Acert93 said:So, how much does a 2.4GHz CELL cost right now anyhow?
Definately, definately not 5 or 7 times as much as a bloody P4.
Acert93 said:So, how much does a 2.4GHz CELL cost right now anyhow?
Woah, easy there Geezer, that's some stretch you've got there.Shifty Geezer said:Question : Does the .pdf mention anywhere that they're working in single precision? Not that I could see. Offline graphics uses DP AFAIK.
It has to do with offline graphics because that's what this cloth simulation is for. It's to calculate animation frames for an offline renderer. Alias aren't setting out to create a realtime cloth simulation but a super-accurate lifelike system (presumably, seeing as cloth passing through characters is more acceptable in a game then a CGI render). AFAIK all modelling/rendering software like Max, Maya, Lightwave and Cinema use models constructed in double precision because they need the accuracy. Not sure. Laa-Yosh is the person to talk on this matter.Jawed said:Woah, easy there Geezer, that's some stretch you've got there.
Why do the cloth physics in DP? What's that got to do with offline graphics?
Jawed
Kind of a serious question. Working with network facillities and procuring servers for clients taught me one thing: Prices are not linear to performance, and that rarer models are always exponentially more expensive. e.g. I can walk out with a 3GHz chip for $150, or a 3.6GHz for $400 Not that it cost the manufacturer any more to make one over the other. And moving up to chips that sell in lower volums the issue expounds. That said, the server market really is not that bad these days--pretty dirt cheap if you ask me (relative to what it does). Very tight market where support and many of the other things I noted above are just as important. I am sure CELL has a place in there somewhere, but having worked with the market to a small degree I wont be jumping to any conclusions. If I was running the above program and If, if, you can get a quad-proc P4ish system for the same price as CELL workstation, I would be hard pressed to switch platforms for the many reasons mentioned above (and not considering other processing factors). Without know the cost of a CELL workstation it is really hard to say much. Further we would have to consider other market forces (like other products from Intel/AMD and other companies, like Clearspeed) that will be in effect at the time of CELL Workstation availability or soon there after.london-boy said:Definately, definately not 5 or 7 times as much as a bloody P4.
Thanks Gubbi. It will be interesting to see how thing pan out over time as more benchmarks are run (and more information on how they were conducted).Gubbi said:I think it's safe to say that the SPEs are running SP code, SPE DP performance is 1/7th of SP performance, so there's no way a SPE would beat a P4 if it were DP.
A reason why the PPE VMX version is so low could be that they just run an plain C version, using doubles and no vector intrinsics.
Like I mentioned earlier I am not sure this information tells us anything about game performance in that games are not designed to be accurate simulations but take a lot of short cuts with the goal of speed+believability. Running Novodex and Havok, as you say, would be very interesting. Obviously we would want one specialized for each environment (i.e. one specialized for a Pentium D, X2, CELL, etc). On the other hand since they are not in competing market places I am not sure that comparison tells us much.Shifty Geezer said:However, until we know for sure whether this article is talking about single or double precision, we can't make any observations of Cell's performance, especially realtime in games. It would be more representative to compare something like Novodex or Havok cloth simulation on Cell and P4 which are optimized for peak performance.
It has to do with offline graphics because that's what this cloth simulation is for. It's to calculate animation frames for an offline renderer. Alias aren't setting out to create a realtime cloth simulation but a super-accurate lifelike system (presumably, seeing as cloth passing through characters is more acceptable in a game then a CGI render). AFAIK all modelling/rendering software like Max, Maya, Lightwave and Cinema use models constructed in double precision because they need the accuracy. Not sure. Laa-Yosh is the person to talk on this matter.
Acert93 said:Hey, you brought up cost
It costs Intel $40 to make a chip. Further, there is very little additional cost for Intel to add a second core (see: multicore chips are not 2x as expensive, not even close). Further, with over 80% of the desktop market (a 200M unit/year market) Intel has an insane advantage in cost.
And this does translate into street price. Dual core Xeons, Opterons, P4s, X2s, etc are on the market. The MBs and Memory are readily available and CHEAP.
This can be purchased today--have it delivered tomorrow if you want. And it will work with your suite of tools and plug right into your network. Even more you can hire thousands of blokes who can effeciently work with it in a productive environment using the software that is out right now.
How much is a CELL workstation again? How fast of a processor? (You keep assuming there are faster CELL workstations readily available in the market right now. No point comparing a P4 of today with a CELL of tomorrow). How much memory? Availability? What about all the other stuff? Can I get overnight mail and on my door TOMORROW?
On the other hand the CELL processor did a pretty good job in this simulation.Qroach said:I totoally disagree. Alias is simply making a realistic/accurate cloth simulation program. it runs in real time or offline. Either way it's the same calculations required. I don't understand why you're trying to de-legitimize the usefulness of this test. They are maxing out the computational abilities of Cell, and as MANy people have already said, peak performance numbers simply aren't realistic.
Acert93 said:I guess my head is more in the workstation/server market with this information. I am sure someone running Alias (Laa-Yosh??) could give us his thoughts--and they would be more definitive than anything any one of us could say. I am just basing what I am saying based on the very little and incomplete data we have and my meager experience with servers and workstations.
I'm not trying to de-legitamize it! Just saying there's an unknown quotient here that people are filling in with their own guesswork. Everyone is assuming it's SP, with their reasons, but there's no official word so no-one actually knows. And as I've said, AFAIK offline rendering solutions work in DP. I'm not, nor have I ever said, that this is a DP solution. Only that it might be. Which no-one can disprove, unless they've got word from Alias, in which case please post it so we can better understand these results!Qroach said:I don't understand why you're trying to de-legitimize the usefulness of this test.
Lysander said:Why did they need client-server link with g5mac for this?
Lysander said:Why did they need client-server link with g5mac for this?
blakjedi said:Bingo. Sony has been using those g5mac towers to stream their frames to for the last six months... Then the mac assembles the frames into an animation that they use to promote the quality of teh chips rendering capabilities.
Except that at best the P4 in this comparison could be 10GFLOPs (see the graph I posted earlier).Heinrich4 said:I think that for "first generation" of software he is sufficiently satisfactory (CEll 2.4GHz = ~163GFlops = ~10 X P4 in FP) to reach a capacity esteem of about 50/60% FP of the potential of this cell.
Easy enough to get. The variable is whether you are doing it yourself (pretty rare), going with a smaller company, or going with DELL and looking for a complete package of components+support. Needless to say if you are going for a 4 dual core setup (dual core Opterons Xeons are just hitting the market now), gonna stick 16GB of memory into on, get the proper MB, rack, power supply, redundant everything, etc... it is gonna cost you multiples more than $2,000. But there is more than one way to skin a cat (numerous individual white boxes with or without dual core processors, etc).Titanio said:Well, personally, it'd cost be over $2000 to get 4 dual-core 3.2Ghz P4s on my door tomorrow I don't know if that changes when you're in the "server market"..i'm guessing you have figures?
And those are questions every IT guy has to ask. This is why CELL will find itself a place in the market somwhere (who knows how big, we don't know enough). This is very similar to the "power" question in the Itagaki thread--the answer is not the same for every company. There are many variables on "cost" and there is always the ultimate question of what are you doing, what does each platform offer in this regards, how big is your budget and short your time frame?I wasn't talking just about dollars when I talked about cost, though. I meant also the cost in terms of silicon, the cost in terms of space and room in a box to house 8 P4s, or 4 dual-cores.
I would not even venture there because this benchmark doesn't tell us anything about gaming.I'm approaching this a little, admittedly, from the perspective of what it'd take to get an alternative with similar performance into a box like PS3. That's a seperate market to that of the "server market", with different requirements, but it is also the one that should be of more interest on these boards, I'd have thought.