digitalwanderer said:I ain't never met a cheerleader who was as big a tease as Dave was, and I have met some TEASING cheerleaders!Magic-Sim said:Have you cheerleader genes Dave ?
pics!?
j/k
digitalwanderer said:I ain't never met a cheerleader who was as big a tease as Dave was, and I have met some TEASING cheerleaders!Magic-Sim said:Have you cheerleader genes Dave ?
Colourless said:I'm curious why someone would link to a file that has dontlinkthefile in the name
John Reynolds said:jb said:Brent,
no offense but why do you say this now? Gabe from Value told us the same thing back on the ATI shader day (yea I can see how listening to one IHV event my swade your judgment, but after looking at the TONs of results of many different synthetic most of us could see that Gabe was right to avoid the weekness of the FX line, its DX9 path). We also have had other developers in this forum echo Gabe's comment:
http://www.beyond3d.com/forum/viewtopic.php?t=7873
Thus I am bit puzzled on the timing of the post is all good sir
Edit: Added linkage
I agree. Brent, this only strengthens the reasoning why it's important to try and test all facets of new graphics chips. If current games don't expose certain technology to testing, then use a synthetic.
Magic-Sim said:The synthetic tests systematic bashing started with 3dmark 2003 dismiss by nVIDIA
Brent said:That makes me sad, i want to see graphics go forward, not go backwards
In my Personal Opinion
Randell said:Magic-Sim said:The synthetic tests systematic bashing started with 3dmark 2003 dismiss by nVIDIA
tbh I remember that synthetics being bashed by 3dfx fans when it was 3dmark2000 and Kyro fans when it was 3dmark2001 etc..
Tagrineth said:Randell said:Magic-Sim said:The synthetic tests systematic bashing started with 3dmark 2003 dismiss by nVIDIA
tbh I remember that synthetics being bashed by 3dfx fans when it was 3dmark2000 and Kyro fans when it was 3dmark2001 etc..
That was for a different reason, though - 3dfx and PowerVR were hurt badly in synthetics by the total absense of hardware T&L, but it really didn't show in actual games. (the Voodoo5 5500 would often score lower than GeForce256 in 3DMark2000)
ya, considering software t&l was a perfectly viable alternative there was really no excuse for the way futuremark handled that.
Ailuros said:Absence of "L" yes (with rare expeptions like MDK2 f.e.), "T" no
Was 3dmark2001 for instance really aimed to predict in relative terms performance for games in 2001? It really comes down to as to how someone really wants to interpret the results of a synthetic application that aims to predict relative game performance ahead of it's time.
Is software T&L on the other hand really a viable sollution for UT2k3? Apart from any possible objections it is a game with pure T&L optimized code.
Fox5 said:Isn't 3dmark03 sort of unfair to none ps2.0 capable cards then? Many of the tests can't be run without a ps2.0 capable card, and it puts a lot more weight on shader performance than any game available when 03 was new, and possibly now as well.(or at least I don't think a radeon 9700 pro is 4 or 5x as fast a geforce 4 ti 4600 outside of pixel shading)