jvd said:
I've never heard of a dev complaining about more power in the console . I never heard a dev complain about the stylus .
Devs get payed to make interesting games out of the hardware they are given . If you put out a new controller your going to tell them to make use of the new buttons and they will. If you add in another 256 megs of ram your going to tell them to make use of it and they will.
I don't see why it hsould be any diffrent
You're taking this in about every way but the right one. The question is this: did developers want the hard drive for new gameplay options? And I have no reason to believe they did. Now, if you have some real proof here, please, share. I'd love to learn on this topic.
And the current theory, that MS didn't push HDD use which would have been a signature of the Xbox and distinguished it while adding sales, is not even believable. I can't believe you would seriously suggest that. Next you'll tell me they didn't care if any Xbox game used pixel shaders.
pharmer100 said:
Insane dork - the majority of the people have a problem with the lack of standard HDD have a very valid reasoning for thinking that way - emperical evidence. The are usually current xbox owners who have experienced the benefts of the hard drive for the past 4 years..and seen what the lack of a standard hdd has meant for its use in the playstation 2.
Hey, I'm right there. I
really appreciate having (basically) infinite store for game saves. And I appreciate that MS basically ate that cost for me.
I'm right there except for the PS2 part. I've watched it pretty closely, and I honestly have no idea what you're implying is a big gap between the Xbox and PS2 due to the standardness of the hard drive in the former. The PS2 didn't just have a non-standard HDD, it had a really expensive (comparitively), really late and really unpromoted HDD. Those make the HDD for the PS2 basically not attractive to any PS2 owner. So I really don't think it's fair to make a direct comparison.
And besides, the PS2 got loads of great games and didn't suffer from horrendous loading times. Hey, if that was underpriviledged gaming, everyone must've been rich.
You could be right, in the next genn maybe the HDD won't be quite as important - a lot of people (including myself) assumed oblivion was only coming to the 360 because of the standard HDD - not the case.
Me too, back then. And, BTW, I'm not arguing the HDD will be less important. I'm saying its standardness basically never was important. Near everything I can think of the Xbox HDD was used for could have been used for if it was not standard.
However, I still thinks some thing are not going to be possible or will be possibe... at a high cost. For example, the real world stucure of Halo that the HDD allowed - I remember walking out miles above an area I had fought in hours earlier and see the results of the battle still there, the ships I had shot down etc. I thought that was amazing. I wonder if Halo 3 is going to have that if the HDD is not standard?
That's a good question. I can't tell for sure, but if Blinx's use of the HDD is a good measure, Halo's Prince of Persia will come out and show that you can do it without the HDD and make a better game anyway. Think of it this way. Oblivion tracks the state of 1000 NPCs at all times, without the HDD. So I think the signs point to "yes" but it will depend on Bungie.
Why take the chance anyway if there is such an easy solution to avoid it.
Cost. The solution is easily seen but not easily underwritten.
Sean*O said:
Why even argue that games would not have the potential to be better on the X360 if the HDD was standard and developers used it to it's full potential?
I can't speak for anyone else, but I'm not arguing against that. Heck, if the headset were standard, games might benefit too. The theory is sound.
The problem is that the theory already didn't work, regardless of how optimistic it sounds. I know. I bought it circa 2001. Arguing for very nebulous potential such as this is hard compared to the very real cost for it. And then to add in that it already didn't really work before?
Pretty much every poster child for HDD use can be seen in X360 titles. Loadless level streaming? Saint's Row. DLC? Oblivion. Caching? No one has said for sure, but Bethesda's words imply a "yes" here. Custom sountracks? The X360 has music features 10x that of the Xbox. Persistent details in levels? Oblivion. Rewinding the game? Full Auto. I'm sure I missed a couple, but the gulf between standard and not standard is really not that big.
There is a very real worry that these things will be supported less so than on the Xbox, and I share that. But at this point, it's just a worry. There's no fact to it yet.
Mr_Puffy said:
When the Xbox first came out I used to believe it was the best gaming console at that time, despite the vast majority disagreeing. And I still feel that way but I’ll leave the validating to you.
That's my opinion as well, actually.
If X360 games come out and they lack from the HDD issue, by all means, don't buy one. I'll be right there with you. I just think it best to wait and see what effect this has instead of swearing it off this early. That's all.