Housemarque confirms full 720p stereo 3D rendering for Super Stardust 3D: http://www.eurogamer.net/articles/super-stardust-3d-720p120-confirmed-article
If I understand the HDMI spec correctly, it's basically outputting 1280x1440@60Hz, with the framebuffer cut in half and beamed to each eye.
Housemarque confirms full 720p stereo 3D rendering for Super Stardust 3D: http://www.eurogamer.net/articles/super-stardust-3d-720p120-confirmed-article
Seriously, a 60Hz CRT was bad for everyone's eyes, which is why the suggested standard was 75Hz but the more the better. With shutter glasses it's even worse IMHO because all your vision for the given eye is blacked out, not just the screen... It is like a strobe. It might even cause a headache on top of eye strain even with a movie, not to mention 3-4 hours of gaming...
Housemarque confirms full 720p stereo 3D rendering for Super Stardust 3D: http://www.eurogamer.net/articles/super-stardust-3d-720p120-confirmed-article
If I understand the HDMI spec correctly, it's basically outputting 1280x1440@60Hz, with the framebuffer cut in half and beamed to each eye.
I think it is just a matter of buying the Right tv which might not be cheap in the beginning. But then, what early adopter stuff is cheap?
Except for Panasonic, which is betting heavily on plasma technology, the rest of the market has settled on LED LCD at 240Hz (120Hz per eye) as the display technology of choice for 3D TV.
2010 will be the first year that you can walk into Best Buy, put on some glasses, check out a few 3D TVs... and be underwhelmed by what you see. Eventually, though, you'll take the 3D plunge
And about early adopting, once again it's tech that's a decade old (at least with regards to CRTs), it's not like the manufacturers needed some huge R&D investment to get it to work... that'll only be the next step. It's like they're trying to sell at least two waves of 3D enabled TVs, or make room for premium models - as it's been with 720p and 1080p sets.
if they can do 2x1280x720 then they can also do a true Full HD version now
all this work is for a Stardust HD 2 or for a patch?
Did the original superstardust have full 1080p60Hz or did it use some lower resolution framebuffer? If it did have 1080p60 framebuffer lowering the resolution should have given them good start to making 3d rendering work.
You can build this in your home right now ... all you need is two projectors, a "silver" screen and some circular polarizing films. Circular polarization is just not a technique which can be easily achieved on a flat display (unless you interleave, which causes pixel gaps and halves the resolution).Theaters are basically using 2 separate feeds, so why cant that be mimicked?