You know, I find this whole cheating thing kind of strange. If more widespread cheats are found, regardless of who is cheating, the more it makes 3Dmark valuable. Let me explain myself, lest you think I have gone bonkers. Question have been raised (currently) about benchmark accuracy (re. Cheats) in 3Dmark, Shadermark, DoomIII, Splinter Cell and probably a few more. If it is found that IHV are in fact cheating in a number of widely used benchmarks it make their detection harder to uncover. 3Dmark, by its very nature, as the most widely used benchmark makes it the most probable target for cheating (I just cannot bring myself to say “driver optimizationsâ€). But with such attention also brings more scrutiny and more likelihood that these cheats would be uncovered. I would rather have a benchmark policed as many people as possible to keep everyone honest.Pete said:That said, this is more depressing evidence of cheating, and greater impetus for reviewers to continue to dig as deep as possible.
It'll probably be like :Ichneumon said:Laff... I'm sorry, but I find great amusement in wondering what we'll see on [H] about this if anything at all...
I was actually going to comment on something else.. but then I read this and went like WOW.. Man you have some balls of Steel.I think it very perculiar that tech report tested only the patched version of 3dmark2003 - ie: this could be a trap laid for nVidia by futuremark, with the help of their sponsors ATi.
radar1200gs said:I think it very perculiar that tech report tested only the patched version of 3dmark2003 - ie: this could be a trap laid for nVidia by futuremark, with the help of their sponsors ATi.
Reverend said:It'll probably be like :Ichneumon said:Laff... I'm sorry, but I find great amusement in wondering what we'll see on [H] about this if anything at all...
"All the more reason to not use 3DMark03. I have not seen evidence of such in actual games. Anyone tried renaming game executables and see if this happens too? No? There, point proven. NVIDIA won't dare attempt anything like this in actual games. Even if they do, it's probably reasonable to call it game-specific optimizations because its aim is to provide a better gaming experience to the user. If performance falls below a certain threshold (the threshold as decided by NVIDIA), I think it's acceptable to do such optimizations. You can't have a good gaming experience when you set high IQ options and the performance falls below this threshold."
Or something like that
Quack2 - The Filtering:
TechReport moves forward in showing us more optimizations in 3DMark03. And quite possibly another reason why the benchmark should not be used by any journalist or company doing hardware evaluation. I don't know whether to puke, laugh, or cry.