Lecture from David Simpson
Lead Programmer, Naughty Dog
Does that mean that he uses RSX and CELL for computing vertex? In the PS3 developer guide says that developers needs to use the CELL to compute input vertex. It looks like David is using both. Any thoughts?
Lead Programmer, Naughty Dog
https://www.cmpevents.com/GD07/a.asp?option=G&V=3&id=516484During the runup to launch, Sony Worldwide Studios learned a great deal about creating high performance graphics applications on the Playstation 3. Much attention has already been devoted to shader programming, so this talk focuses instead on the other half of the equation; topics discussed will include the origin and usage of the libgcm API, algorithms for optimal use of the RSX vertex cache, and use of the CELL in tandem with the RSX including necessary synchronization techniques. This material has never been presented before in an open forum.
Does that mean that he uses RSX and CELL for computing vertex? In the PS3 developer guide says that developers needs to use the CELL to compute input vertex. It looks like David is using both. Any thoughts?