For that blinking stuff I'd prefer like, 100Hz... which requires 200Hz from the TV. But even in that case it wouldn't nearly be as good for our eyes as any non-shutter solution.
Not to mention that active glasses need either a cable or batteries...
Well, a quick glance over the CES 2010 news seems to be that every TV manufacturer is using 60Hz shutter glasses for their 3D solutions. A decade-old technology that's almost guaranteed to cause headaches. Great... I guess 2010 isn't really going to be the year of 3D at home after all.
Mitsubishi's 3-D TV uses a DLP-based projection TV, rather than LCD TV. Max Wasinger, an executive vice president at Mitsubishi, said DLP offers better 3-D image separation than LCD due to its much higher refresh rate. The higher speed "reduces the visual artifacts," said Wasinger. Readying LCD TV for 3-D, "you need a minimum 240-Hz refresh rate," he added.
Well, a quick glance over the CES 2010 news seems to be that every TV manufacturer is using 60Hz shutter glasses for their 3D solutions. A decade-old technology that's almost guaranteed to cause headaches. Great... I guess 2010 isn't really going to be the year of 3D at home after all.
Interestingly IGN reports that the GT5 demo was significantly blurrier than the actual game, again suggesting two lower resolution images crammed into the conventional 60Hz output. Avatar was showcased as a PS3 3D game and this uses the same technique (amongst others).
Lots of press materials mention 60Hz; other than Sony, though, like Samsung, Panasonic, LG.
Also, for LCDs, going higher then 60/60Hz isn't as easy because of the way the screen works. I wouldn't bet that the shutter glasses can work at 120/120Hz.
You'd have to use two sets of RGB LEDs with different spectra for backlighting, but RGB LED emission spectrums are not exactly lines (unlike lasers). You could fit them with color filters but it's going to reduce your efficiency.By the way, couldn't Dolby's hue-based color filtering separation be adaptable for TVs? Or do they need more precise color calibration for that?
Here's one, specifically in relation to PS3 3D: http://ps3.ign.com/articles/105/1058899p1.html
Most 3D cinemas use single projector systems ... unless you went to an IMAX digital cinema I'm pretty sure you were watching darkness with one eye half the time watching Avatar as well.Anyway, irregardless of the refresh rate, shutter glasses will make both of your eyes watch darkness half the time.
Polarized glasses filter out half the light too, as do coloured glasses. Watching Avatar was quite hard, espercially in the night scene, as it was sooooo dark! 3D TV will be much better.