A few PS3 tidbits from Develop magazine

Titanio

Legend
Develop Magazine has a couple of small tidbits and coverage of various PS3-related happenings lately, which might be of interest. The full issue is available for download for free on their website, you just have to register:

http://www.developmag.com

The issue has been up for a short while, but here's some of the PS3-related highlights anyway:

- On Sony's online strategy, and why Sony has waited this long to really take online by the horns, Sony's line is that it does not matter to be first, but to be there at the right moment. David Reeves says "“A high-level strategic decision was taken that we would do a leap frog and say ‘Okay, what we’ll do is aim to do it even better for PS3’ and link it to the PSP. And when Cell gives us the power to be able to do that in terms of the actual distribution, then it would be something that was really next-generation in terms of network platform. Really, what we did was spend a lot of time – three or four years – just training on PS2. It’s a question of tipping point – when are you going to hit the point when it hits mass market? You know, your average Sun reader – and there are millions of them, who own PS2s – were not that interested and the broadband penetration wasn’t high, so we thought that 2006 was better than 2001 or 2002 to go for it.â€

- On the interface, Reeves mentions that a "shit hot" SCEJ team is working on it, that won't disappoint.

- There's a small report on Devstation back in March. Talks about how Sony's internal technology groups in different regions have been brought into closer contact. Mentions that SN Systems is working on a compiler for PS3. “It’s been one of our largest R&D projects over the past year, so rather than just put it away when Sony bought us, we thought we’d carry on and see how it goes. If it turned out tomorrow we couldn’t do as good a job as GCC and offer other benefits to game developers, we would stop it and work on other things, but so far it’s very encouraging.†The VP of SCEEs tech division shares a couple of their own learning experiences with PS3, including not going purely double precision :p Apparently, very initially the team took a pure 'supercomputer' approach, using 64-bit, but moved back to 32-bit. The article also mentions how one SPU is reserved for the OS and "security processes" (no mention of involvement of a rumoured second..). That SCEE VP refers to the one SPE as a maximum, that they'll try to bring down over time.

- There's an article on Havok. Just mentions that 'Havok Complete XS' is bundled as a source code-tree release with PS3, and that it has been optimised to scale up to 4 SPUs. Also talks a bit about Havok's in-development Havok Behaviour tool, which sounds like a competitor for NaturalMotion's Euphoria.

- Finally, there's an interview with Josh Resnick and Greg Borrud of Pandemic. Resnick mentions somewhat enigmatically that they will be launching what he 'confidently' believes will be PS3's game of the show at E3..
 
- There's an article on Havok. Just mentions that 'Havok Complete XS' is bundled as a source code-tree release with PS3, and that it has been optimised to scale up to 4 SPUs. Also talks a bit about Havok's in-development Havok Behaviour tool, which sounds like a competitor for NaturalMotion's Euphoria.

Nice! :D

- Finally, there's an interview with Josh Resnick and Greg Borrud of Pandemic. Resnick mentions somewhat enigmatically that they will be launching what he 'confidently' believes will be PS3's game of the show at E3..

:O :O Can't wait. Its good to still have surprises in store. Can't wait for E3
 
Titanio thanks for this news man. Makes sense what Sony says about doing online agrressively back then. The broadband market was really not like it is now.

Ohh that tidbit about 'game of the show' got my atttention. If these guys has something to top Team kojima and Naughty Dog then its going to be crazy.
 
Titanio said:
"That SCEE VP refers to the one SPE as a maximum, that they'll try to bring down over time."

Nice. That's what I've been waiting and expecting to hear for some time now. Same probably goes for the reserved RAM.
 
Mercenaries, Destroy All Humans, Star Wars Battlefront. Basically they're masters of 3rd person action games. And they're also partnered with Bioware now so we should see some really interesting things as they develop their RPG elements.
 
scooby_dooby said:
Mercenaries, Destroy All Humans, Star Wars Battlefront. Basically they're masters of 3rd person action games. And they're also partnered with Bioware now so we should see some really interesting things as they develop their RPG elements.

WHAT?!?!:oops: [/PSP squirrel]

OMG they are masters of 3rd person action games. What are they working on? I forgot they made those games. How could I? Really can't wait till E3. Good thing I'm taking a vacation between May 6th - May 15th.:smile:
 
mckmas8808 said:
What games have Pandemic made before?

Battlezone for the PC. Excellent game, FPS-RTS hybrid that totally rocked and was a blast over LAN. One of my alltime favorite games.
 
Of course every developer is hyping their games for E3, I'll just wait and see what Pandemic is showing in E3.
I didn't know they are partnered with Bioware now.
Personally I haven't been a fan of Bioware games (from Diablo to KOTOR, I've found them to be repetitive and boring) but their collaboration should bring interesting results if they indeed are working on a next gen game.

The Sony online strategy makes perfect sense, and that's what I've thought all along; there simply wasn't a market big enough for briooadband internet gaming in m,ost of the PS2 era, it would've been mostly a waste of resources to put too much effort to bring it full on for PS2. If they've worked on perfecting the online experience for PS3 all this time, I am confident the "Live" will have a serious competitor.
Some may say Sony's track record in online infrastructure and interfaces and OS's in general haven't been that good, and I agree somewhat, but putting together a well working online environment shouldn't be something only Microsoft has the skill and resources to do... Sony seems to know what is needed, it's just a guestion of getting the right teams with skills to work on it, and I'm sure Sony has been recruiting heavily in recent years to get together a good team for building up the Sony "Hub"
 
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...oops :) well then, I've never been a fan of Bioware and Blizzard games ;)
Though for their defence I don't think I've ever played other games from them than Diablo and KOTOR, both of which I really couldn't get into.
 
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