Johnny Awesome
Veteran
Why are we discussing this garbage article?
If there was a bigger gap between the platforms we could say more. They took very different approaches, but in the end they are on the same process. MS rushed to get the X360 out -- with some shortages -- and Sony delayed their launch. So it seems they are farther apart in release than they are in many ways.
Ima nerd i care. But duh , yeah its about SW.Acert93 said:...Who cares if Xenos can do vertex texturing, coherant memory reads, hardware tesselation, and so forth if no uses it (for whatever reason). ...
Fox5 said:So PS3 is coming out a year later with roughly equivalent hardware?
Anyhow, what really matters more is the developers on each platform, and right now it looks like PS3 has a lot more triple A devs than xbox 360 does, so until that changes I say ps3 will have the better looking games.
Because it's such a large heap of garbage that it just has to be significantJohnny Awesome said:Why are we discussing this garbage article?
Wtf.The guy said:Having the PPE fill a task manager role may also means that all SPEs report or send its data back to the PPE. This has a negative impact on achievable bandwidth as the EIB doesn’t perform as well when massive amounts of data are all goin to a single destination element inside the Cell.
Pozer said:AAA developing in past generations do not guarantee AAA work in future generations. Each generation new Rockstars, SCEAs, Bungies, Epics are born and some Segas, Ataris, and Konami's don't carry the same prestige they once did. Looking back in 5 years you'll be surprised where the AAA games actually came from.
This is the strength and weakness of the work. If you had stuck to talking about PS3's strengths, it could have been a fine article on PS3's potential. However, your comparisons are 'broken' as a work to compare different hardwares, both as hardware platforms and as gaming rigs, which doesn't do the effort involved in it's creation justice and leads people to discredit it out of hand.EbonySeraphim said:Hello, I am the author of that post on the PS3Forums. A few quick things while I have time before leaving for work:...Although, the processor is biased towards Sony because it is trying to shine a brighter light on the Cell and development for it. Pretty much due to my goals above, you could say I'm supporting the Cell, and thus supporting Sony.
EbonySeraphim said:Hello, I am the author of that post on the PS3Forums. A few quick things while I have time before leaving for work:
The most criticism of the post is based on my bias. I am biased. I even though I have done a lot more Java and C# work recently, I still have a soft spot for C/C++ and low level libraries. That is probably why a comment said that I was ignoring the development side(cost?) of things. Software development has to re-work solutions if computer hardware is evolving. If software designers are unwilling to look at potential massive hardware improvements due to the costs at the time, then the industry will evolve at the speed of a crawl.
My bias further comes in play when I see that one of my goals (which I wasn't concious of until reading early comments) was to show that the PS3 brings benefits to the table, and that it is possible to develop for. It's pro-Sony due to my ignorance of the Xenos, which I have discovered far more about since writing it and being badgered with questions. It's actually quite disturbing how I can argue against "myself" from two weeks ago and I didn't get that kind of information from people with opposing views. I am reviewing the graphics comparision section between PS3 and XBox360. Although, the processor is biased towards Sony because it is trying to shine a brighter light on the Cell and development for it. Pretty much due to my goals above, you could say I'm supporting the Cell, and thus supporting Sony.
Although I am biased, invalidating the entire post's content is pretty stupid. Even textbooks are biased. If you are well technically grounded (more so than me) See through the bias and try to pick out what isn't biased. I did get in an arguement who has probably been programming since longer than I've been alive and he seemed to lack something which I hope doesn't plague the development world too much - just because a problem was solved a certain way N times, people tend to lock themselves in that solution without reconsidering what formed it in the first place. It's not good when the premise for heading towards a solution changes, yet people completely miss it because they are stuck in their old ways. Basically, I'm sure people here and everywhere have far more technical knowledge and experience than me. Just make sure you aren't shutting yourself out in this way.
And yes, there are nasty sections if you "zoom in" and take a look at some focused quotes. Additionaly, I attempted to present a more easy to understand post which inevitably skipped certain nitty gritty facts. If something seems entirely wrong, at least make a slight effort to see what it's trying to say before labeling it "garbage."
I'm out of time.
scooby_dooby said:Really the 2 most interesting things about these consoles is PS3's CELL, and 360's Xenos, we need could really use some more detailed info on the latter
scooby_dooby said:I guess that would be similar to assuming the extra processing power provided by the CELL SPU's are not useful because their impact is not evident in the first generation of games.
Jesus2006 said:Sorry i don't understand what you mean there
Jesus2006 said:Not that i disagree, but isn't it after all a little bit more black and white as one migh suggest? I mean Xenos has several advantages over the RSX, features which the PS3 GPU does not have like the EDRAM and the Unified Shaders, but this is not only positive, and this should be enlightened as well.
RSX has no hardware support to accelerate MSAA like Xenos has with its EDRAM, but is it worse because of this?
Looking at the current Xbox 360 games, i can only come to one conclusion - no.
Still there are hardly any games using MSAA at all, possibly because the cost of higher geometry / Z-only pass when tiling is too high for "real" games in contrast to theory?
On the other hand there are already games confirmed for PS3 that have 4xAA from the beginning and it doesnt seem to be much of a problem at all, despite the PS3 has no such accelerator, maybe because of the work balancing between CELL-RSX?
So it comes to my mind that lots of the theoretical features of Xenos are neglectible when it comes to real games, because of the limitations coming along with these feauters.
I might be wrong though
Proelite said:You are. A lot of games on Xbox 360 are taking advantage of the EDRAM, such as GRAW, Oblivion, Motogp, Fight Night, DOA4, and many others. Most future releases such as Madden 07, NCAA 07, Dead Rising, Halo 3, and Lost Planet have AA. The ones without AA are either launch titles, or games with engines that doesn't support AA, such as UE3. The EDRAM is clearly been put to good use by the developers. Contrarily, only Warhawk and Resistance currently have AA on the Playstation 3. So as of yet, we don't know to what extent will PS3 games will feature AA.
Jesus2006 said:Sorry i don't understand what you mean there
Afaik all PS3 games have (or are confirmed to have) AA
Well, the first part of the sentence neglects that RSX can use the other memory pool for textures, but framebuffer access is still pretty much the suck. The end of that sentence is totally false. It's actually quite easy to bandwidth-starve Xenos on framebuffer effects because the 256 GB/sec is localized to the eDRAM die itself. data moved from the functional part of the GPU to the eDRAM is only going to move at 32 GB/sec, which is still a lot better than RSX has, but not a level that can't be totally swallowed up (and yeah, there are simple test cases for this) given that it's only 2/3 of what the PS2 has while you're working at a much higher resolution, potentially with MSAA and so on. Xenos would be a dog if it were given the task of all the framebuffer blends and accumulations which are practically a given for a PS2 renderer.Where RSX has 22 GB/s for textures, models and framebuffer, Xenos has some 21 GB/s from RAM + 256 GB/s for the same purposes. Xenos will never be bandwidth starved for framebuffer effects, just like PS2.