New interview with some bits for all versions.
Full interview:
http://www.pcgameshardware.com/aid,...onsole-port-with-extra-quality-features/News/
PCGH:You announced that you game will be developed for PC, Xbox 360. Will the game be a pure cross-platform product or will there be an optimized version for the PC? If there is a special built for the PC what technical feature can't be realized with the console version or in other words are there any features the PC is the ideal platform to develop for?
Ubisoft:The lead platform is Xbox 360 and we are pushing it to the limit, we really want to give the players the best experience they can get out of it...
PCGH:Will Splinter Cell Conviction offer a special physics simulation? Does it affect visuals only or is it used for game play terms like enemies getting hit by shattered bits of blown-away walls and the like?
Ubisoft:Yes, we have almost a complete physics simulated world. Traps holding by constraints that breaks when you shoot them and fall on the NPCs. Explosion that will break everything around and send the NPC into powered/animated ragdoll to have a more realistic effect. We apply forces exactly where the bullet hit the body of the NPC so you feel exactly what it would be in reality. Every object in the map is in physics and most of them are destructible. This is all part of the immersive experience you get when you play Splinter Cell Conviction.
...A unique, dynamic Ambient Occlusion system, Spherical Harmonics for directional ambient
Our AO solution looks better than SSAO for the same cost and, combined with SH, we get a lot of the effects of diffuse radiosity but in real-time.
Character lighting
We spent some time replicating the kind of "cinematic” lighting you see in movies, so that characters never look flat. Instead, all of the geometric and normal map details show up well as a result. We even evaluate the SH lighting per-pixel for characters for this reason and we achieve all this via view-space sphere maps... more features explained in interview
Full interview:
http://www.pcgameshardware.com/aid,...onsole-port-with-extra-quality-features/News/