AVP2 has stupidly fast aliens too. I played that again fairly recently. The aliens are so fast that I usually can not get a bead on them and end up quickloading every 5 minutes. Not that fun really even if it is probably authentic. Some old games are designed around endless quickload/quicksave which I would say is not amazingly immersive game design.
I've never played more than the demo of QvP2 I think, it wasn't as good as I expected.
I never saved/reloaded at higher difficulties in AvP1, because it was not allowed. One or two bonus levels were frustrating to unlock because of that, it just boils down to how much you like it to endure that, and how much time you have.
edit:
I guess lack of time was one part for me disliking AvP2, but it was also the lack of major advancement, so if someone never played the first one, I guess they could like the second game a lot too.
edit2:
The co-op is a very good idea, but it is watered down. I could imagine a great co-op game where you had to play co-op, no single player, and where the story and setting is made to work with those four characters. The AI characters are not immersive at all, to the contrary. Imagine the game was so hard you had a reason to close that gate quickly. Maybe one player couldn't make it through and all would have to find a way to reunite again, because when you're seperated, the games becomes almost unbeatable.
But that's hard to do.
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