catisfit said:then why not drop all HD asset generation
Because HD assets are still usable on 360, PC and Wii. Yup that's right, you can use them on Wii. They need massaging of course, but that really doesn't cost a lot because like I said previously, it's just a downgrade. Some places will even have tools/scripts to do the downgrade for them automatically, and just have a single artist do touch ups after the fact! 360 + PC + Wii + some PS3 will make more money than just dropping all of HD and being Wii only. Also, the reverse situation you mention of just making Wii assets and then bumping them up to 360 level would never work. For one it costs a lot more to go Wii->360 compared to 360->Wii, and two, it would be way harder to get a good look. Basically, the cost of just making 360 assets is very similar to the costs of making 360+Wii assets, if you just downgrade 360 assets to Wii. The other way around though is bad.
It would be silly to sacrifice near guaranteed revenue on the PS3 simply because you want to take a crack at hitting a homerun on the Wii.
I can tell you with certainty that this already has happened. I can't tell you what, where or who, but maybe after the holidays Which brings me back to my original point, it already happens, just not a whole lot currently. A $400 holiday PS3 threatens to make it happen more. That was mostly my original point. Publishers all have a fixed number of product slots, they don't just launch everything they have. They sometimes even have 98% completed games that they never launch for a variety of reasons, even though it would make them "guaranteed revenue". You personally right now could hand them a 98% completed PS3 game that was guaranteed to sell say 200k units, it doesn't mean they would publish it. But what a sec...it's all done right? There is little work left, it's little cost to them, it's free money to them, why wouldn't they publish it? Because they will look at what's in the launch pipe and what's gonna be in the launch pipe, and see if your "guaranteed revenue" "98% complete" PS3 game is worthy of them compared to what else is in the pipe. Often it isn't and complete games or certain skus of games get shelved. It already happens. Think about that past, how often where there 100% complete games selling in Japan that would probably make a publisher money in the USA as well, yet publishers decided not to bother bringing them over. It was deemed not worth the return. The MLB games that I worked on, all complete for many years, as far as I know they don't sell them in Europe. It would be pure profit for them, but it was deemed not worth the return, other product took their place in the release pipe. There are countless other examples. "Guaranteed profits" do not "guarantee release", even on a per sku basis.
There's not much more I can say because I'm shackled by confidentiality, so I can't properly defend myself here. But I'd add two final things. I think you guys grossly underestimate how pissed publishers are that the PS3 is still $400 (value arguments are completely irrelevant), and likewise you guys also grossly underestimate how much the Wii is on publishers radars. A lot of these same people made a fortune with Nintendo many moons ago, they see the potential to finally do it again with them.
Anyways, lets wait and see. If the PS3 holds at $399 this holiday, then the effects should become visible late in the following year.
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