StakanPortveina
Newcomer
I know that 3d scanning or similar digitising technologies are used widely in film production. They capture actors to make special effects and so on. I game development actors are used to capture movement, but what about the shape. I've seen really detailed 3d scans like this. Pehaps it would be much faster to make a 3d scan and then a low poly for it instead of spending days or weeks to sculpt a good high poly character by hand. This technology is really expensive - I've managed fo find a scanner this guy used - Artec Spider - like 23k+ euros.
Impossible for a small Studio, but for a big game developer, it would save time and money they have to pay modellers. I've searched that it's also possible to pay special people to make a scan - I think this would probably worth it. What do you think?
Impossible for a small Studio, but for a big game developer, it would save time and money they have to pay modellers. I've searched that it's also possible to pay special people to make a scan - I think this would probably worth it. What do you think?