So how is Killzone 3 working? If it's half 720p (from Mazingerdude's calculations)...at 60 FPS...isn't that 30 hz per eye?
gongo was asking about 60 fps monitors. In principle, same as the Sega Master System's 3D specs, you could have 3D on any display using externally sync'd specs. Synchroinisation could maybe be an issue, but it'd shouldn't prevent 3D. However, if we did this on a 60 hz display, we'd get 30 hz per eye - Flicker Central! The new wave of 3D displays buffer left and right eye images and present them to the user as fast as possible; 60 times a second per eye on a 120 Hz TV, 100 times per second on a 200 Hz TV, etc. The game can refresh these frame at whatever refresh rate it likes, at 10 fps if the developer so chooses, or a juddery variable framerate, but the eyes will get a solid, high frequency alternation reducing the visible flickering effect.So according to Shifty, then Killzone 3 would be flickery (30 hz per eye)?
So according to Shifty, then Killzone 3 would be flickery (30 hz per eye)?
We started working on the Nintendo DS. During that development, we never thought of doing 3D. One of the reasons was our failed experiments. Since we introduced dual screens including one touchscreen, we thought we couldn’t afford to add anything more. As soon as the development of the DS was completed six years ago, we immediately started working on the successor, which is today called the Nintendo 3DS. But even then, we did not think of doing 3D at the outset.
The first challenge was to beef up the capabilities of the DS. About two years ago, someone suggested to us that we should incorporate 3D into our design. But a lot of people opposed the idea. The sentiment was that we had failed so many times. We decided to give it a try. The opinion of the developers changed as soon as they saw the images. It was more attractive.
You asked for it and Vizio's bringing it. Passive 3D technology means you won't have to shell out $150 for a pair of battery operated glasses, and that's something that people seem to like.
At the ESA Line expo, Vizio is going to be demonstrating a 65 inch television that uses passive 3D tech. There's no word on availability or pricing, but since it's aimed at traditional consumers – and it's from Vizio – it should be fairly reasonable.
So, the problem in 3D is that you have to render the image twice...forcing devs to lower graphic fidelity in the name of an enhanced gameplay experience aka 3D gaming which probably reaches only a small fraction of actual gamers!
It's easy enough with DLP projection ... DLP has huge amount of excess bandwidth, 120 or 144 Hz is really not a problem. So just put a polarization filter wheel in front and hey presto, "passive" 3D.
What does it matter to the 2d user if the fidelity decreases in 3d? So far we actually benefited from it. Thanks to its engine overhaul to make 3d possible at acceptable framerates and high image quality, we can now enjoy Stardust HD at native 1080p and 60fps in multiplayer mode. That game looked amazing back then, now it looks even better. Looking at the Killzone3 trailers in 2d, Guerilla isn't exactly dialing back the spectacle either.
What the hell does this mean?
PR BS:
http://www.videogamer.com/news/crytek_magic_prevents_crysis_2_3d_performance_issues.html