I am going to name it PS3UGP.
The PS3UGP is formed by 2 different cores and an 16MB eDRAM module by Toshiba, the clock speed is 800Mhz.
The first core is the Geometry Engine+Texturing+TMU that renderizes the image in the eDRAM but without effects.
When the first core renderizes the image all the image is divided in pixels, all the data of the resultant image is in the eDRAM.
The second core makes the work of Rasterizer+Full Programmable Color Combiner (Shaders) and remaps the image with all the special effects. After this the Image is put in another place of the eDram and is sent to the TV.
The PS3UGP is formed by 2 different cores and an 16MB eDRAM module by Toshiba, the clock speed is 800Mhz.
The first core is the Geometry Engine+Texturing+TMU that renderizes the image in the eDRAM but without effects.
When the first core renderizes the image all the image is divided in pixels, all the data of the resultant image is in the eDRAM.
The second core makes the work of Rasterizer+Full Programmable Color Combiner (Shaders) and remaps the image with all the special effects. After this the Image is put in another place of the eDram and is sent to the TV.