The State of the Mobile 3D Industry - OpenGL ES presentation from 3GSM (3.31MB ppt)
Interesting...
Check Slide 88 8)
K-
Interesting...
Check Slide 88 8)
K-
Multitexture, Dot3 bump-mapping, Trilinear MIP, anisotropic, FSAA and MSAA...
MfA said:Wow nice catch, so they finally put in multisampling huh ...see Simon, that is what you get for taking a vacation!
MfA said:No, that is why I said it. Simon is lets say, ambivalent towards multisampling.
presentation about MBX VGP said:Compatible with Microsoft DX8 vertex shader 1.0 definition
Gosh, I presume that precludes programmable ones as well. Guess I'd better delete these programs thenvb said:OT: Guys, don't you know that a tile based renderer can't have a geometry engine?
Enough of your cheek!mfa said:Wow nice catch, so they finally put in multisampling huh ...see Simon, that is what you get for taking a vacation!
vb said:presentation about MBX VGP said:Compatible with Microsoft DX8 vertex shader 1.0 definition
Can I find somewhere the specification?
OT: Guys, don't you know that a tile based renderer can't have a geometry engine?
Gosh, I presume that precludes programmable ones as well. Guess I'd better delete these programs then
Why? I had nothing to do with the MBX VGP.Ailuros said:Second call for another confession 8)Gosh, I presume that precludes programmable ones as well. Guess I'd better delete these programs then
Ailuros said:From an older ARM .pdf:
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I'm a bit confused (Ok, so nothing new there). I think that should have read VS1.1vb said:presentation about MBX VGP said:Compatible with Microsoft DX8 vertex shader 1.0 definition
Simon F said:I'm a bit confused (Ok, so nothing new there). I think that should have read VS1.1