[360] Splinter Cell: Conviction

New interview with some bits for all versions.

PCGH:You announced that you game will be developed for PC, Xbox 360. Will the game be a pure cross-platform product or will there be an optimized version for the PC? If there is a special built for the PC what technical feature can't be realized with the console version or in other words are there any features the PC is the ideal platform to develop for?

Ubisoft:The lead platform is Xbox 360 and we are pushing it to the limit, we really want to give the players the best experience they can get out of it...


PCGH:Will Splinter Cell Conviction offer a special physics simulation? Does it affect visuals only or is it used for game play terms like enemies getting hit by shattered bits of blown-away walls and the like?

Ubisoft:Yes, we have almost a complete physics simulated world. Traps holding by constraints that breaks when you shoot them and fall on the NPCs. Explosion that will break everything around and send the NPC into powered/animated ragdoll to have a more realistic effect. We apply forces exactly where the bullet hit the body of the NPC so you feel exactly what it would be in reality. Every object in the map is in physics and most of them are destructible. This is all part of the immersive experience you get when you play Splinter Cell Conviction.

...A unique, dynamic Ambient Occlusion system, Spherical Harmonics for directional ambient
Our AO solution looks better than SSAO for the same cost and, combined with SH, we get a lot of the effects of diffuse radiosity but in real-time.

Character lighting
We spent some time replicating the kind of "cinematic” lighting you see in movies, so that characters never look flat. Instead, all of the geometric and normal map details show up well as a result. We even evaluate the SH lighting per-pixel for characters for this reason and we achieve all this via view-space sphere maps... more features explained in interview

Full interview:

http://www.pcgameshardware.com/aid,...onsole-port-with-extra-quality-features/News/
 
Tried to play it stealth... over 50 retries on easy... it's like the game wanted me to use mark and execute. No thanks. I liked that I could finish CT in both styles: stealth, and gung-ho... This is just a hint of stealth pushing you to gung-ho. Meh.
 
"Ubisoft:The lead platform is Xbox 360 and we are pushing it to the limit"

Rubbish. The engine is dated, Screen tearing is rampant, and its already been pinged as 1040x585. I also couldnt believe how retarded the AI was even on the hardest difficulty. Audio compression for voices was also terrible. hopefully thats just to keep the size down of the demo and is better on the disc
 
"Ubisoft:The lead platform is Xbox 360 and we are pushing it to the limit"

Rubbish. The engine is dated, Screen tearing is rampant, and its already been pinged as 1040x585. I also couldnt believe how retarded the AI was even on the hardest difficulty. Audio compression for voices was also terrible. hopefully thats just to keep the size down of the demo and is better on the disc

agreed, i think this is actually the first for both ubisoft and the unreal engine on this sub hd thing (for 360.) the demo was a bit fun though (if you do the whole sneaking around thing on hard.) from what ive spent time matching up against DA, it falls a bit on graphics...quite a bit but, it does have more actions, more choices on where to go and infiltrate.

the fun factor based on the set of tools, actions and principles in conviction seem better than DA imo. quite frankly DA's sam fisher was very sluggish and laid back. mantling, jumping and running seemed too held back. (and that bald hair cut made him look more of a slacker.) glad that they at least gave sam's hair back and perked up the mechanics a bit, being agile and stealthy go hand and hand.

i hope this old engine doesn't get reused though for the next game, all i want is just the actions reused. it's a pity they didn't chose AC2's engine for the sand box levels. if a sandbox style was their goal they should have at least went the extra mile in finding the perfect engine that handles bigger environments. (it's either that or they should have pioneered a better LOD system.)
 
Played the demo...way to *bleep* up a franchise Ubi !

What can I say ? Everything about this game is bad. You don't have ANY other option beside killing your enemy wtf ? even avoiding them won't work since they are essentially in a corridor & you have to go through that corridor to get to the other area...where's my multiple route approach Ubi ? You can't market you game as a stealth game if you don't give your players the option to stun/blackout your enemy or totally avoid them. Another stupid thing is the human shield wtf why do I have to HOLD B to have the shield protect me ? How do you expect me to even aim with right stick if my right thumb is busy pressing B ?


The AI is just BAD...they'll just do one single action for 6-7 seconds until then move on to another action & then do the earlier action once again. The animation too didn't felt as fluid as Chaos Theory or Double Agent...it feels so unnatural & stiff. And there are some actions like portable EMP where Sam doesn't even executes any animation at all, you just press the button & the EMP launches...this is 2010 FFS I want animation for everything my character does.Whats more..even the graphics are passable, Double Agent & Chaos Theory looked so much better.

Sorry Ubi but you just lost a customer, cause the game is anything but Splinter Cell.
 
Seems like it needs another delay. It been a while since I played SC I will give this a try over the weekend.

Wasn't there something about MS ok'ing SubHD games months back maybe this is an result of that.
 
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Hmmm......Is there a video of the demo gameplay?
Responses from you guys are pretty confusing. I am not a fan of the concept of Mark n Execute at all, but don't know how it feels in action. I am not a "complete stealth" guy either. I am fine with killing the guards.
Wish there was a PC demo.
 
^The problem is...you don't have any option except killing in the first place, you no longer have the ability to stun, just Kill.
 
not feelin it myself... I too agree with the mark and execute which I wouldn't mind using occasionally really reduces your options. I'm not a fan of scripted games as much as I prefer options. I want freedom to choose and freedom to plan and execute objectives in creative ways. Not have a formula for advancing, lather, rinse, repeat.

I'll run through it a few more times but right now, I'm on the fence
 
The demo is just a very small sampling of the game and Im sure there will be many options oh how to approach an enemy and situation just like in previous SC games.
 
The demo is just a very small sampling of the game and Im sure there will be many options oh how to approach an enemy and situation just like in previous SC games.
Surely it will but still where is my stun/knock out button ? lol
They completely removed it from the game , its all about kill kill kill.
 
Can the projection system be turned-off? I was watching a video and the game keeps telling you the next action at every step ! LOL! "Climb The Pipe!" :LOL: I can figure that much out myself Mr. Game ! Lol!

Personally, I totally dislike the projection system, it breaks the illusion completely. On top that such ridiculous stuff ! If they do want to project stuff, it should be just Mission objectives in the beginning and the usual notification that you have successfully don it or so. I hope it was just for the demo to introduce noobs into the gameplay. /fingers crossed
 
The demo was easy but it was obviously a tutorial. It looked promising though with their new approach which is rather then sneak past everybody/camera, you just try and use stealth to figure out the most efficient way to engage all the enemies. I like it, the more open/dynamic environments and enemies that are more aggressive means this looks like a decent reboot.

To me, it feels like they are trying to drop you being able to use stealth to avoid ever engaging/killing enemies and instead, you use stealth to figure out the best way to fight them all. I can see how some fans can get turned off by that but I think I'm going to like it.
 
How long was this delayed? Like 2 years? Did their original tech demos make it into the product?
 
You mean the levels themselves? I doubt it, the final game looks and plays a lot differently than those early demos.

Yeah ! Those early demos had a completely different mood to them. Sam was different , story was different and gameplay was different. I heard they changed it after they saw the response to Assasins Creed, as their gameplay was similar to AC.
 
I actually like that build.
I remember them mentioning that they developed some new features [back then it was new] which allowed fluidity in the physical interaction that Sam does with the environment. ie. if you pick up an object then Sam will be picking up that object instead of just swinging his hands near that object resulting in him grabbing the object automatically.
 
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