Urian said:I have a strange doubt.
Cell CPU based is 1 PPE+8 SPE+I/O right?
Is probably that Sony will put inside the processor the EE+GS processor for compatibility for the PS2 games and puts 4MB and not 2.5MB in the CPU.
Is just a curiosity.
You mean putting a shrunk EE+GS inside the Broadband Engine?
How did you know that? (oh don't quote an obscure blog please...)The GameMaster said:It is unlikely the PS3 will get the 8 SPE version of the Cell CPU as there are fabrication issues with that version at moment
The GameMaster said:It is unlikely the PS3 will get the 8 SPE version of the Cell CPU as there are fabrication issues with that version at moment, and it will not likely be clocked at 4.6ghz that they was quoting at the CES. It is likely the PS3 will get a 4 SPE Cell CPU or possibily a 6 SPE Cell CPU.
The only questions so far is how much RAM will the PS2 have (indications point to 128MB, though it could be as much as 256MB), how many of these Cell CPUs will they be using (it would be smart for Sony to have at least 2 in the PS3, one for normal tasks attached to 128MB of RAM, and a 2nd attached to their GS like GPU where much like the PS2 the Cell CPU handled the shaders and geometry and have it's own bank of 64MB or so of RAM in addition to another 16-32MB of embedded DRAM on the GPU which would only handle texturing and framebuffer...
The GameMaster...
The GameMaster said:It is unlikely the PS3 will get the 8 SPE version of the Cell CPU as there are fabrication issues with that version at moment, and it will not likely be clocked at 4.6ghz that they was quoting at the CES. It is likely the PS3 will get a 4 SPE Cell CPU or possibily a 6 SPE Cell CPU. I do expect them to put the "Dragon" processor (EE+GS) in the PS3 for hardward backward compatibility as they cannot emulate the PS2 in software and if they do that it will have 4MB of embedded DRAM for the video part of that processor as the PS2's video had that much RAM. The only questions so far is how much RAM will the PS2 have (indications point to 128MB, though it could be as much as 256MB), how many of these Cell CPUs will they be using (it would be smart for Sony to have at least 2 in the PS3, one for normal tasks attached to 128MB of RAM, and a 2nd attached to their GS like GPU where much like the PS2 the Cell CPU handled the shaders and geometry and have it's own bank of 64MB or so of RAM in addition to another 16-32MB of embedded DRAM on the GPU which would only handle texturing and framebuffer... this is if Sony was smart.), and what nVidia's involvment with the development cooperation with Sony on the GPU going into the PS3 (I seriously doubt it will be a nVidia GPU, but rather a Sony made GPU with assistance from nVidia using some of nVidia's technology.)
Lots of questions, but hopefully will be answered soon enough.
The GameMaster...
Vaan said:¿Which is the cost for a mixed GS+EE chip? Maybe they're removing an SPE or two to embed this one into the cell.