midorigreenwood
Newcomer
5th Cell, better known for their innovative DS games "Drawn to Life" and "Lock's Quest" recently did a big show and tell of their next game with IGN
high quality trailer
http://au.ds.ign.com/dor/objects/14...uts_new2_120508.html;jsessionid=b4lmfg0e0shhc
low quality trailer on youtube
http://www.youtube.com/watch?v=HrnsOx9Akcc
Interview with IGN
http://au.ds.ign.com/articles/936/936157p1.html
The more I think about it, 5th cell is on to a potential goldmine here....... they have covered all their bases.
They're targeting the female demographic: Women are culturally considered to be more verbally adept than their male counterparts. (scientifically its bullshit but its part of the zeitgeist so it can be useful when considering marketing)
They're targeting hardcore gamers: why are some gamer's so obssesive about gamerscore? grinding to raise their levels in an RPG? trying to get 100% in a collectathon platformer? I can see this type of game appealing to these types of gamers.
Also why is GTA so popular? its not just because of the story.....its the freedom to explore and do whatever you want. The sandbox mentality.
They're targeting Parents and Children: If marketed properly, this could be the next brain training or Wiifit. A game encouraging children to actually write down more words? To look up words in a dictionary? to increase their vocabulary?
Parents buy alot of games for children and it will not be a hard sell if you market it as edutainment to help kids learn.
Furthermore there could easily be support for a keypad/mouse/keyboard so it could be ported to any number of platforms...... iphone is a big opportunity here.
In terms of new products, the big things this generation have been Nintendogs, Brain Training and Wiifit. IMO, if marketed properly, Scribblenauts could join this list.
high quality trailer
http://au.ds.ign.com/dor/objects/14...uts_new2_120508.html;jsessionid=b4lmfg0e0shhc
low quality trailer on youtube
http://www.youtube.com/watch?v=HrnsOx9Akcc
Interview with IGN
http://au.ds.ign.com/articles/936/936157p1.html
The more I think about it, 5th cell is on to a potential goldmine here....... they have covered all their bases.
They're targeting the female demographic: Women are culturally considered to be more verbally adept than their male counterparts. (scientifically its bullshit but its part of the zeitgeist so it can be useful when considering marketing)
They're targeting hardcore gamers: why are some gamer's so obssesive about gamerscore? grinding to raise their levels in an RPG? trying to get 100% in a collectathon platformer? I can see this type of game appealing to these types of gamers.
Also why is GTA so popular? its not just because of the story.....its the freedom to explore and do whatever you want. The sandbox mentality.
They're targeting Parents and Children: If marketed properly, this could be the next brain training or Wiifit. A game encouraging children to actually write down more words? To look up words in a dictionary? to increase their vocabulary?
Parents buy alot of games for children and it will not be a hard sell if you market it as edutainment to help kids learn.
Furthermore there could easily be support for a keypad/mouse/keyboard so it could be ported to any number of platforms...... iphone is a big opportunity here.
In terms of new products, the big things this generation have been Nintendogs, Brain Training and Wiifit. IMO, if marketed properly, Scribblenauts could join this list.