So does MoH Vanguard
You can't be serious...I guess you've never played RE4 on GC.
So does MoH Vanguard
You can't be serious...I guess you've never played RE4 on GC.
Yes, under the name "Rival Swords."Are they rereleasing the game?
Do the math: 650 MP/sec / 162 MHz * 243 MHz = 975 MP/sec, only half of XGPU's fillrate. And that's without the hardware MSAA that XGPU has (XGPU does 3.7 GSamples/sec). You'd need to double the pipelines to achieve XGPU's fillrate.
We will see more real-world geometry, primarily because the T&L unit won't be used to run special vertex shader effects. We just...won't have those effects.
Yes, under the name "Rival Swords."
Heard the game was nothing but a merely GC port with tacked on Wii controls. The graphics won't be updated at all. Whatever banding that's there in the GC version will most likely be in the Wii version.
You're forgetting the Gamecube's ARAM, which is 16MB extra. So actually the Gamecube has more memory than a PS2. The ARAM pool is not as fast and not as straight-forward to use, but it's there.I have been following this thread, and the WIIGEEPEEYOU one since the beguining.
Much has been said, and few has been proven, but something remains as a fact, and although this is a reality, i´m not seeing anything out of the ordinary. Let me explain:
The PS2 had 32 mb of ram. This was all it´s main memory, and had to be shared for IA, Code, and textures.
Xbox showed much better textures. This was due to it´s memory beeing 64 mb. Not discussing gfx effects, and only texture quality, this was because the space left available after all the code and IA was much larger.
Now the wii has 24 mb+64 mb = 88 Mb ram, and yet i´m seeing no real improvements in textures. GODZILLA for instance seems impressive, but textures are real weak.
Some could say that memory is not all, and I would agree. RE4 in the gamecube, although it only had 24 MB ram is the most impressive version of them all (Including the PC version).
But this only serves to show a point in favour of the Gamecube and Wii. The gamecube hardware proved that it was possible to do better than the PS2 even with less memory. So, Wii games if properly programmed could be amazing, since there is 2.6x more memory.
Why then are we not seeing this?
GODZILLA for instance seems impressive, but textures are real weak.
You're forgetting the Gamecube's ARAM, which is 16MB extra. So actually the Gamecube has more memory than a PS2. The ARAM pool is not as fast and not as straight-forward to use, but it's there.
Is this the TEV revamped?
http://patimg1.uspto.gov/.piw?docid...tendo.ASNM.%26OS=AN/Nintendo%26RS=AN/Nintendo
And this the original TEV?
http://www.uspto.gov/web/patents/patog/week17/OG/html/1305-4/US07034828-20060425.html