I don't know any true fighter fanatics IRL so I have trouble with longer combos as well as wrapping my head around the more complex mechanics. If I had someone I could "train" with I could learn that stuff. I
fighters.
I developed system for teaching people Street Fighter and it's easy and works pretty good. It game to me while I was getting the most savage beasting on earth.
I was at a bigger tournament and there was a crapload of people there. There was only one huge Third Strike machine. I got matched up against Ricky Ortiz. I don't know who won this year but that year Ricky won 3rd Strike in Evo. That made him
technically the best player in the world. As in, Japan flew in their freakish mutant super players and Ricky beat them. So now Ricky was going to beat me and I was intent on giving it my all. So we get started and we play a total of four rounds with Ricky taking all of them. He was playing Ken and he beat me with almost exclusivly low roundhouses. You know taht low hard kick sweep that you start abusing the first time you ever play SF2? He beat me with practically nothing but that. He didn't do it to show off and nobody gave me shit for it, either. He was in tournament mode and he did just no more than he needed to do to beat me. It was insane. It was like he was just charming me into walking into this one totally basic move over and over.
After that surreal mauling I had an insight into the barrier of entry for new players. So now I try to introduce two newbs at a time, starting with third strike. They both get to pick either Ken or Ryu. Then I explain how to low roundhouse, block high and low, throw, dash and overhead. Then I ban all other actions, including jumping. I make them play like that and anyone who des anything other than the allowed moves has to stand still and get thrown. If they stick to the plan, the action starts heating up pretty quick because they're moveset is so limited and balanced. Also, there are no execution issues to frustrate. They've got blinders on.
When they start shit talking I allow them to jump in with any move they want and I show them crouch feirce (that dramatic looking slow uppercut) and how it works for anti-air.
You let them play like this and if they get bored, they probably aren't learning. They probably thought they knew how to play becaue they played it for hundreds of hours as a kid. If they stick to my plan and keep an open mind they will start appreciating what it takes to win. I don't know how long you should play like this, but from my experience, the longer guys have stuck to the limited regimen the more dramaticly they improved.