Doesn't Virtual Memory allow the system to consume as much memory as the Virtual Address Space allows?
I think I'm to understand that the purpose of Virtual Memory is to free up the system from memory constraints and allow it to use it's full power, rather than give it some kind of obscene access to unlimited resources.
I'm at a lost though in understanding how much resources the next-gen systems will be able to consume and still remain in real time.
Say you had plenty of room in the Virtual Address Space, like 10 Gigs or so. Would any of the Next-gen Systems be capable of handling 300 megs of texture per frame(Toy Story 1 level I believe) and still run in real time?
I think I'm to understand that the purpose of Virtual Memory is to free up the system from memory constraints and allow it to use it's full power, rather than give it some kind of obscene access to unlimited resources.
I'm at a lost though in understanding how much resources the next-gen systems will be able to consume and still remain in real time.
Say you had plenty of room in the Virtual Address Space, like 10 Gigs or so. Would any of the Next-gen Systems be capable of handling 300 megs of texture per frame(Toy Story 1 level I believe) and still run in real time?