400 K ps3 in USA, 100 K ps3 in Japan at launch

he responded "that's because they're in offices full of PCs."
what does this means in comparison ? I suppose any game development company will have office full of PCs. In general in any software development company everyone has minimum one PC or Laptop along with couple of spare PCs. If you dont assemble and overclock with fancy accessories then most PCs are fairly quite even in a room full of PCs.
 
Don't forget one million units for EU launch in early march.

The European launch units are included in the 1.2 million produced on monthly basis from January on. They should arrive in time for the Euro launch.
BTW, did Sony confirm that there'd be 1 million units for the European launch?
 
i install some servers on my desk and move them manualy to the server room.
a compaq proliant sometimes makes more noise then a turbojet.. i think those devstations are still quite in comparision
 
Last night, when I went to bed, I was thinking that maybe my source's devkit supply problem is because he's in Europe and European launch has been pushed back. But I'm not sure how the internationalism of game publishing affects this...

When I queried him saying "but other devs are reporting the devkits are much quieter now" he responded "that's because they're in offices full of PCs."

He also told me that the programming features exposed by the SDK are shifting all over the place (and getting cut-back in places). I guess there'll be a strong element of what we've seen with XB360 - a whole load of features aren't available any time soon, they'll come later. Like the tiling support on Xenos being limited until way after launch. So the impact will prolly be limited to launch games.

The main problem for me here is, as he told me all this stuff I assumed it was not for repeating. Afterwards he said, "you can say what you like about what I've said, just don't mention titles." I woulda pushed for more specifics if I'd known he was going to be that laid-back! And on top of that, I saw him Sunday, but didn't get a chance to think about it all afterwards until last night...

Thanks for the clarification. This may mean that Sony has routed many dev kits (temporarily or permanently) to the launch game developers for testing. If online gaming is available at launch, they will have to test concurrent users for real (Other than automated load tests).

The SDK situation may be true (working well but not finalized as reported), but they'll have to balance it vis-a-vis launch games (Or the launch games will just get away with custom versions -- whatever works now -- in the worst case).

I don't care about the noise. It's a dev kit with more memory, possibly with a different cooling solution and drive (This thing can burn BR disk ?).
 
Bearing in mind that even something as simple as formatting the hard disk doesn't work consistently, depending on the firmware...

Wha? We have no problems updating the hard drive.

And firmware install procedures change with the wind, come on memory sticks or discs, need renaming or don't need renaming, etc. Too much for me to track, the list just went on and on.

Not much of an issue for us but the memory stick requirement is a pain, but mostly because we lose them. :)

Last night, when I went to bed, I was thinking that maybe my source's devkit supply problem is because he's in Europe and European launch has been pushed back. But I'm not sure how the internationalism of game publishing affects this...

When I queried him saying "but other devs are reporting the devkits are much quieter now" he responded "that's because they're in offices full of PCs."

Well sure our offices are stuffed with PCs, but Dells are pretty quiet. The only real noise you hear is some fan spinning up for a bit in the beginning.
 
http://uk.xbox360.ign.com/articles/732/732671p2.html

Speaking of online play, Tony Hawk's Project 8 is built with full online capabilities for Xbox 360, including support of Live, classic two-player challenges, a new game called Walls (which plays like Snake or Tron), and up to eight-player online games. But Project 8 is not online for PlayStation 3. Not online for PS3. Only within the last three weeks has Neversoft received its PS3 beta kits, a black horizontal box about one foot wide by two feet long and two inches deep, with a slew of buttons and dials on its front deck. Neversoft is confident the PS3 version of the game will ship at launch in November, but it still hasn't received all of the software libraries and has no indication of how the online components will work on PS3, so it's not offering them. For a software company that's always supported the PlayStation system and was, in fact, the first developer to offer online play on PS2 with Tony Hawk's Pro Skater 3, that's saying something. Neversoft wouldn't explain any further, but it's clear to this reporter that if Neversoft could go online with the PS3 version, it would.

Jawed
 
(in response to Jawed's post)
They also said the PS3 version would have extra features or some such, but wouldn't go into it.

Regardless, a launch game missing online isn't a big deal... but if this kind of stuff were to continue to happen months after launch I'd start to be a bit worried.
 
Sounds like PS3 and Wii have similar 'issues' with online, both providing online late to some degree. However, some games (R:FoM) are online multiplayer, so this seems more like a disorganisation thing than problematic network development thing. Perhaps like Wii, first party get online, thrid party don't, for whatever reason.
 
???

The vision is there... it's the execution that is the problem.

Online gaming isn't really a new concept either.
 
Pretty shameful for Sony to STILL not have a proper online plan. It's ridiculous. I can't believe hardcore gamers continue to defend this lack of vision.

You should read the thread over at gaf about activision and their online details for tony hawk. To pretty much sum it up, sony has a online plan (and has had one for a while), and they offer it to 3rd party developers, and if 3rd party developers dont want to use that to get the same results they can opt for their own middleware solution (which is actually a good thing in the sense they can actually be more creative). Things will still be unified, just not every game might have the same results for online features. For my explanation, That really sounds worse than it actually is, but go read the thread and you'll see what I mean. Neversoft seems to be an isolated occurance of this, due to call of duty having an online platform even though its an Activision published title as well.

Titanio can probably sum it up better than I can, I'm just a little bit tired at the moment. :LOL:
 
Not surprised

I remember getting flamed many moons ago when I suggested Sony was dropping the ball on this.

I can't believe hardcore gamers continue to defend this lack of vision.

Not sure it's a lack of vision, but their strategy sure looks like an afterthought.
 
IMHO, their open PNP vision and strategy is fine and is suitable for Sony... given that they should not take on MS one-on-one in software and network. They need partners to help them, which is what they are doing. I went to the thread Bad_Boy mentioned a few posts up, and got a sense of what they are up to (Someone from Quazal posted, but best is still to wait for TGS). If they can cultivate an ecology of big and small online providers of various sorts, they should be ok.

Partnership takes time to execute (There are overhead in harmonizing visions and communications)..

The problem is Sony was slowed down/set back due to various failures like Connect, and their lack of deep understanding in software. I don't know where they are now, but TGS should tell us something since a few launch games are supposedly online.

EDIT:
http://www.neogaf.com/forum/showpost.php?p=4309402&postcount=168
http://www.neogaf.com/forum/showpost.php?p=4312133&postcount=284

Heh heh... dug up neogaf last night I have.
 
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Thanks for that link. I don't understand what the PNP network platform malarky is. What are Sony providing that middleware needs to peg onto? Do they have servers with a dataset for users, and some protocols to stop any old machine logging on? This oculd provide a unified user account and payment, for example, and PS3 firend lists and so forth, and then for games, the game provider offers their own front-end which connects to these servers for information which it can format into clans, groups, gametypes etc.?
 
That's what I gathered from the thread in general... but we should all bring our own salt.
What's clear is: PNP has a concrete plan, physical network and partners.

The Quazal Developer Relationships Manager also posted:
http://www.neogaf.com/forum/showpost.php?p=4309595&postcount=177
--- refering to this post http://www.neogaf.com/forum/showpost.php?p=4309454&postcount=172
http://www.neogaf.com/forum/showpost.php?p=4310382&postcount=227
--- replying to this post http://www.neogaf.com/forum/showpost.php?p=4310008&postcount=203

6 more days to TGS.
 
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Thanks patsu, thats the thread I was referring to. Of course there were some things he couldnt say, but the things about 3rd party being involved for online were pretty interesting. It probably wont be on par with xbox live, but it should be pretty competent and capable, hopefully It still does what Sony has been claiming it will do. And for the main part, do it for free.
 
Pretty shameful for Sony to STILL not have a proper online plan. It's ridiculous. I can't believe hardcore gamers continue to defend this lack of vision.

It's very difficult and money eater, building up am online system as Live!! is..

I believe Sony have not enought money to do this, this is a critical moment for it
 
It's very difficult and money eater, building up am online system as Live!! is..

I believe Sony have not enought money to do this, this is a critical moment for it

???

This kind of questions (e.g., Do "we" have the money to operate it ?) would have been asked a couple of years ago. At this point, I think people should be asking "What should/does PNP look like ?" :)

The partnership model, while more difficult to pull off, does have some advantages in sharing costs, encouraging competitions... in exchange for some loss in consistency (depending on how strictly Sony enforces the PNP brand).
 
US is the key territory for Sony this next gen not just because of games but because of BD. They have to have a strong footing in order for BD to BE the standard.
 
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