Does the r300 have twice the z-fill with anti aliasing enabled too? I know that r420 line does. And I have been looking everywhere (well at least for the last hour) and I havent been able to find any confirmation/(Or denial) of this case.
Xmas said:"Twice the Z-fill" is actually a bit misleading, as it is still the same number of pixels, but more samples. It's exactly what you would expect of MSAA-capable GPUs as long as they don't carry the name Rampage, and yes, the R300 does the same.
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 5:03:40 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP 3200+
GFX : NVIDIA GeForce 6800
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D16 No AA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 8256 FPS
Color Fill : 3757.258 M-Pixel/s
Z Fill : 7451.601 M-Pixel/s
Color + Z Fill : 3767.324 M-Pixel/s
Single Texture : 3764.807 M-Pixel/s
Single Texture Alpha Blend : 2524.132 M-Pixel/s
Dual Textures : 1925.186 M-Pixel/s
Triple Textures : 1293.523 M-Pixel/s
Quad Textures : 978.9506 M-Pixel/s
1 Floating Poing Texture : 1925.186 M-Pixel/s
Render to Self : 3396.967 M-Pixel/s
PS 1.1 Simple : 3764.807 M-Pixel/s
PS 1.4 Simple : 3767.324 M-Pixel/s
PS 2.0 Simple : 3767.324 M-Pixel/s
PS 2.0 PP Simple : 3767.324 M-Pixel/s
Customized Pixel Shader : 3764.807 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 5:15:49 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP 3200+
GFX : NVIDIA GeForce 6800
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D16 2x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 7078.4 FPS
Color Fill : 3767.324 M-Pixel/s
Z Fill : 3767.324 M-Pixel/s
Color + Z Fill : 3767.324 M-Pixel/s
Single Texture : 3767.324 M-Pixel/s
Single Texture Alpha Blend : 2493.933 M-Pixel/s
Dual Textures : 1920.152 M-Pixel/s
Triple Textures : 1293.523 M-Pixel/s
Quad Textures : 973.9174 M-Pixel/s
1 Floating Poing Texture : 1920.152 M-Pixel/s
Render to Self : 3330.697 M-Pixel/s
PS 1.1 Simple : 3762.291 M-Pixel/s
PS 1.4 Simple : 3762.291 M-Pixel/s
PS 2.0 Simple : 3764.807 M-Pixel/s
PS 2.0 PP Simple : 3762.291 M-Pixel/s
Customized Pixel Shader : 3764.807 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 5:09:10 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP 3200+
GFX : NVIDIA GeForce 6800
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D16 4x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 2944 FPS
Color Fill : 2564.397 M-Pixel/s
Z Fill : 2569.43 M-Pixel/s
Color + Z Fill : 2088.763 M-Pixel/s
Single Texture : 2559.364 M-Pixel/s
Single Texture Alpha Blend : 2423.469 M-Pixel/s
Dual Textures : 1940.285 M-Pixel/s
Triple Textures : 1301.073 M-Pixel/s
Quad Textures : 978.9506 M-Pixel/s
1 Floating Poing Texture : 1940.285 M-Pixel/s
Render to Self : 3405.775 M-Pixel/s
PS 1.1 Simple : 2566.914 M-Pixel/s
PS 1.4 Simple : 2566.914 M-Pixel/s
PS 2.0 Simple : 2569.43 M-Pixel/s
PS 2.0 PP Simple : 2569.43 M-Pixel/s
Customized Pixel Shader : 2569.43 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
System Information
-----------------------------------------------------------
CPU : Intel(R) Xeon(TM) CPU 3.06GHz
GFX : RADEON 9800 PRO
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D16 No AA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 5312 FPS
Color Fill : 2466.251 M-Pixel/s
Z Fill : 2531.682 M-Pixel/s
Color + Z Fill : 1962.934 M-Pixel/s
Single Texture : 2632.345 M-Pixel/s
Single Texture Alpha Blend : 1809.423 M-Pixel/s
Dual Textures : 1482.267 M-Pixel/s
Triple Textures : 981.4672 M-Pixel/s
Quad Textures : 737.3586 M-Pixel/s
1 Floating Poing Texture : 1457.101 M-Pixel/s
Render to Self : 2415.709 M-Pixel/s
PS 1.1 Simple : 2649.961 M-Pixel/s
PS 1.4 Simple : 2654.994 M-Pixel/s
PS 2.0 Simple : 2665.061 M-Pixel/s
PS 2.0 PP Simple : 2665.061 M-Pixel/s
Customized Pixel Shader : 2685.193 M-Pixel/s
Settings : 1024x768 32 bits D16 2x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 60313.6 FPS
Color Fill : 1771.674 M-Pixel/s
Z Fill : 2353.005 M-Pixel/s
Color + Z Fill : 1250.741 M-Pixel/s
Single Texture : 1699.952 M-Pixel/s
Single Texture Alpha Blend : 1698.693 M-Pixel/s
Dual Textures : 1330.014 M-Pixel/s
Triple Textures : 922.3275 M-Pixel/s
Quad Textures : 704.6431 M-Pixel/s
1 Floating Poing Texture : 1333.789 M-Pixel/s
Render to Self : 2413.717 M-Pixel/s
PS 1.1 Simple : 1638.295 M-Pixel/s
PS 1.4 Simple : 1638.295 M-Pixel/s
PS 2.0 Simple : 1638.295 M-Pixel/s
PS 2.0 PP Simple : 1638.295 M-Pixel/s
Customized Pixel Shader : 1771.674 M-Pixel/s
Settings : 1024x768 32 bits D16 4x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 60217.6 FPS
Color Fill : 1584.189 M-Pixel/s
Z Fill : 1435.71 M-Pixel/s
Color + Z Fill : 921.0691 M-Pixel/s
Single Texture : 1513.724 M-Pixel/s
Single Texture Alpha Blend : 1513.724 M-Pixel/s
Dual Textures : 1279.682 M-Pixel/s
Triple Textures : 932.3937 M-Pixel/s
Quad Textures : 713.4511 M-Pixel/s
1 Floating Poing Texture : 1308.623 M-Pixel/s
Render to Self : 2407.845 M-Pixel/s
PS 1.1 Simple : 1447.035 M-Pixel/s
PS 1.4 Simple : 1445.777 M-Pixel/s
PS 2.0 Simple : 1447.035 M-Pixel/s
PS 2.0 PP Simple : 1445.777 M-Pixel/s
Customized Pixel Shader : 1584.189 M-Pixel/s
Settings : 1024x768 32 bits D24S8 No AA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 5312 FPS
Color Fill : 2682.677 M-Pixel/s
Z Fill : 2639.895 M-Pixel/s
Color + Z Fill : 2028.365 M-Pixel/s
Single Texture : 2632.345 M-Pixel/s
Single Texture Alpha Blend : 1809.423 M-Pixel/s
Dual Textures : 1482.267 M-Pixel/s
Triple Textures : 981.4672 M-Pixel/s
Quad Textures : 737.3586 M-Pixel/s
1 Floating Poing Texture : 1457.101 M-Pixel/s
Render to Self : 2416.968 M-Pixel/s
PS 1.1 Simple : 2649.961 M-Pixel/s
PS 1.4 Simple : 2657.511 M-Pixel/s
PS 2.0 Simple : 2654.994 M-Pixel/s
PS 2.0 PP Simple : 2665.061 M-Pixel/s
Customized Pixel Shader : 2685.193 M-Pixel/s
Settings : 1024x768 32 bits D24S8 2x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 30067.2 FPS
Color Fill : 1769.157 M-Pixel/s
Z Fill : 2290.09 M-Pixel/s
Color + Z Fill : 1218.026 M-Pixel/s
Single Texture : 1698.693 M-Pixel/s
Single Texture Alpha Blend : 1696.177 M-Pixel/s
Dual Textures : 1328.755 M-Pixel/s
Triple Textures : 918.5526 M-Pixel/s
Quad Textures : 702.1265 M-Pixel/s
1 Floating Poing Texture : 1331.272 M-Pixel/s
Render to Self : 2416.968 M-Pixel/s
PS 1.1 Simple : 1638.295 M-Pixel/s
PS 1.4 Simple : 1635.779 M-Pixel/s
PS 2.0 Simple : 1633.262 M-Pixel/s
PS 2.0 PP Simple : 1638.295 M-Pixel/s
Customized Pixel Shader : 1769.157 M-Pixel/s
Settings : 1024x768 32 bits D24S8 4x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 30105.6 FPS
Color Fill : 1582.93 M-Pixel/s
Z Fill : 1328.755 M-Pixel/s
Color + Z Fill : 918.5526 M-Pixel/s
Single Texture : 1512.466 M-Pixel/s
Single Texture Alpha Blend : 1512.466 M-Pixel/s
Dual Textures : 1275.907 M-Pixel/s
Triple Textures : 931.1355 M-Pixel/s
Quad Textures : 712.1927 M-Pixel/s
1 Floating Poing Texture : 1308.623 M-Pixel/s
Render to Self : 2414.661 M-Pixel/s
PS 1.1 Simple : 1444.518 M-Pixel/s
PS 1.4 Simple : 1444.518 M-Pixel/s
PS 2.0 Simple : 1447.035 M-Pixel/s
PS 2.0 PP Simple : 1444.518 M-Pixel/s
Customized Pixel Shader : 1582.93 M-Pixel/s
2500+, NF7-s, 200x10, 9700 pro non-OCed w/Omegadrive's 4.7s. (Sorry it took, making dinner for the kids. )Bubbles said:FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 5:09:12 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP
GFX : RADEON 9700 PRO (Omega 2.5.58)
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D16 No AA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 4851.2 FPS
Color Fill : 2400.82 M-Pixel/s
Z Fill : 2164.261 M-Pixel/s
Color + Z Fill : 1769.157 M-Pixel/s
Single Texture : 2433.535 M-Pixel/s
Single Texture Alpha Blend : 1598.03 M-Pixel/s
Dual Textures : 1283.457 M-Pixel/s
Triple Textures : 845.5717 M-Pixel/s
Quad Textures : 634.1788 M-Pixel/s
1 Floating Poing Texture : 1255.775 M-Pixel/s
Render to Self : 2316.514 M-Pixel/s
PS 1.1 Simple : 2443.601 M-Pixel/s
PS 1.4 Simple : 2443.601 M-Pixel/s
PS 2.0 Simple : 2443.601 M-Pixel/s
PS 2.0 PP Simple : 2443.601 M-Pixel/s
Customized Pixel Shader : 2481.35 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 5:22:48 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP
GFX : RADEON 9700 PRO (Omega 2.5.58)
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D16 2x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 62297.6 FPS
Color Fill : 1585.447 M-Pixel/s
Z Fill : 2023.332 M-Pixel/s
Color + Z Fill : 1129.946 M-Pixel/s
Single Texture : 1525.049 M-Pixel/s
Single Texture Alpha Blend : 1522.532 M-Pixel/s
Dual Textures : 1172.727 M-Pixel/s
Triple Textures : 802.7897 M-Pixel/s
Quad Textures : 609.013 M-Pixel/s
1 Floating Poing Texture : 1165.178 M-Pixel/s
Render to Self : 2307.287 M-Pixel/s
PS 1.1 Simple : 1469.684 M-Pixel/s
PS 1.4 Simple : 1469.684 M-Pixel/s
PS 2.0 Simple : 1469.684 M-Pixel/s
PS 2.0 PP Simple : 1469.684 M-Pixel/s
Customized Pixel Shader : 1587.963 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 5:26:15 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP
GFX : RADEON 9700 PRO (Omega 2.5.58)
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D16 4x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 62297.6 FPS
Color Fill : 1447.035 M-Pixel/s
Z Fill : 1240.675 M-Pixel/s
Color + Z Fill : 843.0551 M-Pixel/s
Single Texture : 1386.637 M-Pixel/s
Single Texture Alpha Blend : 1386.637 M-Pixel/s
Dual Textures : 1155.111 M-Pixel/s
Triple Textures : 807.8229 M-Pixel/s
Quad Textures : 614.0461 M-Pixel/s
1 Floating Poing Texture : 1157.628 M-Pixel/s
Render to Self : 2307.077 M-Pixel/s
PS 1.1 Simple : 1318.689 M-Pixel/s
PS 1.4 Simple : 1318.689 M-Pixel/s
PS 2.0 Simple : 1318.689 M-Pixel/s
PS 2.0 PP Simple : 1318.689 M-Pixel/s
Customized Pixel Shader : 1444.518 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 5:33:06 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP 3200+
GFX : NVIDIA GeForce 6800
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D24S8 No AA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 9318.4 FPS
Color Fill : 3767.324 M-Pixel/s
Z Fill : 7454.117 M-Pixel/s
Color + Z Fill : 3767.324 M-Pixel/s
Single Texture : 3767.324 M-Pixel/s
Single Texture Alpha Blend : 2519.099 M-Pixel/s
Dual Textures : 1925.186 M-Pixel/s
Triple Textures : 1293.523 M-Pixel/s
Quad Textures : 978.9506 M-Pixel/s
1 Floating Poing Texture : 1925.186 M-Pixel/s
Render to Self : 3396.547 M-Pixel/s
PS 1.1 Simple : 3767.324 M-Pixel/s
PS 1.4 Simple : 3767.324 M-Pixel/s
PS 2.0 Simple : 3767.324 M-Pixel/s
PS 2.0 PP Simple : 3767.324 M-Pixel/s
Customized Pixel Shader : 3764.807 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 5:35:03 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP 3200+
GFX : NVIDIA GeForce 6800
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D24S8 2x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 8499.2 FPS
Color Fill : 3767.324 M-Pixel/s
Z Fill : 3767.324 M-Pixel/s
Color + Z Fill : 3767.324 M-Pixel/s
Single Texture : 3767.324 M-Pixel/s
Single Texture Alpha Blend : 2493.933 M-Pixel/s
Dual Textures : 1920.152 M-Pixel/s
Triple Textures : 1293.523 M-Pixel/s
Quad Textures : 973.9174 M-Pixel/s
1 Floating Poing Texture : 1920.152 M-Pixel/s
Render to Self : 3325.244 M-Pixel/s
PS 1.1 Simple : 3764.807 M-Pixel/s
PS 1.4 Simple : 3764.807 M-Pixel/s
PS 2.0 Simple : 3762.291 M-Pixel/s
PS 2.0 PP Simple : 3762.291 M-Pixel/s
Customized Pixel Shader : 3762.291 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP 3200+
GFX : NVIDIA GeForce 6800
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D24S8 4x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 3507.2 FPS
Color Fill : 2564.397 M-Pixel/s
Z Fill : 2571.947 M-Pixel/s
Color + Z Fill : 2516.583 M-Pixel/s
Single Texture : 2554.331 M-Pixel/s
Single Texture Alpha Blend : 2420.952 M-Pixel/s
Dual Textures : 1940.285 M-Pixel/s
Triple Textures : 1301.073 M-Pixel/s
Quad Textures : 978.9506 M-Pixel/s
1 Floating Poing Texture : 1940.285 M-Pixel/s
Render to Self : 3398.645 M-Pixel/s
PS 1.1 Simple : 2569.43 M-Pixel/s
PS 1.4 Simple : 2566.914 M-Pixel/s
PS 2.0 Simple : 2566.914 M-Pixel/s
PS 2.0 PP Simple : 2566.914 M-Pixel/s
Customized Pixel Shader : 2569.43 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
Xmas said:Interesting... it seems as though the 6800 has one quad PS pipeline disabled, but still all ROPs active.
32 * 325 = 10400, the maximum # of samples it can do per clock, so it's still 2600 at 4xAA.
Benchmark Date/Time : 7/22/2004 5:51:07 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm)
GFX : NVIDIA GeForce FX 5900
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D24S8 4x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 2636.8 FPS
Color Fill : 1535.115 M-Pixel/s
Z Fill : 1575.38 M-Pixel/s
Color + Z Fill : 1175.244 M-Pixel/s
Single Texture : 1263.324 M-Pixel/s
Single Texture Alpha Blend : 1361.471 M-Pixel/s
Dual Textures : 1124.912 M-Pixel/s
Triple Textures : 644.2451 M-Pixel/s
Quad Textures : 460.5345 M-Pixel/s
1 Floating Poing Texture : 1094.713 M-Pixel/s
Render to Self : 942.2504 M-Pixel/s
PS 1.1 Simple : 1127.429 M-Pixel/s
PS 1.4 Simple : 1127.429 M-Pixel/s
PS 2.0 Simple : 452.9848 M-Pixel/s
PS 2.0 PP Simple : 1127.429 M-Pixel/s
Customized Pixel Shader : 1489.817 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 5:48:49 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm)
GFX : NVIDIA GeForce FX 5900
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D24S8 2x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 5273.6 FPS
Color Fill : 1552.731 M-Pixel/s
Z Fill : 2994.733 M-Pixel/s
Color + Z Fill : 1522.532 M-Pixel/s
Single Texture : 1268.358 M-Pixel/s
Single Texture Alpha Blend : 1265.841 M-Pixel/s
Dual Textures : 1200.41 M-Pixel/s
Triple Textures : 666.8943 M-Pixel/s
Quad Textures : 468.0844 M-Pixel/s
1 Floating Poing Texture : 1172.727 M-Pixel/s
Render to Self : 846.4106 M-Pixel/s
PS 1.1 Simple : 1137.495 M-Pixel/s
PS 1.4 Simple : 1134.979 M-Pixel/s
PS 2.0 Simple : 470.6009 M-Pixel/s
PS 2.0 PP Simple : 1137.495 M-Pixel/s
Customized Pixel Shader : 1520.016 M-Pixel/s
PS 2.0 Complex : (Unsupported)
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 5:46:28 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm)
GFX : NVIDIA GeForce FX 5900
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D24S8 No AA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 5964.8 FPS
Color Fill : 1517.499 M-Pixel/s
Z Fill : 3014.866 M-Pixel/s
Color + Z Fill : 1517.499 M-Pixel/s
Single Texture : 1514.983 M-Pixel/s
Single Texture Alpha Blend : 1374.054 M-Pixel/s
Dual Textures : 1215.509 M-Pixel/s
Triple Textures : 729.8089 M-Pixel/s
Quad Textures : 515.8994 M-Pixel/s
1 Floating Poing Texture : 1598.03 M-Pixel/s
Render to Self : 1078.985 M-Pixel/s
PS 1.1 Simple : 1580.414 M-Pixel/s
PS 1.4 Simple : 1504.916 M-Pixel/s
PS 2.0 Simple : 513.3828 M-Pixel/s
PS 2.0 PP Simple : 1580.414 M-Pixel/s
Customized Pixel Shader : 1608.096 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 23/07/2004 00:57:42
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP 3200+
GFX : NVIDIA GeForce FX 5900XT
OS : Microsoft Windows 2000
Settings : 1024x768 32 bits D24S8 No AA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 5376 FPS
Color Fill : 1811.939 M-Pixel/s
Z Fill : 3427.585 M-Pixel/s
Color + Z Fill : 1809.423 M-Pixel/s
Single Texture : 1761.608 M-Pixel/s
Single Texture Alpha Blend : 1404.253 M-Pixel/s
Dual Textures : 1509.949 M-Pixel/s
Triple Textures : 827.9556 M-Pixel/s
Quad Textures : 573.7808 M-Pixel/s
1 Floating Poing Texture : (Unsupported)
Render to Self : 1142.109 M-Pixel/s
PS 1.1 Simple : 1761.608 M-Pixel/s
PS 1.4 Simple : 1761.608 M-Pixel/s
PS 2.0 Simple : 583.8472 M-Pixel/s
PS 2.0 PP Simple : 1514.983 M-Pixel/s
Customized Pixel Shader : 1517.499 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 23/07/2004 01:01:29
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP 3200+
GFX : NVIDIA GeForce FX 5900XT
OS : Microsoft Windows 2000
Settings : 1024x768 32 bits D24S8 2x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 4326.4 FPS
Color Fill : 1741.475 M-Pixel/s
Z Fill : 2987.183 M-Pixel/s
Color + Z Fill : 1723.859 M-Pixel/s
Single Texture : 1361.471 M-Pixel/s
Single Texture Alpha Blend : 1356.438 M-Pixel/s
Dual Textures : 1285.974 M-Pixel/s
Triple Textures : 719.7426 M-Pixel/s
Quad Textures : 510.8662 M-Pixel/s
1 Floating Poing Texture : (Unsupported)
Render to Self : 849.3466 M-Pixel/s
PS 1.1 Simple : 1107.296 M-Pixel/s
PS 1.4 Simple : 1107.296 M-Pixel/s
PS 2.0 Simple : 495.7668 M-Pixel/s
PS 2.0 PP Simple : 1207.96 M-Pixel/s
Customized Pixel Shader : 1743.992 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 23/07/2004 01:04:14
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP 3200+
GFX : NVIDIA GeForce FX 5900XT
OS : Microsoft Windows 2000
Settings : 1024x768 32 bits D24S8 4x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 2380.8 FPS
Color Fill : 1738.958 M-Pixel/s
Z Fill : 1671.011 M-Pixel/s
Color + Z Fill : 1258.291 M-Pixel/s
Single Texture : 1361.471 M-Pixel/s
Single Texture Alpha Blend : 1399.22 M-Pixel/s
Dual Textures : 1124.912 M-Pixel/s
Triple Textures : 681.9938 M-Pixel/s
Quad Textures : 503.3165 M-Pixel/s
1 Floating Poing Texture : (Unsupported)
Render to Self : 994.8889 M-Pixel/s
PS 1.1 Simple : 1177.76 M-Pixel/s
PS 1.4 Simple : 1177.76 M-Pixel/s
PS 2.0 Simple : 493.2502 M-Pixel/s
PS 2.0 PP Simple : 1180.277 M-Pixel/s
Customized Pixel Shader : 1540.148 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 10:43:59 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) 64 Processor 3000+
GFX : NVIDIA GeForce 6800 GT
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D24S8 No AA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 10316.8 FPS
Color Fill : 6059.931 M-Pixel/s
Z Fill : 11342.24 M-Pixel/s
Color + Z Fill : 4645.611 M-Pixel/s
Single Texture : 6057.414 M-Pixel/s
Single Texture Alpha Blend : 3037.515 M-Pixel/s
Dual Textures : 3163.344 M-Pixel/s
Triple Textures : 2121.479 M-Pixel/s
Quad Textures : 1592.997 M-Pixel/s
1 Floating Poing Texture : 3163.344 M-Pixel/s
Render to Self : 4079.17 M-Pixel/s
PS 1.1 Simple : 5425.752 M-Pixel/s
PS 1.4 Simple : 5418.202 M-Pixel/s
PS 2.0 Simple : 5420.718 M-Pixel/s
PS 2.0 PP Simple : 5420.718 M-Pixel/s
Customized Pixel Shader : 6057.414 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 10:48:22 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) 64 Processor 3000+
GFX : NVIDIA GeForce 6800 GT
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D24S8 2x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 9664 FPS
Color Fill : 6059.931 M-Pixel/s
Z Fill : 6064.963 M-Pixel/s
Color + Z Fill : 5307.472 M-Pixel/s
Single Texture : 5916.486 M-Pixel/s
Single Texture Alpha Blend : 3040.032 M-Pixel/s
Dual Textures : 3163.344 M-Pixel/s
Triple Textures : 2121.479 M-Pixel/s
Quad Textures : 1592.997 M-Pixel/s
1 Floating Poing Texture : 3163.344 M-Pixel/s
Render to Self : 4069.733 M-Pixel/s
PS 1.1 Simple : 5342.705 M-Pixel/s
PS 1.4 Simple : 5342.705 M-Pixel/s
PS 2.0 Simple : 5342.705 M-Pixel/s
PS 2.0 PP Simple : 5340.188 M-Pixel/s
Customized Pixel Shader : 6054.897 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
FillrateBenchmark(tm) 2004 - "easy benchmark series"
Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 10:50:28 PM
System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) 64 Processor 3000+
GFX : NVIDIA GeForce 6800 GT
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D24S8 4x FSAA
Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 3916.8 FPS
Color Fill : 3168.377 M-Pixel/s
Z Fill : 3168.377 M-Pixel/s
Color + Z Fill : 2929.302 M-Pixel/s
Single Texture : 3163.344 M-Pixel/s
Single Texture Alpha Blend : 2785.856 M-Pixel/s
Dual Textures : 3163.344 M-Pixel/s
Triple Textures : 2131.545 M-Pixel/s
Quad Textures : 1600.546 M-Pixel/s
1 Floating Poing Texture : 3163.344 M-Pixel/s
Render to Self : 4879.863 M-Pixel/s
PS 1.1 Simple : 3165.861 M-Pixel/s
PS 1.4 Simple : 3165.861 M-Pixel/s
PS 2.0 Simple : 3165.861 M-Pixel/s
PS 2.0 PP Simple : 3165.861 M-Pixel/s
Customized Pixel Shader : 3163.344 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
DaveBaumann said:Xmas said:Interesting... it seems as though the 6800 has one quad PS pipeline disabled, but still all ROPs active.
32 * 325 = 10400, the maximum # of samples it can do per clock, so it's still 2600 at 4xAA.
I've been thinking about this and wondering if it was the case or not.
To get the double pumped Z/Stencil in the first place I believe they bypass the fragement pipeline, and if you remember back to the diagrams of the layout it looks like the ROP's are effectively crossbarred anyway. When they trune off a "quad pipeline" that appears to be only turning off the fragment shader pipeline, but because the ROP's are disassociated from that doesn't mean a ROP is disabled as well, so it will still be available to dispatch two quads directly to it in Z/Stencil mode.
Hrm, that's the explaination I was looking for. Yes, after looking at the GT results, that must be the case. Now I just wish the 6800 non-Ultra had 256MB of RAM. With the high texture requirements of some games (UT2k4, Far Cry, in particular), it really needs it.Xmas said:Interesting... it seems as though the 6800 has one quad PS pipeline disabled, but still all ROPs active.
32 * 325 = 10400, the maximum # of samples it can do per clock, so it's still 2600MPixel/s at 4xAA.
Well, I think it only affects the non-Ultra.AndrewM said:This could possibly explain some of the Doom3 scores, no?