Sure, it takes less than half an hour. I have to wait longer than that just for the muni sometimes.
And how about those still on dial up or on slow dsl connections ? Still only half an hour ? I'm sureo n dial up it take a week to download.
I don't agree. Right now a game is $60. Put the game at $50 or $55 and thats it. Publishers wont get hit by the prices as they wont need packaging or shipping costs. They never have to worry about people not being able to find copies.Games will need to drop their retail prices significantly as you're effectively asking the consumer to buy both hardware and software. It also introduces consumer confusion.
For stores like game stop and what not they can simply have pre loaded content no them. I don't know what prices will be like in the future but if 16-32 gigs of sd memory can be had for $5 or less simply ever game cna be put on flash to begin with as I said before.
Take an xbox 360 memory card , convert it to a usb 3.0 connection that perhaps has some few small changes so you can't use just any usb drive. And thats that , use it instead of ssd drive or other things. So say Gears 3 is 32 gigs , you can have a 4x8 set up , have high speed transfers and then you can add in 4-8 gigs of flash ram to store future maps and saves on it. That would allow ms to get away with a smaller drive in the console it self and a base sku of no drive with just built in flash for dlc.
The only real question is cost. However bluray sized games may be possible on flash for dollars instead of tens of dollars.
If we want to unchain developers, we need to give them the storage space BD provides. If developers are making 25GB games, you may as well cut out this whole hardware+software approach and simply ship the games on flash media.
Bluray presents the problem with the 360 that we had this gen. Loud ass noise when reading from the disc. I highly doubt that speed of current drives will be enough and when my 6x burner rips a bluray disc its already loud, not xbox 360 loud , but loud.
Then it becomes a matter of economics: ship games on an optical disc that costs pennies to make or else effectively go back to cartridges.
Please , in the n64 era carts were $30 and then more to program the data onto them. Today I can go out and buy a single sd card of 16 gigs for $20 bucks. In 2 or 3 years i'm sure ms can buy 16 gigs of flash ram in bulk for $1. They aren't going to be buying one or two of them at at time , or even a hundred thousand or so. When gears or halo ships they will be buying millions just for that title. I would also think that 32 gigs of flash while costing me $100 right no wouldn't cost the foundrys (is that what they are called) making them more than double the 16 gig carsd. After all its simply double the transistors. So if 16 gig sd cards are making a prifit at $20 I see no reason why a 32 gig card today couldn't make a profit at $30 or even $25. In 2010 ? Much less. In 2014 ? heh prety much nothing i'd say.
we've already talked previously in this thread about other cost cuting that can happen droping optical formats.
1) Smaller console
2) Smaller packaging
3) Less complex / cheaper cooling as you've now freed up the space of a 5 1/2 inch drive.
Those are just off the top of my head .