9800/9700 Z-fill question.

ChrisRay

<span style="color: rgb(124, 197, 0)">R.I.P. 1983-
Veteran
Does the r300 have twice the z-fill with anti aliasing enabled too? I know that r420 line does. And I have been looking everywhere (well at least for the last hour) and I havent been able to find any confirmation/(Or denial) of this case.
 
"Twice the Z-fill" is actually a bit misleading, as it is still the same number of pixels, but more samples. It's exactly what you would expect of MSAA-capable GPUs as long as they don't carry the name Rampage, and yes, the R300 does the same.
 
Xmas said:
"Twice the Z-fill" is actually a bit misleading, as it is still the same number of pixels, but more samples. It's exactly what you would expect of MSAA-capable GPUs as long as they don't carry the name Rampage, and yes, the R300 does the same.


Sorry thats what I meant, Someone over at futuremark is telling me the r300 reacts similarly with AA/AF enabled and its z-fill doubles. I would expect the card just to perform its z-fill similar to its normal pixel fill rate.


Code:
FillrateBenchmark(tm) 2004 - "easy benchmark series"

    Benchmark Main Program Version: FRB_V092
    Benchmark Date/Time : 7/22/2004 5:03:40 PM

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm) XP 3200+
        GFX : NVIDIA GeForce 6800
         OS : Microsoft Windows XP
   Settings : 1024x768  32 bits  D16  No AA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 8256 FPS
                  Color Fill : 3757.258 M-Pixel/s
                      Z Fill : 7451.601 M-Pixel/s
              Color + Z Fill : 3767.324 M-Pixel/s
              Single Texture : 3764.807 M-Pixel/s
  Single Texture Alpha Blend : 2524.132 M-Pixel/s
               Dual Textures : 1925.186 M-Pixel/s
             Triple Textures : 1293.523 M-Pixel/s
               Quad Textures : 978.9506 M-Pixel/s
    1 Floating Poing Texture : 1925.186 M-Pixel/s
              Render to Self : 3396.967 M-Pixel/s
               PS 1.1 Simple : 3764.807 M-Pixel/s
               PS 1.4 Simple : 3767.324 M-Pixel/s
               PS 2.0 Simple : 3767.324 M-Pixel/s
            PS 2.0 PP Simple : 3767.324 M-Pixel/s
     Customized Pixel Shader : 3764.807 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result


Code:
  FillrateBenchmark(tm) 2004 - "easy benchmark series"

    Benchmark Main Program Version: FRB_V092
    Benchmark Date/Time : 7/22/2004 5:15:49 PM

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm) XP 3200+
        GFX : NVIDIA GeForce 6800
         OS : Microsoft Windows XP
   Settings : 1024x768  32 bits  D16  2x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 7078.4 FPS
                  Color Fill : 3767.324 M-Pixel/s
                      Z Fill : 3767.324 M-Pixel/s
              Color + Z Fill : 3767.324 M-Pixel/s
              Single Texture : 3767.324 M-Pixel/s
  Single Texture Alpha Blend : 2493.933 M-Pixel/s
               Dual Textures : 1920.152 M-Pixel/s
             Triple Textures : 1293.523 M-Pixel/s
               Quad Textures : 973.9174 M-Pixel/s
    1 Floating Poing Texture : 1920.152 M-Pixel/s
              Render to Self : 3330.697 M-Pixel/s
               PS 1.1 Simple : 3762.291 M-Pixel/s
               PS 1.4 Simple : 3762.291 M-Pixel/s
               PS 2.0 Simple : 3764.807 M-Pixel/s
            PS 2.0 PP Simple : 3762.291 M-Pixel/s
     Customized Pixel Shader : 3764.807 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result


Code:
  FillrateBenchmark(tm) 2004 - "easy benchmark series"

    Benchmark Main Program Version: FRB_V092
    Benchmark Date/Time : 7/22/2004 5:09:10 PM

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm) XP 3200+
        GFX : NVIDIA GeForce 6800
         OS : Microsoft Windows XP
   Settings : 1024x768  32 bits  D16  4x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 2944 FPS
                  Color Fill : 2564.397 M-Pixel/s
                      Z Fill : 2569.43 M-Pixel/s
              Color + Z Fill : 2088.763 M-Pixel/s
              Single Texture : 2559.364 M-Pixel/s
  Single Texture Alpha Blend : 2423.469 M-Pixel/s
               Dual Textures : 1940.285 M-Pixel/s
             Triple Textures : 1301.073 M-Pixel/s
               Quad Textures : 978.9506 M-Pixel/s
    1 Floating Poing Texture : 1940.285 M-Pixel/s
              Render to Self : 3405.775 M-Pixel/s
               PS 1.1 Simple : 2566.914 M-Pixel/s
               PS 1.4 Simple : 2566.914 M-Pixel/s
               PS 2.0 Simple : 2569.43 M-Pixel/s
            PS 2.0 PP Simple : 2569.43 M-Pixel/s
     Customized Pixel Shader : 2569.43 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result

These are all done with a 6800NU @ 325/900
 
Could you also try those with D24S8 since thats mainly whats used in games?

Code:
System Information
-----------------------------------------------------------
        CPU : Intel(R) Xeon(TM) CPU 3.06GHz
        GFX : RADEON 9800 PRO 
         OS : Microsoft Windows XP
   Settings : 1024x768  32 bits  D16  No AA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 5312 FPS
                  Color Fill : 2466.251 M-Pixel/s
                      Z Fill : 2531.682 M-Pixel/s
              Color + Z Fill : 1962.934 M-Pixel/s
              Single Texture : 2632.345 M-Pixel/s
  Single Texture Alpha Blend : 1809.423 M-Pixel/s
               Dual Textures : 1482.267 M-Pixel/s
             Triple Textures : 981.4672 M-Pixel/s
               Quad Textures : 737.3586 M-Pixel/s
    1 Floating Poing Texture : 1457.101 M-Pixel/s
              Render to Self : 2415.709 M-Pixel/s
               PS 1.1 Simple : 2649.961 M-Pixel/s
               PS 1.4 Simple : 2654.994 M-Pixel/s
               PS 2.0 Simple : 2665.061 M-Pixel/s
            PS 2.0 PP Simple : 2665.061 M-Pixel/s
     Customized Pixel Shader : 2685.193 M-Pixel/s



Code:
Settings : 1024x768  32 bits  D16  2x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 60313.6 FPS
                  Color Fill : 1771.674 M-Pixel/s
                      Z Fill : 2353.005 M-Pixel/s
              Color + Z Fill : 1250.741 M-Pixel/s
              Single Texture : 1699.952 M-Pixel/s
  Single Texture Alpha Blend : 1698.693 M-Pixel/s
               Dual Textures : 1330.014 M-Pixel/s
             Triple Textures : 922.3275 M-Pixel/s
               Quad Textures : 704.6431 M-Pixel/s
    1 Floating Poing Texture : 1333.789 M-Pixel/s
              Render to Self : 2413.717 M-Pixel/s
               PS 1.1 Simple : 1638.295 M-Pixel/s
               PS 1.4 Simple : 1638.295 M-Pixel/s
               PS 2.0 Simple : 1638.295 M-Pixel/s
            PS 2.0 PP Simple : 1638.295 M-Pixel/s
     Customized Pixel Shader : 1771.674 M-Pixel/s


Code:
Settings : 1024x768  32 bits  D16  4x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 60217.6 FPS
                  Color Fill : 1584.189 M-Pixel/s
                      Z Fill : 1435.71 M-Pixel/s
              Color + Z Fill : 921.0691 M-Pixel/s
              Single Texture : 1513.724 M-Pixel/s
  Single Texture Alpha Blend : 1513.724 M-Pixel/s
               Dual Textures : 1279.682 M-Pixel/s
             Triple Textures : 932.3937 M-Pixel/s
               Quad Textures : 713.4511 M-Pixel/s
    1 Floating Poing Texture : 1308.623 M-Pixel/s
              Render to Self : 2407.845 M-Pixel/s
               PS 1.1 Simple : 1447.035 M-Pixel/s
               PS 1.4 Simple : 1445.777 M-Pixel/s
               PS 2.0 Simple : 1447.035 M-Pixel/s
            PS 2.0 PP Simple : 1445.777 M-Pixel/s
     Customized Pixel Shader : 1584.189 M-Pixel/s



Code:
 Settings : 1024x768  32 bits  D24S8  No AA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 5312 FPS
                  Color Fill : 2682.677 M-Pixel/s
                      Z Fill : 2639.895 M-Pixel/s
              Color + Z Fill : 2028.365 M-Pixel/s
              Single Texture : 2632.345 M-Pixel/s
  Single Texture Alpha Blend : 1809.423 M-Pixel/s
               Dual Textures : 1482.267 M-Pixel/s
             Triple Textures : 981.4672 M-Pixel/s
               Quad Textures : 737.3586 M-Pixel/s
    1 Floating Poing Texture : 1457.101 M-Pixel/s
              Render to Self : 2416.968 M-Pixel/s
               PS 1.1 Simple : 2649.961 M-Pixel/s
               PS 1.4 Simple : 2657.511 M-Pixel/s
               PS 2.0 Simple : 2654.994 M-Pixel/s
            PS 2.0 PP Simple : 2665.061 M-Pixel/s
     Customized Pixel Shader : 2685.193 M-Pixel/s



Code:
Settings : 1024x768  32 bits  D24S8  2x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 30067.2 FPS
                  Color Fill : 1769.157 M-Pixel/s
                      Z Fill : 2290.09 M-Pixel/s
              Color + Z Fill : 1218.026 M-Pixel/s
              Single Texture : 1698.693 M-Pixel/s
  Single Texture Alpha Blend : 1696.177 M-Pixel/s
               Dual Textures : 1328.755 M-Pixel/s
             Triple Textures : 918.5526 M-Pixel/s
               Quad Textures : 702.1265 M-Pixel/s
    1 Floating Poing Texture : 1331.272 M-Pixel/s
              Render to Self : 2416.968 M-Pixel/s
               PS 1.1 Simple : 1638.295 M-Pixel/s
               PS 1.4 Simple : 1635.779 M-Pixel/s
               PS 2.0 Simple : 1633.262 M-Pixel/s
            PS 2.0 PP Simple : 1638.295 M-Pixel/s
     Customized Pixel Shader : 1769.157 M-Pixel/s



Code:
Settings : 1024x768  32 bits  D24S8  4x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 30105.6 FPS
                  Color Fill : 1582.93 M-Pixel/s
                      Z Fill : 1328.755 M-Pixel/s
              Color + Z Fill : 918.5526 M-Pixel/s
              Single Texture : 1512.466 M-Pixel/s
  Single Texture Alpha Blend : 1512.466 M-Pixel/s
               Dual Textures : 1275.907 M-Pixel/s
             Triple Textures : 931.1355 M-Pixel/s
               Quad Textures : 712.1927 M-Pixel/s
    1 Floating Poing Texture : 1308.623 M-Pixel/s
              Render to Self : 2414.661 M-Pixel/s
               PS 1.1 Simple : 1444.518 M-Pixel/s
               PS 1.4 Simple : 1444.518 M-Pixel/s
               PS 2.0 Simple : 1447.035 M-Pixel/s
            PS 2.0 PP Simple : 1444.518 M-Pixel/s
     Customized Pixel Shader : 1582.93 M-Pixel/s
 
Bubbles said:
FillrateBenchmark(tm) 2004 - "easy benchmark series"

Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 5:09:12 PM

System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP
GFX : RADEON 9700 PRO (Omega 2.5.58)
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D16 No AA

Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 4851.2 FPS
Color Fill : 2400.82 M-Pixel/s
Z Fill : 2164.261 M-Pixel/s
Color + Z Fill : 1769.157 M-Pixel/s
Single Texture : 2433.535 M-Pixel/s
Single Texture Alpha Blend : 1598.03 M-Pixel/s
Dual Textures : 1283.457 M-Pixel/s
Triple Textures : 845.5717 M-Pixel/s
Quad Textures : 634.1788 M-Pixel/s
1 Floating Poing Texture : 1255.775 M-Pixel/s
Render to Self : 2316.514 M-Pixel/s
PS 1.1 Simple : 2443.601 M-Pixel/s
PS 1.4 Simple : 2443.601 M-Pixel/s
PS 2.0 Simple : 2443.601 M-Pixel/s
PS 2.0 PP Simple : 2443.601 M-Pixel/s
Customized Pixel Shader : 2481.35 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result


FillrateBenchmark(tm) 2004 - "easy benchmark series"

Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 5:22:48 PM

System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP
GFX : RADEON 9700 PRO (Omega 2.5.58)
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D16 2x FSAA

Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 62297.6 FPS
Color Fill : 1585.447 M-Pixel/s
Z Fill : 2023.332 M-Pixel/s
Color + Z Fill : 1129.946 M-Pixel/s
Single Texture : 1525.049 M-Pixel/s
Single Texture Alpha Blend : 1522.532 M-Pixel/s
Dual Textures : 1172.727 M-Pixel/s
Triple Textures : 802.7897 M-Pixel/s
Quad Textures : 609.013 M-Pixel/s
1 Floating Poing Texture : 1165.178 M-Pixel/s
Render to Self : 2307.287 M-Pixel/s
PS 1.1 Simple : 1469.684 M-Pixel/s
PS 1.4 Simple : 1469.684 M-Pixel/s
PS 2.0 Simple : 1469.684 M-Pixel/s
PS 2.0 PP Simple : 1469.684 M-Pixel/s
Customized Pixel Shader : 1587.963 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------


FillrateBenchmark(tm) 2004 - "easy benchmark series"

Benchmark Main Program Version: FRB_V092
Benchmark Date/Time : 7/22/2004 5:26:15 PM

System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP
GFX : RADEON 9700 PRO (Omega 2.5.58)
OS : Microsoft Windows XP
Settings : 1024x768 32 bits D16 4x FSAA

Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 62297.6 FPS
Color Fill : 1447.035 M-Pixel/s
Z Fill : 1240.675 M-Pixel/s
Color + Z Fill : 843.0551 M-Pixel/s
Single Texture : 1386.637 M-Pixel/s
Single Texture Alpha Blend : 1386.637 M-Pixel/s
Dual Textures : 1155.111 M-Pixel/s
Triple Textures : 807.8229 M-Pixel/s
Quad Textures : 614.0461 M-Pixel/s
1 Floating Poing Texture : 1157.628 M-Pixel/s
Render to Self : 2307.077 M-Pixel/s
PS 1.1 Simple : 1318.689 M-Pixel/s
PS 1.4 Simple : 1318.689 M-Pixel/s
PS 2.0 Simple : 1318.689 M-Pixel/s
PS 2.0 PP Simple : 1318.689 M-Pixel/s
Customized Pixel Shader : 1444.518 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result
2500+, NF7-s, 200x10, 9700 pro non-OCed w/Omegadrive's 4.7s. (Sorry it took, making dinner for the kids. :rolleyes: )
 
Of course.


Code:
    FillrateBenchmark(tm) 2004 - "easy benchmark series"

    Benchmark Main Program Version: FRB_V092
    Benchmark Date/Time : 7/22/2004 5:33:06 PM

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm) XP 3200+
        GFX : NVIDIA GeForce 6800
         OS : Microsoft Windows XP
   Settings : 1024x768  32 bits  D24S8  No AA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 9318.4 FPS
                  Color Fill : 3767.324 M-Pixel/s
                      Z Fill : 7454.117 M-Pixel/s
              Color + Z Fill : 3767.324 M-Pixel/s
              Single Texture : 3767.324 M-Pixel/s
  Single Texture Alpha Blend : 2519.099 M-Pixel/s
               Dual Textures : 1925.186 M-Pixel/s
             Triple Textures : 1293.523 M-Pixel/s
               Quad Textures : 978.9506 M-Pixel/s
    1 Floating Poing Texture : 1925.186 M-Pixel/s
              Render to Self : 3396.547 M-Pixel/s
               PS 1.1 Simple : 3767.324 M-Pixel/s
               PS 1.4 Simple : 3767.324 M-Pixel/s
               PS 2.0 Simple : 3767.324 M-Pixel/s
            PS 2.0 PP Simple : 3767.324 M-Pixel/s
     Customized Pixel Shader : 3764.807 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result



Code:
FillrateBenchmark(tm) 2004 - "easy benchmark series"

    Benchmark Main Program Version: FRB_V092
    Benchmark Date/Time : 7/22/2004 5:35:03 PM

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm) XP 3200+
        GFX : NVIDIA GeForce 6800
         OS : Microsoft Windows XP
   Settings : 1024x768  32 bits  D24S8  2x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 8499.2 FPS
                  Color Fill : 3767.324 M-Pixel/s
                      Z Fill : 3767.324 M-Pixel/s
              Color + Z Fill : 3767.324 M-Pixel/s
              Single Texture : 3767.324 M-Pixel/s
  Single Texture Alpha Blend : 2493.933 M-Pixel/s
               Dual Textures : 1920.152 M-Pixel/s
             Triple Textures : 1293.523 M-Pixel/s
               Quad Textures : 973.9174 M-Pixel/s
    1 Floating Poing Texture : 1920.152 M-Pixel/s
              Render to Self : 3325.244 M-Pixel/s
               PS 1.1 Simple : 3764.807 M-Pixel/s
               PS 1.4 Simple : 3764.807 M-Pixel/s
               PS 2.0 Simple : 3762.291 M-Pixel/s
            PS 2.0 PP Simple : 3762.291 M-Pixel/s
     Customized Pixel Shader : 3762.291 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result


Code:
                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm) XP 3200+
        GFX : NVIDIA GeForce 6800
         OS : Microsoft Windows XP
   Settings : 1024x768  32 bits  D24S8  4x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 3507.2 FPS
                  Color Fill : 2564.397 M-Pixel/s
                      Z Fill : 2571.947 M-Pixel/s
              Color + Z Fill : 2516.583 M-Pixel/s
              Single Texture : 2554.331 M-Pixel/s
  Single Texture Alpha Blend : 2420.952 M-Pixel/s
               Dual Textures : 1940.285 M-Pixel/s
             Triple Textures : 1301.073 M-Pixel/s
               Quad Textures : 978.9506 M-Pixel/s
    1 Floating Poing Texture : 1940.285 M-Pixel/s
              Render to Self : 3398.645 M-Pixel/s
               PS 1.1 Simple : 2569.43 M-Pixel/s
               PS 1.4 Simple : 2566.914 M-Pixel/s
               PS 2.0 Simple : 2566.914 M-Pixel/s
            PS 2.0 PP Simple : 2566.914 M-Pixel/s
     Customized Pixel Shader : 2569.43 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result
 
Interesting... it seems as though the 6800 has one quad PS pipeline disabled, but still all ROPs active.
32 * 325 = 10400, the maximum # of samples it can do per clock, so it's still 2600MPixel/s at 4xAA.
 
Xmas said:
Interesting... it seems as though the 6800 has one quad PS pipeline disabled, but still all ROPs active.
32 * 325 = 10400, the maximum # of samples it can do per clock, so it's still 2600 at 4xAA.

I've been thinking about this and wondering if it was the case or not.

To get the double pumped Z/Stencil in the first place I believe they bypass the fragement pipeline, and if you remember back to the diagrams of the layout it looks like the ROP's are effectively crossbarred anyway. When they trune off a "quad pipeline" that appears to be only turning off the fragment shader pipeline, but because the ROP's are disassociated from that doesn't mean a ROP is disabled as well, so it will still be available to dispatch two quads directly to it in Z/Stencil mode.
 
Just posting my 5900 results to keep this complete.


Code:
   Benchmark Date/Time : 7/22/2004 5:51:07 PM

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm)
        GFX : NVIDIA GeForce FX 5900
         OS : Microsoft Windows XP
   Settings : 1024x768  32 bits  D24S8  4x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 2636.8 FPS
                  Color Fill : 1535.115 M-Pixel/s
                      Z Fill : 1575.38 M-Pixel/s
              Color + Z Fill : 1175.244 M-Pixel/s
              Single Texture : 1263.324 M-Pixel/s
  Single Texture Alpha Blend : 1361.471 M-Pixel/s
               Dual Textures : 1124.912 M-Pixel/s
             Triple Textures : 644.2451 M-Pixel/s
               Quad Textures : 460.5345 M-Pixel/s
    1 Floating Poing Texture : 1094.713 M-Pixel/s
              Render to Self : 942.2504 M-Pixel/s
               PS 1.1 Simple : 1127.429 M-Pixel/s
               PS 1.4 Simple : 1127.429 M-Pixel/s
               PS 2.0 Simple : 452.9848 M-Pixel/s
            PS 2.0 PP Simple : 1127.429 M-Pixel/s
     Customized Pixel Shader : 1489.817 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result



Code:
 FillrateBenchmark(tm) 2004 - "easy benchmark series"

    Benchmark Main Program Version: FRB_V092
    Benchmark Date/Time : 7/22/2004 5:48:49 PM

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm)
        GFX : NVIDIA GeForce FX 5900
         OS : Microsoft Windows XP
   Settings : 1024x768  32 bits  D24S8  2x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 5273.6 FPS
                  Color Fill : 1552.731 M-Pixel/s
                      Z Fill : 2994.733 M-Pixel/s
              Color + Z Fill : 1522.532 M-Pixel/s
              Single Texture : 1268.358 M-Pixel/s
  Single Texture Alpha Blend : 1265.841 M-Pixel/s
               Dual Textures : 1200.41 M-Pixel/s
             Triple Textures : 666.8943 M-Pixel/s
               Quad Textures : 468.0844 M-Pixel/s
    1 Floating Poing Texture : 1172.727 M-Pixel/s
              Render to Self : 846.4106 M-Pixel/s
               PS 1.1 Simple : 1137.495 M-Pixel/s
               PS 1.4 Simple : 1134.979 M-Pixel/s
               PS 2.0 Simple : 470.6009 M-Pixel/s
            PS 2.0 PP Simple : 1137.495 M-Pixel/s
     Customized Pixel Shader : 1520.016 M-Pixel/s
              PS 2.0 Complex : (Unsupported)

Code:
 FillrateBenchmark(tm) 2004 - "easy benchmark series"

    Benchmark Main Program Version: FRB_V092
    Benchmark Date/Time : 7/22/2004 5:46:28 PM

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm)
        GFX : NVIDIA GeForce FX 5900
         OS : Microsoft Windows XP
   Settings : 1024x768  32 bits  D24S8  No AA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 5964.8 FPS
                  Color Fill : 1517.499 M-Pixel/s
                      Z Fill : 3014.866 M-Pixel/s
              Color + Z Fill : 1517.499 M-Pixel/s
              Single Texture : 1514.983 M-Pixel/s
  Single Texture Alpha Blend : 1374.054 M-Pixel/s
               Dual Textures : 1215.509 M-Pixel/s
             Triple Textures : 729.8089 M-Pixel/s
               Quad Textures : 515.8994 M-Pixel/s
    1 Floating Poing Texture : 1598.03 M-Pixel/s
              Render to Self : 1078.985 M-Pixel/s
               PS 1.1 Simple : 1580.414 M-Pixel/s
               PS 1.4 Simple : 1504.916 M-Pixel/s
               PS 2.0 Simple : 513.3828 M-Pixel/s
            PS 2.0 PP Simple : 1580.414 M-Pixel/s
     Customized Pixel Shader : 1608.096 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result


400/850 clocks.
 
Alright here's quick graph of the data (negligable difference between 32 bit Z-Buffer and 16 Bit Z-Buffer or lets say not any you could tell on a graph at this scale :p)

zrate1.gif
 
Here's my 128MB FX5900XT results
(O/C'd 450/850)

No AA
Code:
FillrateBenchmark(tm) 2004 - "easy benchmark series"

    Benchmark Main Program Version: FRB_V092
    Benchmark Date/Time : 23/07/2004 00:57:42

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm) XP 3200+
        GFX : NVIDIA GeForce FX 5900XT
         OS : Microsoft Windows 2000
   Settings : 1024x768  32 bits  D24S8  No AA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 5376 FPS
                  Color Fill : 1811.939 M-Pixel/s
                      Z Fill : 3427.585 M-Pixel/s
              Color + Z Fill : 1809.423 M-Pixel/s
              Single Texture : 1761.608 M-Pixel/s
  Single Texture Alpha Blend : 1404.253 M-Pixel/s
               Dual Textures : 1509.949 M-Pixel/s
             Triple Textures : 827.9556 M-Pixel/s
               Quad Textures : 573.7808 M-Pixel/s
    1 Floating Poing Texture : (Unsupported)
              Render to Self : 1142.109 M-Pixel/s
               PS 1.1 Simple : 1761.608 M-Pixel/s
               PS 1.4 Simple : 1761.608 M-Pixel/s
               PS 2.0 Simple : 583.8472 M-Pixel/s
            PS 2.0 PP Simple : 1514.983 M-Pixel/s
     Customized Pixel Shader : 1517.499 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result

2xAA
Code:
FillrateBenchmark(tm) 2004 - "easy benchmark series"

    Benchmark Main Program Version: FRB_V092
    Benchmark Date/Time : 23/07/2004 01:01:29

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm) XP 3200+
        GFX : NVIDIA GeForce FX 5900XT
         OS : Microsoft Windows 2000
   Settings : 1024x768  32 bits  D24S8  2x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 4326.4 FPS
                  Color Fill : 1741.475 M-Pixel/s
                      Z Fill : 2987.183 M-Pixel/s
              Color + Z Fill : 1723.859 M-Pixel/s
              Single Texture : 1361.471 M-Pixel/s
  Single Texture Alpha Blend : 1356.438 M-Pixel/s
               Dual Textures : 1285.974 M-Pixel/s
             Triple Textures : 719.7426 M-Pixel/s
               Quad Textures : 510.8662 M-Pixel/s
    1 Floating Poing Texture : (Unsupported)
              Render to Self : 849.3466 M-Pixel/s
               PS 1.1 Simple : 1107.296 M-Pixel/s
               PS 1.4 Simple : 1107.296 M-Pixel/s
               PS 2.0 Simple : 495.7668 M-Pixel/s
            PS 2.0 PP Simple : 1207.96 M-Pixel/s
     Customized Pixel Shader : 1743.992 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result


4xAA
Code:
FillrateBenchmark(tm) 2004 - "easy benchmark series"

    Benchmark Main Program Version: FRB_V092
    Benchmark Date/Time : 23/07/2004 01:04:14

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm) XP 3200+
        GFX : NVIDIA GeForce FX 5900XT
         OS : Microsoft Windows 2000
   Settings : 1024x768  32 bits  D24S8  4x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 2380.8 FPS
                  Color Fill : 1738.958 M-Pixel/s
                      Z Fill : 1671.011 M-Pixel/s
              Color + Z Fill : 1258.291 M-Pixel/s
              Single Texture : 1361.471 M-Pixel/s
  Single Texture Alpha Blend : 1399.22 M-Pixel/s
               Dual Textures : 1124.912 M-Pixel/s
             Triple Textures : 681.9938 M-Pixel/s
               Quad Textures : 503.3165 M-Pixel/s
    1 Floating Poing Texture : (Unsupported)
              Render to Self : 994.8889 M-Pixel/s
               PS 1.1 Simple : 1177.76 M-Pixel/s
               PS 1.4 Simple : 1177.76 M-Pixel/s
               PS 2.0 Simple : 493.2502 M-Pixel/s
            PS 2.0 PP Simple : 1180.277 M-Pixel/s
     Customized Pixel Shader : 1540.148 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result
 
GeForce 6800 GT @ Ultra speeds for any who cares

Code:
FillrateBenchmark(tm) 2004 - "easy benchmark series"

    Benchmark Main Program Version: FRB_V092
    Benchmark Date/Time : 7/22/2004 10:43:59 PM

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm) 64 Processor 3000+
        GFX : NVIDIA GeForce 6800 GT
         OS : Microsoft Windows XP
   Settings : 1024x768  32 bits  D24S8  No AA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 10316.8 FPS
                  Color Fill : 6059.931 M-Pixel/s
                      Z Fill : 11342.24 M-Pixel/s
              Color + Z Fill : 4645.611 M-Pixel/s
              Single Texture : 6057.414 M-Pixel/s
  Single Texture Alpha Blend : 3037.515 M-Pixel/s
               Dual Textures : 3163.344 M-Pixel/s
             Triple Textures : 2121.479 M-Pixel/s
               Quad Textures : 1592.997 M-Pixel/s
    1 Floating Poing Texture : 3163.344 M-Pixel/s
              Render to Self : 4079.17 M-Pixel/s
               PS 1.1 Simple : 5425.752 M-Pixel/s
               PS 1.4 Simple : 5418.202 M-Pixel/s
               PS 2.0 Simple : 5420.718 M-Pixel/s
            PS 2.0 PP Simple : 5420.718 M-Pixel/s
     Customized Pixel Shader : 6057.414 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result

Code:
FillrateBenchmark(tm) 2004 - "easy benchmark series"

    Benchmark Main Program Version: FRB_V092
    Benchmark Date/Time : 7/22/2004 10:48:22 PM

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm) 64 Processor 3000+
        GFX : NVIDIA GeForce 6800 GT
         OS : Microsoft Windows XP
   Settings : 1024x768  32 bits  D24S8  2x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 9664 FPS
                  Color Fill : 6059.931 M-Pixel/s
                      Z Fill : 6064.963 M-Pixel/s
              Color + Z Fill : 5307.472 M-Pixel/s
              Single Texture : 5916.486 M-Pixel/s
  Single Texture Alpha Blend : 3040.032 M-Pixel/s
               Dual Textures : 3163.344 M-Pixel/s
             Triple Textures : 2121.479 M-Pixel/s
               Quad Textures : 1592.997 M-Pixel/s
    1 Floating Poing Texture : 3163.344 M-Pixel/s
              Render to Self : 4069.733 M-Pixel/s
               PS 1.1 Simple : 5342.705 M-Pixel/s
               PS 1.4 Simple : 5342.705 M-Pixel/s
               PS 2.0 Simple : 5342.705 M-Pixel/s
            PS 2.0 PP Simple : 5340.188 M-Pixel/s
     Customized Pixel Shader : 6054.897 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result

Code:
FillrateBenchmark(tm) 2004 - "easy benchmark series"

    Benchmark Main Program Version: FRB_V092
    Benchmark Date/Time : 7/22/2004 10:50:28 PM

                     System Information
-----------------------------------------------------------
        CPU : AMD Athlon(tm) 64 Processor 3000+
        GFX : NVIDIA GeForce 6800 GT
         OS : Microsoft Windows XP
   Settings : 1024x768  32 bits  D24S8  4x FSAA

                      Benchmark Result
-----------------------------------------------------------
           FrameBuffer Clear : 3916.8 FPS
                  Color Fill : 3168.377 M-Pixel/s
                      Z Fill : 3168.377 M-Pixel/s
              Color + Z Fill : 2929.302 M-Pixel/s
              Single Texture : 3163.344 M-Pixel/s
  Single Texture Alpha Blend : 2785.856 M-Pixel/s
               Dual Textures : 3163.344 M-Pixel/s
             Triple Textures : 2131.545 M-Pixel/s
               Quad Textures : 1600.546 M-Pixel/s
    1 Floating Poing Texture : 3163.344 M-Pixel/s
              Render to Self : 4879.863 M-Pixel/s
               PS 1.1 Simple : 3165.861 M-Pixel/s
               PS 1.4 Simple : 3165.861 M-Pixel/s
               PS 2.0 Simple : 3165.861 M-Pixel/s
            PS 2.0 PP Simple : 3165.861 M-Pixel/s
     Customized Pixel Shader : 3163.344 M-Pixel/s
              PS 2.0 Complex : (Unsupported)
           PS 2.0 PP Complex : (Unsupported)
     PS 2.0 Massive Register : (Unsupported)
  PS 2.0 PP Massive Register : (Unsupported)
 PS 2.0 Sincos Procedure Tex : (Unsupported)
   PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
    * End of FillrateBenchmark Result
________
Fintail
 
Last edited by a moderator:
I recalled that 4 pipelines R3xx's Z-fill double under 2x/4x/6x AA while 8 pipelines R3xx's Z-fill only double under 4x/6x AA, I could be wrong of course, it's been a long time. ;)
 
DaveBaumann said:
Xmas said:
Interesting... it seems as though the 6800 has one quad PS pipeline disabled, but still all ROPs active.
32 * 325 = 10400, the maximum # of samples it can do per clock, so it's still 2600 at 4xAA.

I've been thinking about this and wondering if it was the case or not.

To get the double pumped Z/Stencil in the first place I believe they bypass the fragement pipeline, and if you remember back to the diagrams of the layout it looks like the ROP's are effectively crossbarred anyway. When they trune off a "quad pipeline" that appears to be only turning off the fragment shader pipeline, but because the ROP's are disassociated from that doesn't mean a ROP is disabled as well, so it will still be available to dispatch two quads directly to it in Z/Stencil mode.

This could possibly explain some of the Doom3 scores, no?
 
Xmas said:
Interesting... it seems as though the 6800 has one quad PS pipeline disabled, but still all ROPs active.
32 * 325 = 10400, the maximum # of samples it can do per clock, so it's still 2600MPixel/s at 4xAA.
Hrm, that's the explaination I was looking for. Yes, after looking at the GT results, that must be the case. Now I just wish the 6800 non-Ultra had 256MB of RAM. With the high texture requirements of some games (UT2k4, Far Cry, in particular), it really needs it.
 
New updated graph and does the 6800 GT really make the rest look bad or what in Z-Fillrate. Though it definately gets better once AA gets applied and those non GF6800's get their double boost while the 6800 doesn't.

ZFillrate1.gif
 
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