They have a tutorial for rigged characters on their site: https://www.simplygon.com/knowledge-base/tutorials/optimizing-a-rigged-character
Does scanning help to reduce the work?
Edit - TLDR: scanning is mostly used to increase realism, but it can also help to reduce costs for creating highly realistic assets indeed.
Not a game exactly but very accurate :smile:
They could have made her cooler without exaggerations. The current Lara looks so common that she doesnt fit with the dangerous situations and the skills she has.I had seen devs say somewhere, the new lara was designed as a mishmash of common female traits, so as to feel somewhat familiar to anyone. They stepped away from the exagerated slick and dagerous feline comic-book hero face, into a more aproachable common-girl.
I am pretty sure you are referring to this part: "She doesnt need Pamela Anderson Boobs, tiny waste and Kardashian's ass."Yeah well, like. That's your opinion, brah.
They could have made her cooler without exaggerations. The current Lara looks so common that she doesnt fit with the dangerous situations and the skills she has.
She should have looked like a person with huge confidence and experience. She doesnt need Pamela Anderson Boobs, tiny waste and Kardashian's ass. Her body can look well trained and ready to withstand the elements of nature. She is the female Bruce Wayne. She HAS to be prepared and well trained.
It is more realistic that way than having a common girl that climbs huge mountains, jumps high, lift weights, withstand pain, withstand the forces of nature and can kill a whole army. She is like what? A common 18 year old who is an ace, owns a PhD in about everything related to archaeology and has the condition of someone who does the iron man challenge every morning as a routine? Thats a different type of uncanny valley