I'll just reiterate what I've said earlier, that this thread began 8 years ago with the same arguments, and the same theories that flash would get cheaper, and it hasn't happened in eight years. So we'd need a completely new memory tech that accelerates progress sufficiently to get the price down to something competitive with plastic discs, or for a different argument that shows cost of the final game can be increased in favour of usability/performance.
The difference, at least for me, is that when this thread started I knew there was no way flash was going to be cheap enough to be used as console storage in the next 5-10 years. You can check my post history where I argued against flash based storage for consoles.
The price has come down drastically since then 256 GB SSDS used to run over 500 USD back then. Now they are significantly cheaper. There's another 1 TB SSD available now for under 200 USD (OCZ Trion 100) although it appears to be an EOL design that is being phased out in favor of the newer Trion 150. However, there's a plethora of budget SSD makers that are getting closer and closer to 200 USD for a 1 TB drive.
Anyway, the point being, for me I still think it's unlikely that the next generation of consoles will switch to any form of flash storage whether for console or distribution. However, the difference, again for me, is that now it seems plausible that NAND prices could possibly drop low enough by the time next gen consoles come out that one of the console makers might feel it gives them a competitive advantage for a "reasonable" cost. Something that was unthinkable when this thread started.
For distribution it makes sense, but would require a paradigm change in how games are distributed. Rather than use once distribution media (optical), it would require the industry to embrace re-useable distribution media (re-useable external storage device or SD/microSD card) combined with online ownership verification. Where a user gets their game (store, kiosk, online console store, torrents, a friend, etc.) wouldn't matter as ownership would be verified against an online profile and/or unique machine signature. Publishers no longer have to worry about distribution media, physical packaging or shipping. Reduce the cost of the games by 10 USD.
Users can use whatever USB storage device they want. Whether it be a 10 USD el-cheapo 64/128 GB thumb drive, or a more expensive USB 3.1 2.5" external SSD, it's the user's choice. Right away with an el-cheapo USB flash device the user is already paying the exact same for their first game as they are today. And from then on games are cheaper. For more expensive storage devices it'd take longer to recoup the cost, but it's the user's choice. Or don't even bother and just download everything.
For the publishers there's an immediate savings in distribution, duplication, shipping, retailer margins, and assorted other costs associated with physical media so no loss of profits for them. As well as inherently less risk associated with having to manufacture and ship X number of physical copies and hoping that it isn't too little and definitely isn't too much. Likely leading to far greater profits at 50 USD game price versus 60 USD physical game price.
IMO, a win/win for almost every consumer and publisher if this were to happen.
Regards,
SB