He was talking about gaming on the PC, but recoding still isn't much work.It shouldn't use much resources, right? Isn't the PC doing the work?
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He was talking about gaming on the PC, but recoding still isn't much work.It shouldn't use much resources, right? Isn't the PC doing the work?
Be nice if people have actually used both as well![]()
I've got a launch box, very first gen elite (the first batch, just prior to the heatpipe GPU heatsink) and a new Arcade (though, not Jasper) there is a huge difference between my launch unit and the arcade - I've used both of these units sitting about 2 foot away. Can't really compare to the Elite as it exists in a different environment.I doubt that, I had a launch premium and now have a Falcon Elite, they sound the same. I've read nothing about a change in fan design or noise. Anandtech also didn't mention it in their dissection of the Jasper.
http://www.anandtech.com/gadgets/showdoc.aspx?i=3472&p=5
I've got a launch box, very first gen elite (the first batch, just prior to the heatpipe GPU heatsink) and a new Arcade (though, not Jasper) there is a huge difference between my launch unit and the arcade - I've used both of these units sitting about 2 foot away. Can't really compare to the Elite as it exists in a different environment.
Its probably not necessatily much about the fan design - its more the fact that the newer processes on the newer chips are easier to keep at the desired idle / media playback temps and the fans simply spin less to keep them at that temp.
Built on a foundation of technical work completed by the 240 member companies of DLNA, these Guideline additions offer:
* Photo, Video and Audio Synchronization providing automated synchronization of content across multiple devices.
* Menu Sharing allowing menu control of other networked devices.
* Wi-Fi Protected Setup making it easy for users to configure and add devices to a home Wi-Fi network protected with WPA2 security.
Inclusion of 802.11n and MoCA® connectivity standards in the Guidelines reinforce DLNA's commitment to work with other industry standard groups.
DLNA has added two new functions to its certification program. The expanded program includes “Play to” and “Print to” capabilities that allow connected devices to push photos, videos and audio from one device on a home network to another DLNA Certified device.
“Play to” and “Print to” functions let users send content to a rendering device such as a digital photo frame, TV or printer. This extends the traditional concept of players and servers to add a third device, digital media controller. Digital media controllers are useful for sending photos, video and audio to display devices which have inaccessible or no integrated controls. An example is a mobile handheld device or PC pushing content from a networked attached storage (NAS) server to a networked digital photo frame in another room using “Play to” functionality. “Print to” products let users send photos from a remote server to a printer.
The biggest problem I had with the PS3 for video was it's inability to deal with large files when it came to fast forwarding or rewinding. I had posted a thread about this long time ago looking for solutions, and never never found any.
# Ready to launch and play. No codec packs to install. No folder configuration and pre-parsing or this kind of annoying thing. All your folders are directly browsed by the PS3, there's an automatic refresh also.
# Real-time video transcoding via MEncoder, tsMuxer or Avisynth
# DVD ISOs images / VIDEO_TS Folder transcoder
# OGG/FLAC/MPC/APE audio transcoding
# Thumbnail generation for Videos
# You can choose with a virtual folder system your audio/subtitle language on the PS3!
# All formats PS3 natively supports: MP3/WMA, JPG/PNG/GIF/TIFF, and all kind of videos (AVI, MP4, TS, M2TS, MPEG) the ps3 is willing to play
# ZIP/RAR files as browsable folders for pictures/audio files
# Preliminary support for pictures based feeds, such as Flickr and Picasaweb
# Preliminary Internet TV / Web Radio support with VLC, MEncoder or MPlaye
In any case, my solution is to request the DLNA server to copy the video locally to play. Photos and music continue to be streamed from the DLNA server remotely. I then removed any HD or one-off videos from my PS3 HDD at my own leisure (since the server has a copy). Once the file is local, fast forward and rewind are extremely fast. In this way, I don't need a PC or RAID array (It's a cheap $200 box).
When I have time, I will look into open source DLNA server to understand the HD fast forwarding problem.
Locally it all works very fast, but that's not a good solution for us. Copying multiple 4gb files locally before playing them would become very tedious really fast especially when I want to quickly see some cool scenes in 4 different movies, and far more so when you have family guests over sitting on the couch around the tv and they quickly want to hop 40 minutes into an old baptism video. I don't really want to micro mange the whole thing either. All the files are there, safely on the raid 5 box, it should be able to play them from it.
You might want to try out PS3 Media Server new(er) open source media server to share data for ps3. As far as I have tried it seems to be superior to tversity in all things that matter. Wider and easier support for transcoding/file formats/subtitles/etc. The selling feature for me was the .iso support+subtitles. This makes it possible to archive easily the dvd's I have bought as digital copies to server. Without subtitles I would be lost on the non english content I have bought. I also like that it doesn't create a database of content but rather "maps your harddrive directly" to ps3. This makes navigation snappy and no need to those "recreate database and wait for half an hour after update".
It's like PlayTV on the PS3 - that process manages to record to HDD also using just the OS reserved SPE apparently, and very few games seem to manage to make a dent on the recording process.
- It seems to perform better than TwonkyMedia in handling HD (1080i) video over WiFi. If I FF/REW the short HD video in TwonkyMedia, I'd get a network error pretty quickly.
Isn't that what the PC solution does though? Or is it decoding/transcoding? There shouldn't be much of a measurable on kyleb's PC games if the media functions are just copying a data stream to HDD.PlayTV's literally streaming a 2-4mbps MPEG2 file from the USB to the hard disk untouched, so should have an absolutely minimal effect on system performance.
if sneakernet is valid then the 360 wins hands down (in a sneakernet comparison) with its ability to read FAT/NTFS/HFS+ usb hdds, making it more extensible from the hardware itself rather than the need of extending functionality through a PC
Here are my results, 700mb took a minute twenty seconds slightly slower than my imac to macbook pro wireless test which completed in one minute and five seconcds but there could be some overhead to account for the slightly slower PS3. Moving over a 2.28GB mp4 of the first disc of Justice League Season One was just under five minutes at four minutes fifty-five seconds. The worst part about copying is that trying to do anything else and you are met with the "restricted" symbol leaving you with just a lovely duration bar as your only viewing/listening option.
Why should they copy files or split them over when the 360 solution seems to be elegant? Is there an advantage of copying the file over for those with both systems?
patsu, if sneakernet is valid then the 360 wins hands down (in a sneakernet comparison) with its ability to read FAT/NTFS/HFS+ usb hdds, making it more extensible from the hardware itself rather than the need of extending functionality through a PC. Also, I can't mention enough how much of a pain in the @ss it is to have no page down or page up functionality while scrolling through a small list of athousand of albums, I can't imagine what it must feel like for those with much larger music libraries than myself, add to that the inability to be able to scroll from the bottom of my list on the PS3. On the 360 I hit up and lo and behold I am at 'Z' and can then page up until I reach the first album or page down until I reach the last album, if I choose the scroll method the list is continuous on the 360.
Why should they copy files or split them over when the 360 solution seems to be elegant? Is there an advantage of copying the file over for those with both systems?
Because splitting/copying/streaming makes it possible to view those large files on ps3. Without any of those solutions ps3 wouldn't be able to show those files at all and that would become a dealbreaker feature for those who have big files and wish to view them.
Hmm... you should be able to store any size files on the PS3. DLNA server is one of the ways to copy them to the local HDD.
The 4Gb limit is only applicable to FAT32 drives.