:
https://arstechnica.com/information...ptane-ssd-375gb-that-you-can-also-use-as-ram/
http://static.techspot.com/images2/news/ts3_thumbs/2016/08/2016-08-03-ts3_thumbs-cb1.jpg
Look at the amount of space lost due to the Bluray drive in the xbox one S . Imagine what they could do if that was removed , they could increase cooling for the APU or they could make the console smaller or a little of both.
No my argument is to use a bigger card. What game wouldn't fit on a nand chip ? We have sd cards up to 512 gig and micro sd cards up to 256 gigs. That's beyond bluray xl sizes which top out at 128 gigs.Which spec are you talking about? The argument from you was if a game had to be split over cards, it could be installed on the SSD instead. Ergo I'm guessing the SSD is as fast or faster than the cart.
I don't know. Neither do you, so it shouldn't be presented as an argument. You present lots of speculation - same could be speculated on the other system. There are many possibilities, none of which we can predict. eg. What if they add $2 on every game and still undercut the cost of their rivals by $10? They could sell cheaper and recoup more in software sales. Instead of second-guessing every option, what we can do is look at actual data and talk about the stuff we can actually get a bit of a handle on without resorting to blind guesswork.
I think its approaching a similar price to a cheap hdd. Prices for 512GB drives are slightly above the $100 mark at retail pricingAt which point the whole thing is very expensive. Or do you think a 512 GB SSD is going to be cheaper than a cheap HDD and optical drive?
It's been moving forwards for 9 years. It's gotten faster and denser as HDDs and optical drives haven't improved anywhere near as quickly. Exactly the same arguments you make now were made 5+ years ago. eg: March 2011
By the end of 2011 there was apparently a hard time arguing against flash in consoles, so what the heck were the console companies thinking?! All these engineers, all with actual data and costs instead of speculation, going with BRD in their 2013 consoles. Madness, or does that point to your price and performance speculations being well wide of the mark?
isn't the xbox one based on 28nm while the s is on 14nm. That would drasticly cut the power and heat produced. So you can make a smaller console. Also my xbox one is silent while a complaint with the original ps4s is their noise esp over timeOooh it's pretty. But can someone explain me why they didn't make an "S" version right off the bat lol.
Let me guess, the PS5 / Xbox 4 will come in a "big" version, followed by a smaller one (likely with some new Dolby standard you have to worry about, but not idea what it will be).
If you remove the optical drive it will be harder to justify the big one. They will have to fill it with air like some less fortunate designs of the 80s.
Well we can see that console fans are more regressive and tied to physical media vs the pc side of the equation. We saw what happened in 2013 when ms dared to try and move us to 2003 in the pc world
No my argument is to use a bigger card. What game wouldn't fit on a nand chip ? We have sd cards up to 512 gig and micro sd cards up to 256 gigs. That's beyond bluray xl sizes which top out at 128 gigs.
Console fans didn't design these machines. MS and Sony both set out to make the best, most attractive console they could. Both had the option of using cheaper, faster, better SD cards for their games as you predicted (to the point of saying there wasn't a valid argument to the contrary), yet both went with BRD.Well we can see that console fans are more regressive and tied to physical media vs the pc side of the equation. We saw what happened in 2013 when ms dared to try and move us to 2003 in the pc world
Your reply when presented with the case of wanting three 40 GB games was to install the third onto the internal SSD. And then if you wanted a download to download to the SSD. Nothing at all about using a larger card (or adding that expense on the cost of the console for the end user).No my argument is to use a bigger card. What game wouldn't fit on a nand chip ? We have sd cards up to 512 gig and micro sd cards up to 256 gigs. That's beyond bluray xl sizes which top out at 128 gigs.
And you were definitely talking about installing on external SD cards as a user expansion as the above was a continuation of this:eastmen said:why put it on an sd card and no just put it on the ssd that comes with the system ? I said I would include both the ssd and the sd reader or a custom cart like the switch. The sd card or custom cart would be sold in stores with the game on it. If you want DD you just download it to the drive .Shfty Geezer said:You buy a 64 GB card and download a 40 GB game - it fits. You then want another 40 GB game, so buy another card. In total you've 128 GBs and 80 GBs of data. You then want another 40 GB game. You have the spare capacity but still need to buy another 64 GB card because you can't split games across cards....
Consumers can still buy DD but now it would be on an SSD or a comparably fast SD card / external drive...Why would you need to install across multiple sd cards ?...They can be 8 gigs all the way up to 256 gigs. (of external storage onto which you can install DD games)