Raid-0 increases performance at the same HDD capacity.
Same capacity ? If you have N devices of M capacity and O bandwidth you get N x M capacity *and N x O bandwidth with RAID-0.
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Raid-0 increases performance at the same HDD capacity.
Erm, i'm talking true 4Mbps throughput not a 4Mbps Line.
That's 8000/4/60=26.6min.
And yes, i've done it so I know it's real.
US
Erh, you're measuring true megabits per second as opposed to what? false ?
I'm guessing you're mixing up your bits and your bytes. 4MBps throughput would require 32Mbps of bandwidth (plus bandwidth for communication overhead).
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And as for people with 20Mbps, which is a true 2.50 MB/s throughput, an 8GB download will take a meesly 53min.
Not bad imo.
Yes, total HDD capacity.Same capacity ?
Certainly isn't. I also think we'll see a Steam-like download service next gen (downloads and disc-based). If people pre-order (and pay) a significant amount of game data can be pre-distributed to the end-user (similar to what Valve has done) and thus lower contention on release-day.
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If a console in 2012 cost $350 to manufacture with an optical drive and $300 without, couldn't the console manufacturer substitute the extra profit per unit for reduced royalties per game copy? Currently there are royalties of ~$10 being paid by publishers per game disk sold, if that was reduced to $5 it would be quite sufficient to offset the increased cost of a flash based alternative wouldnt it?
In addition to this, it would be better for a console manufacturer after the current generation to design and build a console with as low cost as possible and with the highest marketability possible. By removing the optical disk component it would allow the console to be packaged into a wider variety of 3rd party devices such as TVs, Cars, Cable devices, all in one entertainment systems (Stereo/Movie/Gaming) and enable these devices to leverage the HD consoles current and future improved multimedia abilities.
Google for : dvd replication pricesYou have any data for the costs of replecation ?
Some bad math in this thread...
4Mbps = 500KB/s = 30MB/minute = 1.8GB/hour
8 x 32 GB = 256GB
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I am not sure your numbers add up though. DD lacks reach (loss of $, customer base potential) and solid state technology for distribution of games is going to be more than the $5 margin -- plus, VERY importantly, if you produce 1M copies of a game and sell 500k you just ate a ton of your profits. This is one of the reasons people HATED the N64. Even if you could get your flash disks down to $5 manufacturing cost, that is still almost $5 MORE than an optical disk. And at 500k units you are looking at millions and millions of dollars of unused inventory sitting around. And of course what do the console makers have to gain? The average consumer buys ~11-13 games a generation per console (historically), so you have traded negatively, increased risk through inventory, etc. And I dare say $5 per flash disk is under estimated, and $50 for an optical drive next gen is over estimated. A 30-50GB game is going to cost a pretty penny in flash costs and a basic BDR is going to cost much less than $50, especially when sales pick up in 2013-2016.
I think you'll find profit margins are pretty...marginal. I don't there's a lot of room for savings on the industry price versus the consumer price, at least regards the cheapest consumer stuff available.I can see a situation where next year we see 64GB and 128GB sd cards and in 2010 the 32 GB flash cards costing what 4GB flash cards cost consumers today I'm sure when selling at 5-10$ to a consumer the fab , company and retailer are all getting a cut that makes carrying the capacity worth while.
I still think that's optimistic. The cheapest cards out there are a little over $3. You can't buy a 256 MB for 50 cents. Like HDDs I think there's a minimum price (at least to be economical, unlike HDDs where it's a hardware limit) and you won't get cards below that price, instead having greater capacity at the bottom price. I expect a 4GB card to something like $2 to the console makers, and 4 of those would cost $8. That'd be excluding the effort of designing and cost of building the flash array system to make them a parallel storage.So how much does that actually leave for the actual cost to produce it. If in the end you can get a 4x4GB setup at $1-2 the cost of a game would onyl have to go up 1-2$ to cover the flash cost.
Only if a deal is actually possible to the manufacturers though! What if at the moment flash DIMM makers are making 20 cents on each $2 unit? Would a good deal be 10 cents off to the console company? That's not gonna make much of a dent in the base $2 per DIMM! Without any ideas what the margins are for the manufacturers, it's all pretty random. Without any actual figures, the nmatter can't actually be discussed. We can present two sides to the IF statement :I agree there is a minimal price , that is why i don't think you will see 4gb after this year or 8 after next year. As for the cost to console makers . I don't know but i can tell you that console makers will buy it in much larger quanitys. If a game uses 4 4GB dims that means for 1m copies MS would buy 4m dims. NOw not every game is a million dollar seller but the first year should show 50 games and should sell though a good 20-30m units of software. I think buying 80m dims or mroe could get them a very good deal.
Adds considerable infrastructure expense, plus some inconvenience.I think the kiosk talki s the easiest one for flash to take off on.
Everyone is right about price that could be a problem but how much will it actually cost through next generation.
I can see a situation where next year we see 64GB and 128GB sd cards and in 2010 the 32 GB flash cards costing what 4GB flash cards cost consumers today I'm sure when selling at 5-10$ to a consumer the fab , company and retailer are all getting a cut that makes carrying the capacity worth while . So how much does that actually leave for the actual cost to produce it. If in the end you can get a 4x4GB setup at $1-2 the cost of a game would onyl have to go up 1-2$ to cover the flash cost.
Meanwhile you can get acess to many benfits. Over the course of the generation which will be 5-6 years the cost may allways be $1-2 but the capacity you get for that price will go up just like with hardrives.
So we may start off with 16GB but may be able to scale up through 64GB or even a 128GB through out the generation. If next gen we see another addition to game pricing like this gen the additional cost of flash ram will be covered up.
There are a ton of positives with flash and few negatives , sadly depending on how it goes the major negative price could prevent this from happening , but i think if it did happen there would be few complainers and many people would be extremely happy
As I said I can buy 4gigs of sd for $5 bucks.
I highly doubt it costs them $5 to make it.
Bluray drives may cost less than $50 I really don't know and don't harard a guess , however when moving to flash the price savings is across the board. As in my last post you save money on the casing , cooling , power requirements and of course packaging and shpping.
But here is my question , what happens towards the end of the generation if one went flash and one went bluray. What happens when 128GB scales down far enough that the console is using that and bluray is still at 50GB. What happens to the bluray console when it has to force mandatory installs to get close to the same transfer rates as the sd console and of course the cost to the console when it has to provide large hardrives just for installing games .
I agree there is a minimal price , that is why i don't think you will see 4gb after this year or 8 after next year. As for the cost to console makers . I don't know but i can tell you that console makers will buy it in much larger quanitys. If a game uses 4 4GB dims that means for 1m copies MS would buy 4m dims. NOw not every game is a million dollar seller but the first year should show 50 games and should sell though a good 20-30m units of software. I think buying 80m dims or mroe could get them a very good deal.