Silent_Buddha
Legend
Hmmm. Really don't like the idea of classes. In a way it adds depth, but it also adds complexity. In the original you'd just give the sniper rifles to the guys who had better accuracy etc., just going by stats, but you were free to mix things up however you wanted. Especially when it came to stealing the aliens' dropped weapons. Upgrading a 'snap shot' for snipers shows complexity in movement. What was wrong before with having 'reserve TUs for snap shot' enabled on all your troops and letting them get pot shots in the aliens' movement phase? I'm a little bit worried they'll actually slow down tactical combat by having more things to worry about. The original was pretty perfect - kit out your troops, march them off the plane, and issue commands the same way whether sniping, manically gunning, brain-draining, stunning, etc. It was a very flexible system that never left me feeling limited.
I think classes is one of their "streamlining" things. Instead of deciding by stats who to give what equipment to, you decide by class now. At least that's my guess. I'd prefer the stat system as it made each little Xcom guy feel more personal and I became invested in quite a few of my little guys.
Not something I'd like, but it's something I'd be able to live with.
Damn, I'm thinking about buying it on Steam now. I only have the original Floppies which probably aren't even readable anymore.
Regards,
SB