brain_stew
Regular
Here's a comparison of 4A's analytical AA to 4xmsaa:
http://www.neogaf.com/forum/showpost.php?p=20297981&postcount=2389
MSAA apparently brings the framerate down by 20fps compared to AAA. Quality wise it looks pretty damn good considering the small performance cost. As expected it falls apart with fine edges (look at the wires at the top of the image) but copes OK elsewhere and there doesn't appear to be any loss in texture fidelity either. Its obvious to see why they chose to go this route over standard msaa in the 360 version. I know the character model looks blurry in the msaa shot but that's probably caused by the object based motion blur.
http://www.neogaf.com/forum/showpost.php?p=20297981&postcount=2389
MSAA apparently brings the framerate down by 20fps compared to AAA. Quality wise it looks pretty damn good considering the small performance cost. As expected it falls apart with fine edges (look at the wires at the top of the image) but copes OK elsewhere and there doesn't appear to be any loss in texture fidelity either. Its obvious to see why they chose to go this route over standard msaa in the 360 version. I know the character model looks blurry in the msaa shot but that's probably caused by the object based motion blur.