Anyone got the real info to provide? I've seen fillrate numbers on Wikipedia, though I'm not too trusty of them. However I must ask, does the PSP resort to multiple rendering passes like the PS2 does for multitexturing? According to Wiki, the system is capable of around 600 MPixels/Sec, and that of course is high for a hand held. My other main inquiries are about the graphics and CPU architecture, how they compare to the PS2 and other graphics systems and are they capable of "real" shaders or could they be implemented via software or GPU + CPU methods? Oh and how viable are real time physics, like those of the ragdoll like?