A real rundown of the PSP's graphics capabilities?

Discussion in 'Console Gaming' started by Mobius1aic, Nov 25, 2007.

  1. Mobius1aic

    Mobius1aic Quo vadis?

    Oct 30, 2007
    Likes Received:
    Anyone got the real info to provide? I've seen fillrate numbers on Wikipedia, though I'm not too trusty of them. However I must ask, does the PSP resort to multiple rendering passes like the PS2 does for multitexturing? According to Wiki, the system is capable of around 600 MPixels/Sec, and that of course is high for a hand held. My other main inquiries are about the graphics and CPU architecture, how they compare to the PS2 and other graphics systems and are they capable of "real" shaders or could they be implemented via software or GPU + CPU methods? Oh and how viable are real time physics, like those of the ragdoll like?

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.