Raytracing is GPU accelerated on the PS5 as per Cerny so this is garbage.
https://wccftech.com/localray-promises-cross-platform-raytracing-even-for-smartphones/
Yes but I think the solution is different than Xbox one maybe custom Sony or third party provider Power VR or a new one local ray. Custom not means out of the GPU.
They said they have a contract with at least a console platform holder.
We designed it bottom to go after low-end devices. We have multiple deals across console and mobile sectors, but we are not allowed to talk about it until the second half of the
Adshir was founded a few years ago by Dr. Reuven Bakalash, who previously founded HyperRoll (acquired by Oracle in 2009) and Lucidlogix Technologies (acquired by Google last year). Bakalash has invented several raytracing related patents (you can find five on Google's own patents database) which are now used in LocalRay to achieve an 'algorithmic approach'. This enables a 'proprietary dynamic data structure' that adapts automatically to scene modifications. Other key points to enabling raytracing even on battery-powered (as low as '2W smartphones') were reducing the complexity of ray/polygon intersections and doing essentially 'free' skin animation.
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