first of all, I don't see how it would take a huge amount of extra processing power to make the game look fully realistic. I don't see how it would increase the polycount, texture budget, or drawcalls much. If anything, it may require more complex shaders. However, their skin shading is supposed to be very modern already, so what would it take to boost it to the level of the Activision demo? If the stylism is intentional, maybe just removing it and altering the shaders would work with minimal additional power needed.
Secondly, I am currently thinking that modern consoles should be able to pull off photorealistic skin and characters. Look at the real time Dark Sorcerer demo. It looked close to what Activision has achieved with a high framerate, animation running, other special effects, and multiple characters on screen. And this was with an engine designed for the PS4 with next gen assets thrown in. If this is possible unoptimised for the PS4 at 1080p, just imagine what could be acieved with an enigine made to get the most from the PS4.
Finally, if more power is needed, the resolution should be decreased to 720p. If The Order is stylized due to a lack of power, which I dont think is a big issue, there is more power available if the resolution is reduced. Personally, I watch 98 percent of all my media at that resolution. It makes movies look great. If the goal is realism, I think the lowest resolution - down to 480p - should be used. I would be ten times more likely to buy the order if it was truly photorealistic at 720 P than 1080 p like the game looks now.