I got my issue of Edge late this month, but tucked away in the back is a one page profile on Ninja Theory. There's a little snippet on what they're doing at the moment with HS on PS3, that had a couple of interesting tidbits of info:
"Ninja Tech has been built from the ground up to target next-generation systems. As one of the first announced Playstation3 developers our technology is uncompromisingly focused on squeezing the best out of that platform, putting us at the forefront of realtime rendering technology.
We currently have complex pixel shaders, a full atmospheric model, full-scene dynamic shadowing, HDR lighting, tone mapping, parallax mapping, internal lens reflection and depth-of-field all in hi-def resolution running in realtime.
We are researching Cell-based procedural systems for hair, cloth, clouds, water, weather and vegetation to transform our gaming world into a vibrant living vision of gorgeousness.
Our full-on combat system works against highly skilled individual AI, against coordinated squads of enemies, all the way through to army scenarios. The Havok physics engine is being used to push character interaction within the world and within combat to unprecedented levels."
Sounds yummy! Interesting to hear more of their usage of Cell too (and making things look "gorgeous" works for me ).
The article also mentions the team is currently made up of 34 members - and is about to double shortly.
Hopefully we'll catch sight of this again soon?!
"Ninja Tech has been built from the ground up to target next-generation systems. As one of the first announced Playstation3 developers our technology is uncompromisingly focused on squeezing the best out of that platform, putting us at the forefront of realtime rendering technology.
We currently have complex pixel shaders, a full atmospheric model, full-scene dynamic shadowing, HDR lighting, tone mapping, parallax mapping, internal lens reflection and depth-of-field all in hi-def resolution running in realtime.
We are researching Cell-based procedural systems for hair, cloth, clouds, water, weather and vegetation to transform our gaming world into a vibrant living vision of gorgeousness.
Our full-on combat system works against highly skilled individual AI, against coordinated squads of enemies, all the way through to army scenarios. The Havok physics engine is being used to push character interaction within the world and within combat to unprecedented levels."
Sounds yummy! Interesting to hear more of their usage of Cell too (and making things look "gorgeous" works for me ).
The article also mentions the team is currently made up of 34 members - and is about to double shortly.
Hopefully we'll catch sight of this again soon?!
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