Murakami
Regular
From a tecnhnical point of view, is it better to have 4 pixel pipes each with one texture units or 2 pixel pipes each with two texture units (assuming the same texel rate, for example 500 megatexel/sec)? And why? Second question: is there a list of games that support bump mapping? In your opinion, which is the game with the best use of DOT3 bump mapping? Thanks all.