review on ars concluded:
http://arstechnica.com/gaming/2014/10/alien-isolation-review-cold-harsh-and-unforgivable/
EDIT:
just read Eurogamer's review.
"another the use of audio recognition to allow the Alien to 'hear' any noises you make in real life."
maybe Arstechnica reviewer was yelling-scared most of the time, thus alerting the alien LOL. Thats why he said the alien always found him, wherever he hides.
Face-Off: Alien: Isolation
http://www.eurogamer.net/articles/digitalfoundry-2014-alien-isolation-face-off
"First impressions of Alien: Isolation suggested parity between the PS4 and Xbox One versions, with both sporting native 1080p visuals while sharing an extensive range of assets and graphical effects. Performance is an issue though, with PS4 commanding a distinct advantage thanks to a more consistent frame-rate and a complete lack of screen tear."
On cases like this I would like for developers to add least give the option to select 900P for a more stable framerate/screen tear free game on the Xbox One side. On a game that depends on immersion like this one, having the screen tearing for practically the whole game can take you out of the experience.
"Practically the whole game" huh? I'm 7hours in and it only happened twice. Shader aliasing throughout the whole game on all platforms... now THAT takes you out of the experience...
So the space bogeyman is back. And showing sheer awesomeness. :smile2:
This game is an ode to what's special, different, and unique, in these days of "light" games.
Alien Isolation is my type of game and a game that people have scored high -users' scores in Metacritic are really high-. That just says it all.
Well the head is a giant... you know what, so it makes some sense. But then again it did make eggs (in the director's cut) ...