Yeah, right. Let's blame the consoles again. Nevermind the fact that the game's visuals are significantly downgraded on those and the game runs like utter shit. Throwing around accusations are just way too much fun. Just ask Randy "it wasn't me" Pitchfork van Molyneux. Apparently he's quite fond of that particular practice.
Who's saying the consoles are to blame?
The gameplay demo they released was a friggin' lie, plain and simple. No different from the infamous Killzone 2 trailer really. (except that game turned out rather well) Just about everything in that 11 minute demo was a fabrication.
The demo isn't a CGI fabrication because:
1 - it was a
playable demo, at least according to some people who say they played it at E3 2011 (and complained that gameplay mechanics weren't really top notch).
2 - the exact same scenes exist in the game, with the same models, mostly the same geometry and same level design. It's the lighting system and particle system (steam and fog) that were in the demo and are pretty much non-existant in the final game, along with some scripted stuff that changed. Without the proper lighting,the scenes practically nosedived from an excellent, typical-Alien horror environment to a playmobil/barbie&ken stage with 2d effects for explosions.
Here's some further investigation from Kotaku:
The post on Reddit matches what our source has told us, but there's more. When TimeGate took over the project, our source said, they threw out most of what Gearbox had done beforehand. All of the art and design that Gearbox had produced during the previous four years was gone.
So from 2010 until late last year, while Gearbox was working on Borderlands 2 (internally codenamed "Willow 2"), TimeGate handled the bulk of development on Aliens. A small team at Gearbox helped out with multiplayer work, as explained by both our source and the Redditor, but TimeGate built the single-player campaign.
In late 2012, when Gearbox saw what TimeGate had done, most of their developers weren't interested in taking the game back, our source said. Gearbox's team was upset that their work had been thrown out, and they didn't want this to be a repeat of Duke Nukem Forever, a game that took over a decade to develop until it was finally finished by Gearbox and released in mid-2011 to tepid response.
But Gearbox had to finish the game, and according to our source, they had to throw out much of TimeGate's work and start from scratch.
So what they say is that:
1 - Gearbox did part of the game, then GB had to work on other stuff so they gave it to Timegate
2 - Timegate throws away whatever Gearbox had done
3 - After finishing Borderlands 2, GB collects whatever Timegate had done, finds it below expectations, throws away stuff that was done and proceeds to build some assets for the third time.
Honestly, to me it looks more like a game of pride and prejudice that ended up horribly wrong for everyone involved.
With DNF, Gearbox had the excuse that the game had been in development hell for too long from other studios and they had the trouble to re-organize everything, adapt/rebuild many assets to use in an updated engine and launch within an acceptable time frame.
Colonial Marines has been in the hands of Gearbox from the very beginning, so it's entirely their responsibility.
I loved Borderlands 1 in coop and am eagerly waiting for an opportunity to play Borderlands 2 cooped with the same friends. But I think Sega
should sue them for all they've got, 20th Century Fox
should stop them from making an Aliens game ever again, and Randy Pitchford should immediately step down from president and CEO of Gearbox, since he'll never be taken seriously again.