1) Why bother saving 11MB in favor of a worse looking AA when you already have 100MB unused..??
Perhaps the "100MB" number is for certain places like narrower corridors etc. I would find it amusing if 100MB would be left out and not used as atleast cache for streaming system.
2) Why not have the game 100% V-synced with no Tearing if your game runs at 40-50FPS ?
Isn't game locked to 30fps with vsync until framerate dips below then it disables vsync?