A good sign for Ati

Not the biggest of deals, but this links back to the discussion Of Ati getting TrueForm support. Most said it was not goign to happen. I posted that ATi stated that 100 titles are comming out over the next 12 months with TrueForm Support.

Here is the first. Madden 2003 is releasing a Patch tommorow that Adds the following Graphics options. Sports games are one area that could really bennefit from TrueForm.

- Support for ATI TruForm technology has been added.
- Added hardware lighting support for all cards that support T&L.
- Phong Lighting model when lighting settings set to “Highâ€￾ on cards with Hardware T&L.
- New helmet reflections using cubic environment mapping for cards that support it such as GeForce and Radeon families.

The game looks awesome already. I cant wait to see what it looks like tomorrow. :eek:
 
UT 2003 has TruForm support and it looks like it's well implemented.
In the demo you could only activate it in the .ini, so I wonder if they add an option in the in-game menu.

TruForm in UT2003
;)
 
I tried the benchmark on an 8500 with and without n-patches. Obviously the flyby isnt affected, but neither was my botmatches score.

However in game I had fairly frequent dives in framerate which didnt happen with n-patches=false.
 
Fin said:
UT 2003 has TruForm support and it looks like it's well implemented.
In the demo you could only activate it in the .ini, so I wonder if they add an option in the in-game menu.

TruForm in UT2003
;)

Wasn't Tim Sweeney originally talking shit about this feature? If I remember correctly he panned it pretty badly when the R8500 was released. I'm sort of amazed he implemented it for that reason (won't be the first time he was wrong though). ;)
 
Fin said:
UT 2003 has TruForm support and it looks like it's well implemented.
In the demo you could only activate it in the .ini, so I wonder if they add an option in the in-game menu.

TruForm in UT2003
;)

Hmm, i can't say that i agree with TrueForm being well implemented in UT2003. At least if it looks like it does in that screenshot.
 
Fin said:
UT 2003 has TruForm support and it looks like it's well implemented.
In the demo you could only activate it in the .ini, so I wonder if they add an option in the in-game menu.

TruForm in UT2003
;)

Yeah that looks pretty good when it is implemented properly. I have always been impressed with Trueform thought that it was cool teck. I am fascinated by DX9 displacement mapping too. I think the whole idea of adding more polys to low polygon characters via the hardware is truely an innovative idea. Can't wait to see what DX9 will bring us.
 
Hmm, i can't say that i agree with TrueForm being well implemented in UT2003. At least if it looks like it does in that screenshot.

Um, what did you see? I thought the difference was fairly subtle but adding a nice touch. The Characters head was more realistic, there were less "jaggies" in general. I didn't see anything particularly objectionable in that screenshot.
 
Well, that was a pretty ugly screenshot, I don't know exactly why but I have some guesses. Texture detail looked sort of abyssmal and probably gives a pretty poor impression for one thing. Also, I think the base geometry detail is very low or something, so it isn't adding curves so much as distorting the shape...while I believe the "distorted" shape is closer to the intended shape in most ways, the lack of original detail can't be made up adequately in some places.

Look at my screenshots in my UT 2003 thread for why I personally would say it is well implemented. It isn't as direct a comparison as what that person did, but I do believe it looks tremendously better.
 
Also, I think the base geometry detail is very low or something, so it isn't adding curves so much as distorting the shape

This was what i was talking about. It looked like that guy put on some extra 20 punds or so when adding trueform.

while I believe the "distorted" shape is closer to the intended shape in most ways

I have my doubts about this also. The screenshots in that other thread looked a lot better though.
 
demalion said:
Look at my screenshots in my UT 2003 thread for why I personally would say it is well implemented. It isn't as direct a comparison as what that person did, but I do believe it looks tremendously better.

Yeah ok now I see what you are talking about. My sakes those are nice screens. Thanks.
 
Bjorn said:
Also, I think the base geometry detail is very low or something, so it isn't adding curves so much as distorting the shape

This was what i was talking about. It looked like that guy put on some extra 20 punds or so when adding trueform.

while I believe the "distorted" shape is closer to the intended shape in most ways

I have my doubts about this also. The screenshots in that other thread looked a lot better though.

Well I've been using truform on this demo since the beginning, and depending on the TESSELATION level you can control that effect easily, and like I said before it makes the models look like FSAA is being applied and looks great.
 
IMHO, truform won't really be useful until displacement mapping is heavily used.

The trend these days is to go with lo-res models and normal maps (the technique Carmack is using in Doom3) and stencil'ed shadow volumes, and TruForm just mucks this up. Back patching old games isn't that visually impressive. I can hardly tell the difference in-game when playing counterstrike with truform on or off.

The normal map trick looks astrounding, the only place it doesn't look good is at the silhouette edges, and this is where TruForm could help. Seems to me that if you are using low-res imposters, you'd want to control TruForm so that it is only enabled on triangles whose normals are nearly perpendicular to the eye.
 
The trend these days is to go with lo-res models and normal maps (the technique Carmack is using in Doom3) and stencil'ed shadow volumes

How does *one* game become a Trend? This thread alone discusses to HUGE games. Madden 2003 is the biggest sports title of the year for PC. And UT is one of the biggest FPS games of the year. There are many more Titles with TruForm support on the way. The only other games out there that will use Carmacks technique are Knock off games like Q4 etc that will employ the Doom Engine. In fact i have read comments from other developers stating exactly the opposite. They are not going to go that route or use Stencil shadows.

It seems like some of you go out of your way to come up with reasons on why TruForm will fail, or be held back. When it ALREADY HAS more initial support from the gaming community than T&L origionally did.
 
Hellbinder[CE said:
]...Madden 2003 is the biggest sports title of the year for PC...

well... as far as I know, no one plays Madden at europe. it took all way to 1998 until I first time even heard about these games.

for the biggest sport title of the year I would place my bet to the EA's NHL -series. to me, looks like that Madden is same as we have FIFA -series in europe. ( FIFA sells very well here, but I doubt it's solds in US... Madden solds at american continent pretty well, but I doubt it's not selling well on europe. NHL -series sells pretty well on both continents.)
 
Hellbinder[CE said:
]
The trend these days is to go with lo-res models and normal maps (the technique Carmack is using in Doom3) and stencil'ed shadow volumes

How does *one* game become a Trend?

Because many of the new titles in development are using this technique, not just Doom3. Because both ATI and NVidia are evangelizing this technique now. ATI released a plugin for Maya and 3DStudio that allows any developer, whether they are John Carmack or not, to use the technique. Third party middleware is now starting to include it. Next-gen X-Box games are using it (Halo 2)

As soon as people see how utterly beautiful Doom3 is, every developer is going to copy it, the same way they copied Wolfenstein, Doom, and Quake. Especially since it is not a huge performance hit and works on *ALL* hardware that has DOT3 capability.


This thread alone discusses to HUGE games. Madden 2003 is the biggest sports title of the year for PC. And UT is one of the biggest FPS games of the year.

And since UT already uses hi-poly models, most people will not see a difference. I certainly can't see the different in-game, and even with low-poly models like in CounterStrike, it just ain't that visible.

A game has to be DESIGNED from the ground up with TruForm in mind if you want to take greatest advantage. Simply going back and backpatching a few models to fix artifacts is going to be no more impressive then taking a non-T&L game and patching it to use T&L, or adding a few bump maps to an old non-bumpmap engine.

Here's my point: If flipping the TruForm switch on an old game doesn't immediately make you say "Holy cow!", then it's no big win. If I compare Doom3 to Quake3, I get the "Holy Cow!" response. If I compared high dynamic range lighting to integer lighting, I get the "Holy Cow" response. If I show you what DX9 pixel shaders can really achieve, next to a multitexture game, I get the "Holy Cow" response.




The only other games out there that will use Carmacks technique are Knock off games like Q4 etc that will employ the Doom Engine. In fact i have read comments from other developers stating exactly the opposite. They are not going to go that route or use Stencil shadows.

Well, you are wrong. Right now, it is trivial for people to use "Doom3" technique and it yields a quantum leap in quality. It's requires nothing more than exporting a model with a plugin and using a normal map. Any engine designed right now, is going to take that technique into account. I talked to several developers at the last GDC that said they are using the technique. Halo 2 is probably the first visible example.

Moreover, real shadows that don't suck are also going to be standard in upcoming games. Oodles of console games are already doing stenciled shadows or shadow buffers. e.g. Rogue Leader, which was a GC launch title, used it.


It seems like some of you go out of your way to come up with reasons on why TruForm will fail, or be held back. When it ALREADY HAS more initial support from the gaming community than T&L origionally did.

They are many great features in the Radeon 9700, and even the 8500 (ps1.4) that can lead to stunning visuals. TruForm support for old engine titles is not one of them, and I don't see why you are evangelizing it so hard.

I actually own a Radeon9700 PRO and I am developing on it, and TruForm is the least impressive feature this card has.
 
Yeah while I think that TrueForm is inovative and a pretty cool thing I gotta say that from what I have seen of Displacement Mapping it will make the old TrueForm look.... poor. But that doesn't mean I think TrueForm isn't a cool thing.
 
I enabled Truform support in the UT 2003 demo and I'm getting my first lock-up/crashes since installing this Sapphire 9700 Pro Monday night. The game lets me play for about 10-15 seconds before blue screening and rebooting my system (XP Pro). Disable it (tess. set at 1.0) and the game plays fine. Moreover, the performance hit was probably close to 33%, guessing from the frame rate counter (which went from averaging low 40s to high 20s).
 
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