Angelcurio
Regular
First of all, good day.
I have a question in my mind since a couple of years and i hope that someone can help me with it.
What exactly makes a 2D sprite look good in one system, and awfull in another one?
I wanted to know this, since after playing Marvel Vs. Capcom 2, i was extremely surprised about how ugly it looked on ps2 compared with its dreamcast counter part.
The final boss of that game, it looked excellent in dreamcast, but in ps2 it looked like if it were a lower resolution pic, with its body extremely pixelated, and also hard edges in all its body, when in dreamcast it had very soft edges and didnt look pixelated or like if you were watching a pic with the resolution set in 320*240 with 24 colors.
I hope you can clarify this to me. Sorry for my bad english, since it is not my real language.
PS: Can AA be applied to 2D games? or is there some kind of filter that can eliminate those hard edges?
Sorry if one of those questions is a little dumb or silly, but i am not a tech guy.
Thanks in advance.
I have a question in my mind since a couple of years and i hope that someone can help me with it.
What exactly makes a 2D sprite look good in one system, and awfull in another one?
I wanted to know this, since after playing Marvel Vs. Capcom 2, i was extremely surprised about how ugly it looked on ps2 compared with its dreamcast counter part.
The final boss of that game, it looked excellent in dreamcast, but in ps2 it looked like if it were a lower resolution pic, with its body extremely pixelated, and also hard edges in all its body, when in dreamcast it had very soft edges and didnt look pixelated or like if you were watching a pic with the resolution set in 320*240 with 24 colors.
I hope you can clarify this to me. Sorry for my bad english, since it is not my real language.
PS: Can AA be applied to 2D games? or is there some kind of filter that can eliminate those hard edges?
Sorry if one of those questions is a little dumb or silly, but i am not a tech guy.
Thanks in advance.